我有以下代码,但没有得到预期的结果。
#import "CancelPerformSelectorTestAppDelegate.h"
@implementation CancelPerformSelectorTestAppDelegate
@synthesize window;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[window makeKeyAndVisible];
for(unsigned int i = 0; i < 10; i++){
NSTimeInterval waitThisLong = i;
[self performSelector:@selector(foo) withObject:nil afterDelay: waitThisLong];
}
[[NSRunLoop currentRunLoop] cancelPerformSelectorsWithTarget: self];
return YES;
}
- (void) foo {
static unsigned int timesCalled = 0;
++timesCalled;
NSLog(@"%s: I am called for the %d-st/nd/th time", __func__, timesCalled);
}
- (void)applicationWillResignActive:(UIApplication *)application {}
- (void)applicationDidBecomeActive:(UIApplication *)application {}
- (void)applicationWillTerminate:(UIApplication *)application {}
- (void)applicationDidReceiveMemoryWarning:(UIApplication *)application {}
- (void)dealloc {
[window release];
[super dealloc];
}
@end
我预计该函数将被调用大约 0 次,如果 CPU 运行缓慢,则可能调用 1 次。
该函数将执行 10 次! :( 总是。我做错了什么,我怎样才能达到预期的结果?
非常感谢, 尼克
最佳答案
您想使用 NSObject 取消请求类方法 +cancelPreviousPerformRequestsWithTarget:
例如,
[NSObject cancelPreviousPerformRequestsWithTarget:self];
Event Handling Guide for multitouch events 的“处理点击手势”部分有一个示例
关于ios - NSRunLoop cancelPerformSelectorsWithTarget 不工作,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/3830383/