我试图在 Xcode 8 的 Playground 中使用自动布局。但是,一旦我添加了这一行,我就开始收到此错误:
Playground execution failed: error: Couldn't lookup symbols:
__TWPCSo6UIView17PlaygroundSupport22PlaygroundLiveViewableS0_
__swift_FORCE_LOAD_$_swiftCoreGraphics
__swift_FORCE_LOAD_$_swiftDarwin
__TMaC17PlaygroundSupport14PlaygroundPage
__swift_FORCE_LOAD_$_swiftObjectiveC
__swift_FORCE_LOAD_$_swiftUIKit
_playground_log_hidden
_playground_logger_initialize
__swift_FORCE_LOAD_$_swiftCoreImage
__swift_FORCE_LOAD_$_swiftDispatch
__TFC17PlaygroundSupport14PlaygroundPageau7currentS0_
__swift_FORCE_LOAD_$_swiftFoundation
__TFC17PlaygroundSupport14PlaygroundPages8liveViewGSqPS_22PlaygroundLiveViewable__
* thread #1: tid = 0x14b6b4, 0x000000010f2f43c0 MyPlayground`executePlayground, queue = 'com.apple.main-thread', stop reason = breakpoint 1.2
* frame #0: 0x000000010f2f43c0 MyPlayground`executePlayground
frame #1: 0x000000010f2f39c0 MyPlayground`__37-[XCPAppDelegate enqueueRunLoopBlock]_block_invoke + 32
frame #2: 0x000000010fe0c89c CoreFoundation`__CFRUNLOOP_IS_CALLING_OUT_TO_A_BLOCK__ + 12
frame #3: 0x000000010fdf1944 CoreFoundation`__CFRunLoopDoBlocks + 356
frame #4: 0x000000010fdf10b5 CoreFoundation`__CFRunLoopRun + 901
frame #5: 0x000000010fdf0ad4 CoreFoundation`CFRunLoopRunSpecific + 420
frame #6: 0x000000011518aa61 GraphicsServices`GSEventRunModal + 161
frame #7: 0x0000000110996de4 UIKit`UIApplicationMain + 159
frame #8: 0x000000010f2f36e9 MyPlayground`main + 201
frame #9: 0x00000001132e068d libdyld.dylib`start + 1
我不知道这是什么意思。我的意思是,我的解释是 Xcode 无法找到像 UIKit 这样的库,但我知道情况并非如此,因为我使用 UIKit 并且一直很好,直到那行自动布局使聚会崩溃。源代码真的很小,所以我完整地包含了它:
import UIKit
import PlaygroundSupport
let view = UIView(frame: CGRect(x: 0, y: 0, width: 500, height: 500))
view.translatesAutoresizingMaskIntoConstraints = false
view.backgroundColor = UIColor.white
PlaygroundPage.current.liveView = view
let field = UITextField(frame: CGRect(x: 0, y: 0, width: 200, height: 50))
field.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 1).isActive = true
field.backgroundColor = UIColor.red
view.addSubview(field)
源代码底部的第三行似乎是导致问题的原因。这是我搞砸了还是测试版错误?我在这里迷路了。
最佳答案
将 field
添加为 view
的 subview ,然后设置约束。为不在同一 View 层次结构中的 View 添加约束时会引发异常。
例如:
import UIKit
import PlaygroundSupport
let view = UIView(frame: CGRect(x: 0, y: 0, width: 500, height: 500))
view.backgroundColor = UIColor.white
PlaygroundPage.current.liveView = view
let field = UITextField(frame: CGRect(x: 0, y: 0, width: 200, height: 50))
view.addSubview(field)
field.translatesAutoresizingMaskIntoConstraints = false
field.widthAnchor.constraint(equalTo: view.widthAnchor, multiplier: 1).isActive = true
// add the rest of your constraints
field.backgroundColor = UIColor.red
您通常还需要调用 view.layoutIfNeeded()
关于ios - XCode 8 奇怪的 Playground 错误,无法查找符号,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/39237298/