我知道这可能是这个问题的重复AVPlayer UITapGestureRecognizer not working
但是,我仍然发布它,因为我没有足够的代表对原始答案发表评论。
问题是如何将 UITapGestureRecognizer
添加到 AVPlayerViewController
中。我尝试过的事情:
let wake_overlayview = UITapGestureRecognizer(target: self, action:#selector(self.wake_YCOverlayView))
(1) 将手势识别器添加到 Controller 的 View 中。这不起作用:
self.player.view.addGestureRecognizer(wake_overlayview)
(2) 将其添加到contentOverlayView:
self.player.contentOverlayView?.addGestureRecognizer(wake_overlayview)
这个解决方案似乎在这个答案中有效https://stackoverflow.com/a/48797984/4342489 。但是,这对我不起作用...
(3) 初始化一个UIView,在其上添加gestureRecognizer,然后将该 View 添加到AVPlayer.view subview 中。这不起作用:
self.gesture_view.frame = CGRect(x: 0,
y: 0,
width: self.player.view.frame.size.width,
height: self.player.view.frame.size.height)
self.player.view.addSubview(self.gesture_view)
self.player.view.bringSubview(toFront: self.gesture_view)
self.gesture_view.addGestureRecognizer(wake_overlayview)
self.gesture_view.isUserInteractionEnabled = true
(4) 将识别器添加到player.view的第一个 subview 中。这适用于 ios 10,但不适用于 11,因为在 11 中,player.view 没有任何 subview ...
self.player.view.subviews[0].addGestureRecognizer(wake_overlayview)
最佳答案
查看您的代码,看起来您是 AVPlayerViewController 的子类。不建议这样做。来自 Apple documentation:
Important
Do not subclass AVPlayerViewController. Overriding this class’s methods is unsupported and results in undefined behavior.
但是,如果您仍然想继承 AVPlayerViewController 的子类,您可以通过覆盖 TouchBegan 来获取触摸:
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
print("touchesBegan")
}
关于ios - AVPlayerViewController UITapGestureRecognizer 在 ios 11 中不起作用,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/49835808/