ios - UICollectionView scrollToItem() 滚动到上一个单元格无法正常工作

标签 ios swift cocoa-touch uicollectionview uikit

在过去的几周里,我一直在为这个问题伤脑筋,我已经没有想法了..

短背景

我使用自定义 UICollectionViewFlowLayout 构建了自己的 UICollectionView 框架,用于垂直卡片分页和创建卡片堆叠效果。

这是它的样子的 gif:

framework gif example

问题

我正在尝试实现一项允许用户滚动到特定索引处的特定卡片的功能(使用scrollToItem例如函数)。

现在的问题是,由于某种原因,在尝试滚动回上一张卡片时无法正常工作。

下面是发生了什么的记录,我在上面附加了一个 tapGestureRecognizer,当我点击聚焦(当前居中)的卡片时,它应该滚动到该索引 - 1(所以之前的卡)。
出于某种原因,它只会在底部卡片的 frame.origin.y 高于聚焦(当前居中卡片)的 frame.origin.maxY 时执行此操作)

Problem demo gif

请注意,我在卡片上轻敲两次以使其工作,因为底部卡片的 frame.origin.y 值需要低于 frame .origin.maxY 出于某种原因使它起作用。

到目前为止我已经尝试过的基本答案

collectionView.scrollToItem(at: convertIndexToIndexPath(for: index), at: .top, animated: animated)

if let frame = collectionView.layoutAttributesForItem(at: convertIndexToIndexPath(for: index))?.frame {
    collectionView.scrollRectToVisible(frame, animated: true)
}

一些重要的知识

我已经找出是哪一行导致了这个问题,在 UICollectionViewFlowLayout 的子类(称为 VerticalCardSwiperFlowLayout)中,有一个函数叫做 updateCellAttributes,它修改了框架的某些属性以实现此效果。问题出现在以下行:

let finalY = max(cvMinY, cardMinY)

这是有问题的函数,包括在代码注释顶部对其工作原理的非常详尽的解释:

/**
 Updates the attributes.
 Here manipulate the zIndex of the cards here, calculate the positions and do the animations.
 
 Below we'll briefly explain how the effect of scrolling a card to the background instead of the top is achieved.
 Keep in mind that (x,y) coords in views start from the top left (x: 0,y: 0) and increase as you go down/to the right,
 so as you go down, the y-value increases, and as you go right, the x value increases.
 
 The two most important variables we use to achieve this effect are cvMinY and cardMinY.
 * cvMinY (A): The top position of the collectionView + inset. On the drawings below it's marked as "A".
 This position never changes (the value of the variable does, but the position is always at the top where "A" is marked).
 * cardMinY (B): The top position of each card. On the drawings below it's marked as "B". As the user scrolls a card,
 this position changes with the card position (as it's the top of the card).
 When the card is moving down, this will go up, when the card is moving up, this will go down.
 
 We then take the max(cvMinY, cardMinY) to get the highest value of those two and set that as the origin.y of the card.
 By doing this, we ensure that the origin.y of a card never goes below cvMinY, thus preventing cards from scrolling upwards.
 
 ```
 +---------+   +---------+
 |         |   |         |
 | +-A=B-+ |   |  +-A-+  | ---> The top line here is the previous card
 | |     | |   | +--B--+ |      that's visible when the user starts scrolling.
 | |     | |   | |     | |
 | |     | |   | |     | |  |  As the card moves down,
 | |     | |   | |     | |  v  cardMinY ("B") goes up.
 | +-----+ |   | |     | |
 |         |   | +-----+ |
 | +--B--+ |   | +--B--+ |
 | |     | |   | |     | |
 +-+-----+-+   +-+-----+-+
 ```
 
 - parameter attributes: The attributes we're updating.
 */
fileprivate func updateCellAttributes(_ attributes: UICollectionViewLayoutAttributes) {
    
    guard let collectionView = collectionView else { return }
    
    var cvMinY = collectionView.bounds.minY + collectionView.contentInset.top
    let cardMinY = attributes.frame.minY
    var origin = attributes.frame.origin
    let cardHeight = attributes.frame.height
            
    if cvMinY > cardMinY + cardHeight + minimumLineSpacing + collectionView.contentInset.top {
        cvMinY = 0
    }
    
    let finalY = max(cvMinY, cardMinY)
    
    let deltaY = (finalY - cardMinY) / cardHeight
    transformAttributes(attributes: attributes, deltaY: deltaY)
    
    // Set the attributes frame position to the values we calculated
    origin.x = collectionView.frame.width/2 - attributes.frame.width/2 - collectionView.contentInset.left
    origin.y = finalY
    attributes.frame = CGRect(origin: origin, size: attributes.frame.size)
    attributes.zIndex = attributes.indexPath.row
}

// Creates and applies a CGAffineTransform to the attributes to recreate the effect of the card going to the background.
fileprivate func transformAttributes(attributes: UICollectionViewLayoutAttributes, deltaY: CGFloat) {
    
    let translationScale = CGFloat((attributes.zIndex + 1) * 10)
    
    if let itemTransform = firstItemTransform {
        let scale = 1 - deltaY * itemTransform
        
        var t = CGAffineTransform.identity
        
        t = t.scaledBy(x: scale, y: 1)
        if isPreviousCardVisible {
            t = t.translatedBy(x: 0, y: (deltaY * translationScale))
        }
        attributes.transform = t
    }
}

下面是调用该特定代码的函数:

internal override func layoutAttributesForElements(in rect: CGRect) -> [UICollectionViewLayoutAttributes]? {
    
    let items = NSArray(array: super.layoutAttributesForElements(in: rect)!, copyItems: true)
    for object in items {
        if let attributes = object as? UICollectionViewLayoutAttributes {
            self.updateCellAttributes(attributes)
        }
    }
    return items as? [UICollectionViewLayoutAttributes]
}

如果您想亲自看看,可以在这里下载完整的项目: https://github.com/JoniVR/VerticalCardSwiper/archive/master.zip

(如果你通过github结账,一定要下载开发分支)

特定的 Github 问题可以找到一些讨论和可能的额外信息 here .

感谢您抽出宝贵时间,我们将不胜感激有关此问题的任何帮助或信息!另外,如果您有任何其他问题或缺少任何重要信息,请告诉我

编辑 1: 注意:奇怪的效果只发生在滚动到 currentIndex - 1 时,currentIndex + 1 没有给出任何问题,我认为这在一定程度上解释了为什么它发生在 let finalY = max(cvMinY, cardMinY),但我还没有找到合适的解决方案。

最佳答案

我设法让它以另一种方式工作,方法是使用 setContentOffset 并手动计算偏移量。

guard index >= 0 && index < verticalCardSwiperView.numberOfItems(inSection: 0) else { return }

let y = CGFloat(index) * (flowLayout.cellHeight + flowLayout.minimumLineSpacing) - topInset
let point = CGPoint(x: verticalCardSwiperView.contentOffset.x, y: y)
verticalCardSwiperView.setContentOffset(point, animated: animated)

verticalCardSwiperView 基本上只是 UICollectionView 的子类,我这样做是因为我想缩小用户可以访问的范围,因为这是一个特定的库,允许完整的 collectionView 访问会让事情变得困惑。

如果您碰巧知道究竟是什么导致了这个问题,或者我该如何更好地解决它,我仍然很乐意找出答案:)

关于ios - UICollectionView scrollToItem() 滚动到上一个单元格无法正常工作,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/54045707/

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