我做了一个旋转盒子,它工作正常。然后我将 Material 代码更改为带有 linebasicmaterial 的线框 Material 。我阅读了 three.js 文档并遵循示例。但它没有显示任何内容。只是普通的白色。我已经更改了十六进制颜色,因为默认值是白色。
这是 js fiddle 示例 http://jsfiddle.net/wick3dsono/tXgcD/
// revolutions per second
var angularSpeed = 0.2;
var lastTime = 0;
// this function is executed on each animation frame
function animate(){
// update
var time = (new Date()).getTime();
var timeDiff = time - lastTime;
var angleChange = angularSpeed * timeDiff * 2 * Math.PI / 1000;
cube.rotation.y += angleChange;
lastTime = time;
// render
renderer.render(scene, camera);
// request new frame
requestAnimationFrame(function(){
animate();
});
}
// renderer
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// camera
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
// scene
var scene = new THREE.Scene();
// material
var mat = new THREE.LineaBasicMaterial({color: 0x00aeef});
// primary cube (little one)
var cube = new THREE.Mesh(new THREE.CubeGeometry(200, 200, 200), mat);
cube.overdraw = true;
cube.rotation.x = Math.PI * 0.1;
scene.add(cube);
// secondary cube (big one)
//var cube_big = new THREE.Mesh(new THREE.CubeGeometry(200,200,200), mat);
//cube_big.overdraw = true;
//cube_big.rotation.x = Math.PI * 0.1;
//scene.add(cube_big);
// add subtle ambient lighting
var ambientLight = new THREE.AmbientLight(0xbbbbbb);
scene.add(ambientLight);
// directional lighting
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(1, 1, 1).normalize();
scene.add(directionalLight);
// start animation
animate();
无论如何,我也是 js fiddle 的新手,所以当我将代码放在 js fiddle 上时可能有错误。我只是从我的代码编辑器中复制粘贴,删除 html 和 head 标签,然后将脚本复制到 js 字段。在我的代码编辑器上,我只是将它们放在一个 html 文件中。
最佳答案
您可以只使用带有选项的 MeshBasicMaterial 或 MeshLambert Material :wireframe: true
关于javascript - 我不会制作线框框,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/17775581/