我有以下代码:
import SpriteKit
import Foundation
class GameScene: SKScene {
var occupiedCoordinates: NSMutableArray = NSMutableArray()
func addShape () {
//...
shape.position = CGPoint(x:actualX, y:actualY)
self.occupiedCoordinates.addObject(NSValue(CGPoint:shape.position))
let halfDuration = random(min: CGFloat(0.5), max: CGFloat(5))
//...
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, 2*halfDuration), dispatch_get_main_queue(), ^{
self.occupiedCoordinates.removeObjectAtIndex(0)
});
}
}
我使用了原始片段 GCD: Dispatch After
并且我在 dispatch_after()
行中得到以下消息
'^' is not a prefix unary operator
知道问题出在哪里吗?
最佳答案
^{...}
是 Objective-C 语法。您不需要 ^
。
关于multithreading - Swift dispatch_after throwing is not a prefix unary operator 错误,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/26285140/