java - Libgdx 游戏在 Android 上崩溃

标签 java android libgdx box2d liquidfun

我使用 libgdx 制作了一个游戏,它之前在桌面和安卓上运行良好。我不确定是不是因为我开始使用 box2d 物理引擎和 liquidfun 粒子,基本上发生的事情是当我在我的游戏上单击播放时它开始加载然后在加载后它应该进入游戏屏幕,但它崩溃然后说“不幸的是, myGame 已停止。

错误信息:

E/AndroidRuntime: FATAL EXCEPTION: GLThread 3764
Process: com.nivekbryan.puffypuff, PID: 8416
java.lang.NoClassDefFoundError: Failed resolution of: Lcom/badlogic/gdx/physics/box2d/World;

我关注了这个setup tutorial关于如何移植 liquidfun 库,从 2014 年开始有点老了。 游戏作为桌面应用程序运行正常。

这是我的 build.gradle 文件(依赖项),可能是什么问题?为什么作为桌面应用程序而不是 Android 应用程序工作?

buildscript {
    repositories {
        mavenLocal()
        mavenCentral()
        maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
        jcenter()
    }
    dependencies {
        classpath 'de.richsource.gradle.plugins:gwt-gradle-plugin:0.6'
        classpath 'com.android.tools.build:gradle:2.0.0'
        classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.1.0'
    }
}

allprojects {
    apply plugin: "eclipse"
    apply plugin: "idea"

    version = '1.0'
    ext {
        appName = "Puffy Puff"
        gdxVersion = '1.9.3'
        roboVMVersion = '2.1.0'
        box2DLightsVersion = '1.4'
        ashleyVersion = '1.7.0'
        aiVersion = '1.8.0'
        admobVersion = '8.3.0'
    }

    repositories {
        mavenLocal()
        mavenCentral()
        maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
        maven { url "https://oss.sonatype.org/content/repositories/releases/" }
    }
}

project(":desktop") {
    apply plugin: "java"


    dependencies {
        compile project(":core")
        compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
        compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"

        compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
        compile fileTree(dir: 'libs', include: '*.jar')
    }
}

project(":android") {
    apply plugin: "android"

    configurations { natives }

    dependencies {
        compile project(":core")
        compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-arm64-v8a"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
        natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86_64"

        compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
        natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi"
        natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-armeabi-v7a"
        natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-arm64-v8a"
        natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86"
        natives "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-x86_64"
        compile "com.google.android.gms:play-services-ads:8.3.0"
        compile fileTree(dir: 'libs', include: '*.so')
    }
}

project(":ios") {
    apply plugin: "java"
    apply plugin: "robovm"


    dependencies {
        compile project(":core")
        compile "com.mobidevelop.robovm:robovm-rt:$roboVMVersion"
        compile "com.mobidevelop.robovm:robovm-cocoatouch:$roboVMVersion"
        compile "com.badlogicgames.gdx:gdx-backend-robovm:$gdxVersion"
        compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-ios"

        compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-ios"
    }
}

project(":html") {
    apply plugin: "gwt"
    apply plugin: "war"


    dependencies {
        compile project(":core")
        compile "com.badlogicgames.gdx:gdx-backend-gwt:$gdxVersion"
        compile "com.badlogicgames.gdx:gdx:$gdxVersion:sources"
        compile "com.badlogicgames.gdx:gdx-backend-gwt:$gdxVersion:sources"
    }
}

project(":core") {
    apply plugin: "java"


    dependencies {
        compile "com.badlogicgames.gdx:gdx:$gdxVersion"

        compile "com.badlogicgames.gdx:gdx-freetype:$gdxVersion"
        compile fileTree(dir: 'libs', include: '*.jar')
    }
}

tasks.eclipse.doLast {
    delete ".project"
}

更新:

我找到了这个解决方案 link所以我所做的是将 gdx-liquidfun.jar 复制到 Android -> libs 然后右键单击并添加为库,但我仍然收到错误。请帮忙,提前致谢(我正在使用 Intellij 社区版)

最佳答案

将其放入 android 依赖项中:

    natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi"
    natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-armeabi-v7a"
    natives "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-x86"

这在核心依赖中:

    compile "com.badlogicgames.gdx:gdx-box2d:$gdxVersion"

关于java - Libgdx 游戏在 Android 上崩溃,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/39774173/

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