我得到了这个让简单的图像旋转的小代码
var img = new Image(50, 200);
img.addEventListener("load", (e) => {
setInterval(function() {
main.getContext("2d").clearRect(0, 0, 600, 400);
main.getContext("2d").rotate(-1 * Math.PI / 180);
main.getContext("2d").drawImage(img, 0, 0, 50, 200, 0, 0, 50, 200);
}, 50);
});
img.src = "/image/gCWW9.png";
<body>
<canvas id="main" width=600 height=400></canvas>
</body>
为什么它会生成所有这些工件?
最佳答案
实际上我发现了问题,似乎变换矩阵也对 clearRect() 方法有影响,所以“清除区域”也旋转了......
只需添加 setTransform(1,0,0,1,0,0) 即可在调用 clearRect() 之前重置变换矩阵,如下所示:
var rotation=0;
var img = new Image(50, 200);
img.addEventListener("load", (e) => {
setInterval(function() {
rotation--;
main.getContext("2d").setTransform(1,0,0,1,0,0); //that line was missing
main.getContext("2d").clearRect(0, 0, 600, 400);
main.getContext("2d").rotate(rotation * Math.PI / 180);
main.getContext("2d").drawImage(img, 0, 0, 50, 200, 0, 0, 50, 200);
}, 50);
});
img.src = "/image/gCWW9.png";
<body>
<canvas id="main" width=600 height=400></canvas>
</body>
关于javascript - Canvas 变换旋转工件,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/48707606/