我有代码可以播放从 Internet 下载的 .ogg
音频文件。我没有错误,所以我可以运行它,但是应用程序崩溃了:
package play.my.sound;
import android.app.Activity;
import android.media.AudioManager;
import android.media.SoundPool;
import android.media.SoundPool.OnLoadCompleteListener;
import android.os.Bundle;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnClickListener;
public class PlaySound2Activity extends Activity {
private SoundPool soundPool;
private int soundID;
boolean loaded = false;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
View view = findViewById(R.id.textView1);
view.setOnClickListener((OnClickListener) this);
// Set the hardware buttons to control the music
this.setVolumeControlStream(AudioManager.STREAM_MUSIC);
// Load the sound
soundPool = new SoundPool(10, AudioManager.STREAM_MUSIC, 0);
soundPool.setOnLoadCompleteListener(new OnLoadCompleteListener() {
public void onLoadComplete(SoundPool soundPool, int sampleId,
int status) {
loaded = true;
}
});
soundID = soundPool.load("sound1.ogg", 1);
}
public boolean onTouch(View v, MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
// Getting the user sound settings
AudioManager audioManager = (AudioManager) getSystemService (AUDIO_SERVICE);
float actualVolume = (float) audioManager
.getStreamVolume(AudioManager.STREAM_MUSIC);
float maxVolume = (float) audioManager
.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
float volume = actualVolume / maxVolume;
// Is the sound loaded already?
if (loaded) {
soundPool.play(soundID, volume, volume, 1, 0, 1f);
Log.e("Test", "Played sound");
}
}
return false;
}
}
我认为我有两个问题:
我把它放在
main.xml
文件中:<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:text="Click on the screen to start playing" android:id="@+id/textView1" android:layout_width="fill_parent" android:layout_height="fill_parent"></TextView> </LinearLayout>
And I don't know if it's correct.I put the file
sound1.ogg
in theworkspace->SoundPlay2
folder because in the res folder I had problems, and also, I tried to put it in the two res folders that exist.
This is from my console:
[2012-01-04 19:38:16 - PlaySound2] Failed to install PlaySound2.apk on device 'emulator-5554': timeout
[2012-01-04 19:38:16 - PlaySound2] Launch canceled!
[2012-01-04 19:47:33 - PlaySound2] Error in an XML file: aborting build.
[2012-01-04 19:52:34 - PlaySound2] res\layout\main.xml:0: error: Resource entry main is already defined.
[2012-01-04 19:52:34 - PlaySound2] res\layout\main.out.xml:0: Originally defined here.
[2012-01-04 19:52:34 - PlaySound2] C:\Users\Natalia\workspace\PlaySound2\res\layout\main.out.xml:1: error: Error parsing XML: no element found
我从“Android Sounds - Tutorial”中获取了这个例子。
我想播放一个音频文件,更具体地说,是一个 .wav
文件。
我不知道在哪里可以找到有关 MediaPlayer 类中允许的文件及其特性(持续时间、采样率......)的一些信息。你能告诉我在哪里可以找到这个吗??强>
最佳答案
在 res 文件夹中创建 raw 文件夹并将您的文件添加到其中。然后使用
播放文件soundID = soundPool.load(R.raw.sound1, 1);
还可以看到这个 post对于您的 main.xml 问题。
关于java - 如何在 Android 中播放音频文件?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/8732291/