我想像这样定义一个自定义的非静态方法:
这里是.h
文件
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
class HelloWorld : public cocos2d::Scene
{
private:
Director *dir;
SpriteFrameCache *spriteCache;
Size visiableSize;
Vec2 visialbeOrigin;
cocos2d::Sprite getMySpriteByName(const std::string &name);
cocos2d::Sprite getBrickByName(const std::string &name);
public:
static cocos2d::Scene* createScene();
virtual bool init();
// a selector callback
void menuCloseCallback(cocos2d::Ref* pSender);
// implement the "static create()" method manually
CREATE_FUNC(HelloWorld);
};
#endif // __HELLOWORLD_SCENE_H__
下面是 .cpp
文件中 getMySpriteByName()
和 getBrickByName
的定义:
cocos2d::Sprite HelloWorld::getMySpriteByName(const std::string &name) {
return Sprite::createWithSpriteFrameName(name);
}
cocos2d::Sprite HelloWorld::getBrickByName(const std::string &name) {
auto brickSprite = this->getMySpriteByName(name);
return brickSprite;
}
但是 IDE 或编译器不允许我这样做
我做错了什么?
构建错误是:
Severity Code Description Project File Line Suppression State
Error (active) E0415 no suitable constructor exists to convert from "cocos2d::Sprite *" to "cocos2d::Sprite" onestep d:\cocos\onestep\Classes\HelloWorldScene.cpp 14
Error (active) E0330 "cocos2d::Sprite::Sprite(const cocos2d::Sprite &)" (declared at line 725 of "d:\cocos\onestep\cocos2d\cocos\2d\CCSprite.h") is inaccessible onestep d:\cocos\onestep\Classes\HelloWorldScene.cpp 19
Error (active) E0330 "cocos2d::Sprite::Sprite(const cocos2d::Sprite &)" (declared at line 725 of "d:\cocos\onestep\cocos2d\cocos\2d\CCSprite.h") is inaccessible onestep d:\cocos\onestep\Classes\HelloWorldScene.cpp 20
Error (active) E0020 identifier "visibleSize" is undefined onestep d:\cocos\onestep\Classes\HelloWorldScene.cpp 51
最佳答案
你错过了*
(指针)
在.h
中应该是
cocos2d::Sprite* getMySpriteByName(const std::string &name);
cocos2d::Sprite* getBrickByName(const std::string &name);
在.cpp
中应该是
cocos2d::Sprite* HelloWorld::getMySpriteByName(const std::string &name) {
return Sprite::createWithSpriteFrameName(name);
}
cocos2d::Sprite* HelloWorld::getBrickByName(const std::string &name) {
auto brickSprite = this->getMySpriteByName(name);
return brickSprite;
}
关于c++ - 如何用C++在cocos2dx中定义非静态方法,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/45582666/