我写了下面的函数:
class func convertImageToBlackAndWhite(#data:UnsafeMutablePointer<UInt32>, inputWidth:UInt32, inputHeight:UInt32) -> UnsafeMutablePointer<UInt32> {
var currentPixel = UnsafeMutablePointer<UInt32>()
currentPixel = data
for (var i = 0; i < Int(inputHeight); i++) {
for (var j = 0; j < Int(inputWidth); j++) {
var color:UInt32 = currentPixel.memory
// Average of RGB = greyscale
var averageColor:UInt32 = (R(color) + G(color) + B(color)) / 3
var updatedColor:UInt32 = RGBAMake(averageColor, g: averageColor, b: averageColor, a: A(color))
currentPixel.memory = updatedColor
currentPixel++
}
}
var outputData = UnsafeMutablePointer<UInt32>((calloc(UInt(inputHeight*inputWidth), UInt(sizeof(UInt32)))))
outputData = currentPixel
return outputData
}
我想返回 outputData 以在屏幕上显示它。因此,我在另一个函数中创建了这段代码:
class func processUsingPixels(#inputImage:UIImage) -> UIImage {
var inputCGImage:CGImageRef = inputImage.CGImage
var colorSpace:CGColorSpaceRef = CGColorSpaceCreateDeviceRGB()
var inputWidth:UInt = CGImageGetWidth(inputCGImage)
var inputHeight:UInt = CGImageGetHeight(inputCGImage)
var bytesPerPixel:UInt = 4
var bitsPerComponent:UInt = 8
var inputBytesPerRow = bytesPerPixel * inputWidth
let bitmapInfo = CGBitmapInfo(CGBitmapInfo.ByteOrder32Big.rawValue | CGImageAlphaInfo.PremultipliedLast.rawValue)
let inputPixels = UnsafeMutablePointer<UInt32>(calloc(UInt(inputHeight*inputWidth), UInt(sizeof(UInt32))))
var outputData = UnsafeMutablePointer<UInt32>()
outputData = self.convertImageToBlackAndWhite(data: inputPixels, inputWidth: UInt32(inputWidth), inputHeight: UInt32(inputHeight))
let context:CGContextRef = CGBitmapContextCreate(outputData, inputWidth, inputHeight, bitsPerComponent, inputBytesPerRow, colorSpace, bitmapInfo)
CGContextDrawImage(context, CGRectMake(0, 0, CGFloat(inputWidth), CGFloat(inputHeight)), inputCGImage)
return inputImage
}
outputData 是我现在想要显示的数据。我预计“ConvertImageToBlackAndWhite”中的 for 循环所做的更改会得到反射(reflect),但根本没有发生任何更改。
感谢 Rob,我之前获得了一些有值(value)的见解。但这张图片仍然没有任何变化。
我的问题是:
1) 创建这个输出数据变量作为返回值是否正确?这有意义吗?
2)我使用这个已经返回的outputData变量来创建一个Context并绘制上下文。但这没有效果。我需要先创建一个新图像吗? processusingPixels 的返回值是一个 UIImage。但我认为 CGContextDrawImage 就足够了。错了吗?
最佳答案
您正在 for
循环中初始化 currentPixel
。在开始循环之前执行此操作,例如:
var currentPixel = inputPixels
for row in 0 ..< inputHeight {
for column in 0 ..< inputWidth {
var color: UInt32 = currentPixel.memory
print(String(format:"%X", color))
currentPixel++
}
}
完成后,您可以使用 CGBitmapContextCreateImage
创建新图像:
func processUsingPixels(inputImage inputImage: UIImage) -> UIImage {
let inputCGImage = inputImage.CGImage
let colorSpace = CGColorSpaceCreateDeviceRGB()
let width = CGImageGetWidth(inputCGImage)
let height = CGImageGetHeight(inputCGImage)
let bytesPerPixel: UInt = 4
let bitsPerComponent: UInt = 8
let bytesPerRow = bytesPerPixel * width
let bitmapInfo = CGBitmapInfo.ByteOrder32Big.rawValue | CGImageAlphaInfo.PremultipliedLast.rawValue
let context:CGContextRef = CGBitmapContextCreate(nil, width, height, bitsPerComponent, bytesPerRow, colorSpace, bitmapInfo)
CGContextDrawImage(context, CGRectMake(0, 0, CGFloat(width), CGFloat(height)), inputCGImage)
let pixelBuffer = UnsafeMutablePointer<UInt32>(CGBitmapContextGetData(context))
var currentPixel = pixelBuffer
for row in 0 ..< inputHeight {
for column in 0 ..< inputWidth {
currentPixel.memory = grayScaleFromColor(currentPixel.memory)
currentPixel++
}
}
let outputCGImage = CGBitmapContextCreateImage(context)
return UIImage(CGImage: outputCGImage)!
}
func grayScaleFromColor(color: UInt32) -> UInt32 {
let r = Double(red(color))
let g = Double(green(color))
let b = Double(blue(color))
let a = alpha(color)
let gray = UInt8(0.2126 * r + 0.7152 * g + 0.0722 * b)
return rgba(red: gray, green: gray, blue: gray, alpha: a)
}
请注意,我从上面删除了 calloc
。如果您将它保留在您的日常工作中,请确保释放
它。
原始问题中隐含的函数是从 UInt32
颜色中提取 RGBA 值,以及从 RGBA 值创建颜色。为了完整起见,我将包含一些示例再现:
func red(color: UInt32) -> UInt8 {
return UInt8(color & 255)
}
func green(color: UInt32) -> UInt8 {
return UInt8((color >> 8) & 255)
}
func blue(color: UInt32) -> UInt8 {
return UInt8((color >> 16) & 255)
}
func alpha(color: UInt32) -> UInt8 {
return UInt8((color >> 24) & 255)
}
func rgba(#red: UInt8, green: UInt8, blue: UInt8, alpha: UInt8) -> UInt32 {
return UInt32(red) | (UInt32(green) << 8) | (UInt32(blue) << 16) | (UInt32(alpha) << 24)
}
就我个人而言,我不太喜欢玩这种位的移动,所以我自然倾向于使用 struct
(就像我做的 in this answer ;它使用了 PremultipliedFirst
而不是此处问题中使用的 PremultipliedLast
,但概念是相同的)。但是可以以任何你想要的方式访问/操作缓冲区。
关于c - 遍历图片中的像素,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/28799701/