当我给出宽度和高度 120 并应用圆角半径时,我想以菱形显示图像。我得到了大致的钻石形状,但没有得到精确的钻石形状,所以任何人都建议我它对我有帮助。
self.imageView.layer.cornerRadius = self.imageView.frame.size.width / 2
self.imageView.clipsToBounds = true
最佳答案
如果你有一个 ImageView 并想将它裁剪成菱形(菱形),你应该:
- 创建菱形的
UIBezierPath
; - 将其用作
CAShapeLayer
的路径
; - 将
CAShapeLayer
设置为UIImageView
的layer
的mask
在 Swift 3 及更高版本中,它可能看起来像:
extension UIView {
func addDiamondMask(cornerRadius: CGFloat = 0) {
let path = UIBezierPath()
path.move(to: CGPoint(x: bounds.midX, y: bounds.minY + cornerRadius))
path.addLine(to: CGPoint(x: bounds.maxX - cornerRadius, y: bounds.midY))
path.addLine(to: CGPoint(x: bounds.midX, y: bounds.maxY - cornerRadius))
path.addLine(to: CGPoint(x: bounds.minX + cornerRadius, y: bounds.midY))
path.close()
let shapeLayer = CAShapeLayer()
shapeLayer.path = path.cgPath
shapeLayer.fillColor = UIColor.white.cgColor
shapeLayer.strokeColor = UIColor.white.cgColor
shapeLayer.lineWidth = cornerRadius * 2
shapeLayer.lineJoin = kCALineJoinRound
shapeLayer.lineCap = kCALineCapRound
layer.mask = shapeLayer
}
}
因此,只需在 ImageView 上调用 addDiamondMask(cornerRadius:)
(其中 cornerRadius
是可选的)。
imageView.addDiamondMask()
产生:
有关 Swift 2 版本,请参阅 previous revision of this answer .
圆角的替代算法可能是:
extension UIView {
func addDiamondMask(cornerRadius: CGFloat = 0) {
let path = UIBezierPath()
let points = [
CGPoint(x: bounds.midX, y: bounds.minY),
CGPoint(x: bounds.maxX, y: bounds.midY),
CGPoint(x: bounds.midX, y: bounds.maxY),
CGPoint(x: bounds.minX, y: bounds.midY)
]
path.move(to: point(from: points[0], to: points[1], distance: cornerRadius, fromStart: true))
for i in 0 ..< 4 {
path.addLine(to: point(from: points[i], to: points[(i + 1) % 4], distance: cornerRadius, fromStart: false))
path.addQuadCurve(to: point(from: points[(i + 1) % 4], to: points[(i + 2) % 4], distance: cornerRadius, fromStart: true), controlPoint: points[(i + 1) % 4])
}
path.close()
let shapeLayer = CAShapeLayer()
shapeLayer.path = path.cgPath
shapeLayer.fillColor = UIColor.white.cgColor
shapeLayer.strokeColor = UIColor.clear.cgColor
layer.mask = shapeLayer
}
private func point(from point1: CGPoint, to point2: CGPoint, distance: CGFloat, fromStart: Bool) -> CGPoint {
let start: CGPoint
let end: CGPoint
if fromStart {
start = point1
end = point2
} else {
start = point2
end = point1
}
let angle = atan2(end.y - start.y, end.x - start.x)
return CGPoint(x: start.x + distance * cos(angle), y: start.y + distance * sin(angle))
}
}
这里我在角落做四边形贝塞尔曲线,但我认为如果钻石完全拉长,圆角的效果会比上面的效果稍微好一些。
无论如何,这会产生:
关于ios - 如何在swift中以菱形显示图像?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/38090718/