我正在使用 Swift 语言构建适用于 iOS 系统的应用程序。 所以我已经将核心数据添加到我的项目中。
我还创建了“CoreDataController”
这是它的代码:
import Foundation
import CoreData
import UIKit
class CoreDataController {
static let shared = CoreDataController()
private var context: NSManagedObjectContext
private init() {
let application = UIApplication.shared.delegate as! AppDelegate
self.context = application.persistentContainer.viewContext
}
}
在行 UIApplication.shared.delegate ..... 我有一个错误
Type 'UIApplication' has no member shared
这是我的appdelegade文件
import UIKit
import CoreData
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
// Override point for customization after application launch.
return true
}
func applicationWillResignActive(application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
func applicationDidEnterBackground(application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(application: UIApplication) {
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
self.saveContext()
}
lazy var persistentContainer: NSPersistentContainer = {
/*
The persistent container for the application. This implementation
creates and returns a container, having loaded the store for the
application to it. This property is optional since there are legitimate
error conditions that could cause the creation of the store to fail.
*/
let container = NSPersistentContainer(name: "ArduinoHomeKit")
container.loadPersistentStores(completionHandler: { (storeDescription, error) in
if let error = error as NSError? {
// Replace this implementation with code to handle the error appropriately.
// fatalError() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development.
/*
Typical reasons for an error here include:
* The parent directory does not exist, cannot be created, or disallows writing.
* The persistent store is not accessible, due to permissions or data protection when the device is locked.
* The device is out of space.
* The store could not be migrated to the current model version.
Check the error message to determine what the actual problem was.
*/
fatalError("Unresolved error \(error), \(error.userInfo)")
}
})
return container
}()
}
我有跳转AppDelegate文件的这个信息吗?
最佳答案
通过 swift 2.2 用于 Xcode 7.3.1
let appvar = UIApplication.sharedApplication().delegate as! AppDelegate
以及 swift 3.x、4.x、5(xcode 8.0 和更新版本)
let appvar = UIApplication.shared.delegate as! AppDelegate
关于ios - UIApplication 没有成员共享,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/43413109/