我一直致力于使用 swift 3.0 在 ImageView 上绘制红线,但遇到了一些问题。正如您可能猜到的那样,我正在使用堆栈溢出中的一些代码来帮助我进行第一次初步尝试,但遇到了一个奇怪的错误。
当我在 ImageView 上拖动手指时,它确实绘制了一条红线,但对于每个“帧”,它都会丢弃我在屏幕上进一步绘制的所有内容。因此,当我绘制时,看起来我正在绘制的线条正在下降,然后完全消失在屏幕之外。
我正在寻找的是能够简单地在 ImageView 上绘图,而不是每帧向下移动所有内容,我希望它保持在相同的位置,类似于它在所有绘图应用程序等上的工作方式.
下面是全部代码:
@IBOutlet weak var mainImageView: UIImageView!
var lastPoint = CGPoint.zero
var fromPoint = CGPoint();
var toPoint = CGPoint.zero
var red: CGFloat = 255.0
var green: CGFloat = 0.0
var blue: CGFloat = 0.0
var brushWidth: CGFloat = 10.0
var opacity: CGFloat = 1.0
var swiped = false
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func drawLineFrom(fromPoint: CGPoint, toPoint: CGPoint)
{
UIGraphicsBeginImageContextWithOptions(self.mainImageView.bounds.size, false, 0);
mainImageView.image?.draw(in: CGRect(x: 0, y: 0, width: view.frame.size.width, height: view.frame.size.height))
let context = UIGraphicsGetCurrentContext()
context?.move(to: fromPoint)
context?.addLine(to: toPoint)
context?.setLineCap(CGLineCap.round)
context?.setLineWidth(brushWidth)
context?.setStrokeColor(red: red, green: green, blue: blue, alpha: 1.0)
context?.setBlendMode(CGBlendMode.normal)
context?.strokePath()
mainImageView.image = UIGraphicsGetImageFromCurrentImageContext()
mainImageView.alpha = opacity
UIGraphicsEndImageContext()
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
swiped = false;
if let touch = touches.first {
lastPoint = touch.location(in: self.mainImageView)
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
swiped = true;
if let touch = touches.first {
let currentPoint = touch.location(in: mainImageView)
drawLineFrom(fromPoint: lastPoint, toPoint: currentPoint)
lastPoint = currentPoint
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
if(!swiped){
self.drawLineFrom(fromPoint: lastPoint, toPoint: lastPoint)
}
}
感谢各位的帮助!
最佳答案
通过以下代码,您可以使用触摸绘制图像(Swift 3.0)
func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {
swiped = false
if let touch = touches.first as? UITouch {
lastPoint = touch.location(in: self.view)
}
}
func drawLineFrom(fromPoint: CGPoint, toPoint: CGPoint) {
UIGraphicsBeginImageContext(view.frame.size)
let context = UIGraphicsGetCurrentContext()
tempImageView.image?.draw(in: CGRect(x: 0, y: 0, width: view.frame.size.width, height: view.frame.size.height))
context?.move(to: fromPoint)
context?.addLine(to: toPoint)
context?.setLineCap(CGLineCap.round)
context?.setLineWidth(brushWidth)
context?.setStrokeColor(red: red, green: green, blue: blue, alpha: 1.0)
context?.setBlendMode(CGBlendMode.normal)
context?.strokePath()
tempImageView.image = UIGraphicsGetImageFromCurrentImageContext()
tempImageView.alpha = opacity
UIGraphicsEndImageContext()
}
func touchesMoved(touches: Set<NSObject>, withEvent event: UIEvent) {
swiped = true
if let touch = touches.first as? UITouch {
let currentPoint = touch.location(in: view)
drawLineFrom(fromPoint: lastPoint, toPoint: currentPoint)
lastPoint = currentPoint
}
}
关于ios - Swift 3.0 - 用手指在 imageView 上绘图,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/43108417/