我一直在研究 Apple 的 Swift 状态机并找到了几个示例,但没有一个真正简单到死。
有人可以在 Swift 中创建一个 super 简单的 GKStateMachine,也许有两个状态,最好是全部在一个 Swift 文件中吗?谢谢!
最佳答案
这是在美国工作的交通信号灯状态机示例。交通灯从 green -> yellow -> red -> green
移动。
在应用程序中,您可能有 didEnter(from:)
例程更新屏幕上的图形,或允许其他 Actor 移动。
import UIKit
import GameKit
class Green: GKState {
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
return stateClass is Yellow.Type
}
override func didEnter(from previousState: GKState?) {
print("Traffic light is green")
}
}
class Yellow: GKState {
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
return stateClass is Red.Type
}
override func didEnter(from previousState: GKState?) {
print("Traffic light is yellow")
}
}
class Red: GKState {
override func isValidNextState(_ stateClass: AnyClass) -> Bool {
return stateClass is Green.Type
}
override func didEnter(from previousState: GKState?) {
print("Traffic light is red")
}
}
class ViewController: UIViewController {
var stateMachine: GKStateMachine?
override func viewDidLoad() {
super.viewDidLoad()
// Create the states
let green = Green()
let yellow = Yellow()
let red = Red()
// Initialize the state machine
stateMachine = GKStateMachine(states: [green, yellow, red])
// Try entering various states...
if stateMachine?.enter(Green.self) == false {
print("failed to move to green")
}
if stateMachine?.enter(Red.self) == false {
print("failed to move to red")
}
if stateMachine?.enter(Yellow.self) == false {
print("failed to move to yellow")
}
if stateMachine?.enter(Green.self) == false {
print("failed to move to green")
}
if stateMachine?.enter(Red.self) == false {
print("failed to move to red")
}
}
}
输出:
Traffic light is green failed to move to red Traffic light is yellow failed to move to green Traffic light is red
关于swift - 请求 GKStateMachine 的简单示例?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/41656742/