javascript - 绘制形状(N 边形)

标签 javascript html css svg shapes

我正在为大学制作一个小游戏,我需要在我的元素中添加不同的形状。我说的是三 Angular 形、矩形、五边形、六边形、七边形、八边形……n-gon。我需要所有形状都是凸正多边形并且能够为内部着色。我正在考虑绘制 SVG 形状,但我不确定应该只给出要生成的形状的 n 边的公式。如果有一个 JS 插件,我可以将它包含在 Bower 中并生成形状,那就太好了。还有给它们上色的问题,之后可以用动画改变颜色,但是要一步一步来。
enter image description here

最佳答案

下面是我用来构建多边形的方法。它提供随机填充颜色。看看这是否有帮助。

<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
  <title>Create SVG Polygons</title>

<meta http-equiv="content-type" content="text/html; charset=UTF-8">
</head>
<body style='padding:10px;font-family:arial'>
<center>
<h4>Create SVG Polygons</h4>
<div style='width:90%;background-color:gainsboro;text-align:justify;padding:10px;border-radius:6px;'>
Create inline svg with random circles, ellipses, polygons, and rectangles used for test environment.
</div><br />
<div id="svgDiv" style='border:1px black outset'>
<svg id="mySVG" />
</div><br />
Number Of Elements:<input type=text id=elemsValue size=1 value=1200 />
&nbsp;&nbsp;SVG Width:<input type=text id=widthValue size=1 value=600 />
&nbsp;&nbsp;SVG Height:<input type=text id=heightValue size=1 value=400 />
&nbsp;&nbsp;Element Sze:<input type=text id=sizeValue size=1 value=20 />
&nbsp;&nbsp;<button onClick=go()>go</button><br />
<script>

//---button---
function go()
{
	var elems=parseInt(elemsValue.value)
	var svgWidth=parseFloat(widthValue.value)
	var svgHeight=parseFloat(heightValue.value)
	var elemSize=parseFloat(sizeValue.value)
	//---clear prevoius---
	mySVG.removeChild(document.getElementById("globG"))
	svgGLOB(elems,svgWidth,svgHeight,elemSize)

}

function svgGLOB(elems,svgWidth,svgHeight,elemSize)
{
	/*  ---fill empty inline SVG element---
		<div id="svgDiv"><svg id="mySVG" /></div>
	*/
	var NS="http://www.w3.org/2000/svg"
	mySVG.setAttribute("width",svgWidth)
	mySVG.setAttribute("height",svgHeight)
	svgDiv.style.width=svgWidth+"px"
	svgDiv.style.height=svgHeight+"px"

	var globG=document.createElementNS(NS,"g")
	globG.id="globG"
	globG.setAttribute("stroke","black")
	globG.setAttribute("stroke-width",1)
	mySVG.appendChild(globG)

	var points=randomPoints(elems,svgWidth,svgHeight,elemSize)
	var n=points.length
	var circleCnt=0
	var ellipseCnt=0
	var rectCnt=0
	var polygonCnt=0

	var RandomElems=[]
	RandomElems[0]="circle"
	RandomElems[1]="rect"
	RandomElems[2]="ellipse"
	RandomElems[3]="polygon_3"
	RandomElems[4]="polygon_4"
	RandomElems[5]="polygon_5"
	RandomElems[6]="polygon_6"
	RandomElems[7]="polygon_7"
	RandomElems[8]="polygon_8"
	RandomElems[9]="polygon_9"
	RandomElems[10]="polygon_10"
	RandomElems[11]="polygon_11"
	RandomElems[12]="polygon_12"

	for(var k=0;k<n;k++)
	{
		var rand=rdm(0,12)
		var elemStr=RandomElems[rand]

		if(!elemStr.indexOf("_"))
			var elemSt=elemStr
		else
			var elemSt=elemStr.split("_")[0]

		var elem=document.createElementNS(NS,elemSt)

		if(elemSt=="circle")
		{
			elem.setAttribute("r",elemSize)
			elem.setAttribute("fill",rcolor())
			elem.setAttribute("cx",points[k][0])
			elem.setAttribute("cy",points[k][1])
			elem.id=elemSt+(circleCnt++)
		}
		else if(elemSt=="ellipse")
		{
			elem.setAttribute("rx",elemSize)
			elem.setAttribute("ry",elemSize/2)
			elem.setAttribute("fill",rcolor())
			elem.setAttribute("cx",points[k][0])
			elem.setAttribute("cy",points[k][1])
			elem.id=elemSt+(ellipseCnt++)
		}
		else if(elemSt=="rect")
		{
			elem.setAttribute("width",elemSize)
			elem.setAttribute("height",elemSize)
			elem.setAttribute("fill",rcolor())
			elem.setAttribute("x",points[k][0])
			elem.setAttribute("y",points[k][1])
			elem.id=elemSt+(rectCnt++)
		}
		else if(elemSt=="polygon")
		{
			var pgonSides=parseInt(elemStr.split("_")[1])
			var pgonPnts=polygon(pgonSides,elemSize,points[k][0],points[k][1])
			elem.setAttribute("fill",rcolor())
			elem.setAttribute("points",pgonPnts.join())
			elem.id=elemSt+(polygonCnt++)
		}
		globG.appendChild(elem)
	}

	//---obtain a random whole number from a thru b---
	function rdm(a,b)
	{
		return a + Math.floor(Math.random()*(b-a+1));
	}

	function randomPoints(elems,svgWidth,svgHeight,elemSize)
	{
		//--return format:[ [x,y],[x,y],,, ]
		//---Generate  random points---
		function times(n, fn)
		{
			var a = [], i;
			for (i = 0; i < n; i++) {
			a.push(fn(i));
			}
			return a;
		}
		var width=svgWidth-2*elemSize
		var height=svgHeight-2*elemSize

		return 	RandomPnts = times(elems, function() { return [Math.floor(width * Math.random()) + elemSize, Math.floor(height * Math.random()) + elemSize] });
	}
    //---random color---
	function rcolor()
	{
		var letters = '0123456789ABCDEF'.split('');
		var color = '#';
		for (var i = 0; i < 6; i++ )
		{
			color += letters[Math.round(Math.random() * 15)];
		}
		return color;
	}
	function polygon(vCnt,radius,centerX,centerY)
	{
		var myPoints=[]
		var polyXPts      = Array(vCnt);
		var polyYPts      = Array(vCnt);
		var vertexAngle   = 360/vCnt;
		//---init polygon points processor---
		for(var v=0; v<vCnt; v++)
		{
			theAngle = (v*vertexAngle)*Math.PI/180;
			polyXPts[v] = radius*Math.cos(theAngle);
			polyYPts[v] = -radius*Math.sin(theAngle);
		}
		//--note points are CCW---
		for(var v=0;v<vCnt; v++)
		{
			var point=[centerX+polyXPts[v],centerY+polyYPts[v]]
			myPoints.push(point)
		}
		return myPoints
	}
}

document.addEventListener("onload",init(),false)
function init()
{

	svgGLOB(1200,600,400,20)

}
</script>

</body>
</html>

关于javascript - 绘制形状(N 边形),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/42401947/

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