我在 ScrollView 中以编程方式创建了一个六边形图像
我想在六边形图像周围加上黑色边框,与六边形的形状相同。我将六边形图像作为背景,但没有得到结果。谁能指导我如何才能得到想要的结果?
这是创建六边形图像的代码-
-(CAShapeLayer*)ChangeShape:(UIView*)view
{
UIView *v = [[UIView alloc] initWithFrame:CGRectMake(_TopList_ImageView.frame.origin.x, _TopList_ImageView.frame.origin.y, _TopList_ImageView.frame.size.width, _TopList_ImageView.frame.size.height)];
// v.backgroundColor = [UIColor purpleColor];
CGRect rect = v.frame;
CAShapeLayer *hexagonMask = [CAShapeLayer layer];
CAShapeLayer *hexagonBorder = [CAShapeLayer layer];
hexagonBorder.frame = v.layer.bounds;
UIBezierPath *hexagonPath = [UIBezierPath bezierPath];
CGFloat sideWidth = 2 * ( 0.5 * rect.size.width / 2 );
CGFloat lcolumn = ( rect.size.width - sideWidth ) / 2;
CGFloat rcolumn = rect.size.width - lcolumn;
CGFloat height = 0.866025 * rect.size.height;
CGFloat y = (rect.size.height - height) / 2;
CGFloat by = rect.size.height - y;
CGFloat midy = rect.size.height / 2;
CGFloat rightmost = rect.size.width;
[hexagonPath moveToPoint:CGPointMake(lcolumn, y)];
[hexagonPath addLineToPoint:CGPointMake(rcolumn, y)];
[hexagonPath addLineToPoint:CGPointMake(rightmost, midy)];
[hexagonPath addLineToPoint:CGPointMake(rcolumn, by)];
[hexagonPath addLineToPoint:CGPointMake(lcolumn, by)];
[hexagonPath addLineToPoint:CGPointMake(0, midy)];
[hexagonPath addLineToPoint:CGPointMake(lcolumn, y)];
hexagonMask.path = hexagonPath.CGPath;
hexagonBorder.path = hexagonPath.CGPath;
hexagonBorder.fillColor = [UIColor clearColor].CGColor;
hexagonBorder.strokeColor = [UIColor blackColor].CGColor;
hexagonBorder.lineWidth = 5;
v.layer.mask = hexagonMask;
[v.layer addSublayer:hexagonBorder];
// hexagonMask.path = path.CGPath;
UIGraphicsEndImageContext();
return hexagonMask;
}
最佳答案
请试试这个
我使用此链接 How to round corners of UIImage with Hexagon mask
IBOutlet UIImageView *yoruImageView;
CGFloat lineWidth = 5.0;
UIBezierPath *path = [self roundedPolygonPathWithRect:image.bounds
lineWidth:lineWidth
sides:6
cornerRadius:30];
CAShapeLayer *mask = [CAShapeLayer layer];
mask.path = path.CGPath;
mask.lineWidth = lineWidth;
mask.strokeColor = [UIColor clearColor].CGColor;
mask.fillColor = [UIColor whiteColor].CGColor;
yoruImageView.layer.mask = mask;
CAShapeLayer *border = [CAShapeLayer layer];
border.path = path.CGPath;
border.lineWidth = lineWidth;
border.strokeColor = [UIColor blackColor].CGColor;
border.fillColor = [UIColor clearColor].CGColor;
[yoruImageView.layer addSublayer:border];
-(UIBezierPath *)roundedPolygonPathWithRect:(CGRect)square lineWidth:(CGFloat)lineWidth sides:(NSInteger)sides cornerRadius:(CGFloat)cornerRadius {
UIBezierPath *path = [UIBezierPath bezierPath];
CGFloat theta = 2.0 * M_PI / sides; // how much to turn at every corner
CGFloat offset = cornerRadius * tanf(theta / 2.0); // offset from which to start rounding corners
CGFloat squareWidth = MIN(square.size.width, square.size.height); // width of the square
// calculate the length of the sides of the polygon
CGFloat length = squareWidth - lineWidth;
if (sides % 4 != 0) { // if not dealing with polygon which will be square with all sides ...
length = length * cosf(theta / 2.0) + offset/2.0; // ... offset it inside a circle inside the square
}
CGFloat sideLength = length * tanf(theta / 2.0);
// start drawing at `point` in lower right corner
CGPoint point = CGPointMake(squareWidth / 2.0 + sideLength / 2.0 - offset, squareWidth - (squareWidth - length) / 2.0);
CGFloat angle = M_PI;
[path moveToPoint:point];
// draw the sides and rounded corners of the polygon
for (NSInteger side = 0; side < sides; side++) {
point = CGPointMake(point.x + (sideLength - offset * 2.0) * cosf(angle), point.y + (sideLength - offset * 2.0) * sinf(angle));
[path addLineToPoint:point];
CGPoint center = CGPointMake(point.x + cornerRadius * cosf(angle + M_PI_2), point.y + cornerRadius * sinf(angle + M_PI_2));
[path addArcWithCenter:center radius:cornerRadius startAngle:angle - M_PI_2 endAngle:angle + theta - M_PI_2 clockwise:YES];
point = path.currentPoint; // we don't have to calculate where the arc ended ... UIBezierPath did that for us
angle += theta;
}
[path closePath];
return path;
}
关于ios - 以编程方式创建的六边形图像所需的边框,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/38408501/