javascript - 如何在 p5.js 框架中将对象居中放置在 8x8 网格的任何单元格中

标签 javascript processing p5.js

这是我制作国际象棋游戏的代码。

let pawn1; //variable for object
var offset = 10;
function setup(){
	createCanvas(600,600); // canvas
	pawn1 = new Pawn(); // pawn1 is a new Pawn object
}

function draw(){
	background(0); //black background
	checkboard();  //to make an 8x8 grid	
	pawn1.show();  //shows pawn1 object on canvas
	drag();        //allows the pawn object to be dragged
}

function Pawn(){
	this.x = 25; // x position of object
	this.y = 25; // y position of object
	this.w = 20; // width of object
	this.h = 20; // height of object

	this.show = function(){
		fill(255); // object is white
		rect(this.x, this.y, this.w, this.h); //object is a rectangle with x,y,w,h variables
	}
}

// grid maker function
function checkboard(){
	for (var x = 0; x < width; x += width / 8) {
		for (var y = 0; y < height; y += height / 8) {
			stroke(255); //grid lines is white
			strokeWeight(1); // lines drawn are 1 units thick
			line(x, 0, x, height); // vertical lines
			line(0, y, width, y); // horizontal lines
		}
	}
}

function drag(){
    // if mouse is clicked down and inside of the dimensions of the object then:
	if(mouseIsPressed){
		if(mouseX > pawn1.x && mouseY > pawn1.y){
			if(mouseX<(pawn1.x+pawn1.w) && mouseY<(pawn1.y+pawn1.h)){
                //square will move with the mouse pointer 
				pawn1.x = mouseX - offset;
				pawn1.y = mouseY - offset;
			}
		}
	}
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.9.0/p5.js"></script>

我不知道如何确保拖动的对象被放下时,它会在它被放下的单元格中居中。我想代码会放在“drag function ”作为 else 语句,但除此之外我被卡住了。谁能帮忙?

提前致谢!

最佳答案

计算单元格的宽度和高度。例如:

var cell_w = width / 8;
var cell_h = height / 8;  

如果单元格的宽度和高度是固定的,那么您也可以使用常量值。例如:

var cell_w = 75;
var cell_h = 75;  

计算当前单元格的索引,将当前鼠标位置除以单元格大小并将结果 chop int() .例如:

var cell_ix = int(mouseX / cell_w);
var cell_iy = int(mouseY / cell_h);

计算鼠标所在单元格的中心点:

var cell_cx = (cell_ix+0.5) * cell_w;
var cell_cy = (cell_iy+0.5) * cell_h;

根据单元格的中心和对象的大小计算对象的新位置:

pawn1.x = cell_cx - pawn1.w/2;
pawn1.y = cell_cy - pawn1.h/2;

您可以在 mouseReleased() 中执行此操作打回来。这导致对象可以被平滑地拖动,但在释放鼠标时立即“跳”到单元格的中心:

function mouseReleased() {
    if (mouseX > pawn1.x && mouseY > pawn1.y &&
        mouseX<(pawn1.x+pawn1.w) && mouseY<(pawn1.y+pawn1.h)) {

        var cell_w = width / 8;
        var cell_h = height / 8;

        var cell_ix = int(mouseX / cell_w);
        var cell_iy = int(mouseY / cell_h);

        var cell_cx = (cell_ix+0.5) * cell_w;
        var cell_cy = (cell_iy+0.5) * cell_h;

        pawn1.x = cell_cx - pawn1.w/2;
        pawn1.y = cell_cy - pawn1.h/2;
    }
}

查看示例,我已将函数添加到您的原始代码中:

let pawn1; //variable for object
var offset = 10;
function setup(){
    createCanvas(600,600); // canvas
    pawn1 = new Pawn(); // pawn1 is a new Pawn object
}

function draw(){
    background(0); //black background
    checkboard();  //to make an 8x8 grid    
    pawn1.show();  //shows pawn1 object on canvas
    drag();        //allows the pawn object to be dragged
}

function Pawn(){
    this.x = 25; // x position of object
    this.y = 25; // y position of object
    this.w = 20; // width of object
    this.h = 20; // height of object

    this.show = function(){
        fill(255); // object is white
        rect(this.x, this.y, this.w, this.h); //object is a rectangle with x,y,w,h variables
    }
}

// grid maker function
function checkboard(){
    for (var x = 0; x < width; x += width / 8) {
        for (var y = 0; y < height; y += height / 8) {
            stroke(255); //grid lines is white
            strokeWeight(1); // lines drawn are 1 units thick
            line(x, 0, x, height); // vertical lines
            line(0, y, width, y); // horizontal lines
        }
    }
}

function drag(){
    // if mouse is clicked down and inside of the dimensions of the object then:
    if(mouseIsPressed){
        if(mouseX > pawn1.x && mouseY > pawn1.y){
            if(mouseX<(pawn1.x+pawn1.w) && mouseY<(pawn1.y+pawn1.h)){
                //square will move with the mouse pointer 
                pawn1.x = mouseX - offset;
                pawn1.y = mouseY - offset;
            }
        }
    }
}

function mouseReleased() {
    if (mouseX > pawn1.x && mouseY > pawn1.y &&
        mouseX<(pawn1.x+pawn1.w) && mouseY<(pawn1.y+pawn1.h)) {

        var cell_w = width / 8;
        var cell_h = height / 8;
        
        var cell_ix = int(mouseX / cell_w);
        var cell_iy = int(mouseY / cell_h);

        var cell_cx = (cell_ix+0.5) * cell_w;
        var cell_cy = (cell_iy+0.5) * cell_h;

        pawn1.x = cell_cx - pawn1.w/2;
        pawn1.y = cell_cy - pawn1.h/2;
    }
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/0.9.0/p5.js"></script>

关于javascript - 如何在 p5.js 框架中将对象居中放置在 8x8 网格的任何单元格中,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/58353391/

相关文章:

javascript - 使用 p5.js 在 javascript 中显示数据的工具提示

javascript - 没有背景图像的视差 div

javascript - jquery 事件触发器不工作

java - 在加工过程中如何使一个物体向另一个物体(它的食物)移动?

javascript - 在 p5.js 中动态加载 sketch.js

javascript - 如何在 p5js 中的视频上叠加形状?

javascript - P5Js修改本地文件,例如json或xml或表

javascript - js 转换和类型强制 - 为什么 !!{}[true] 不是真的?

javascript - 在 Chrome 控制台的列表中显示所有对象方法?

java - 不明白在处理 3 中访问 CSV 文件是如何工作的。需要解释