我有一个正在处理的小项目,我对 HTML 以及其中的任何脚本完全陌生。我有一些逻辑上(对我来说)有意义的代码,但由于某种原因它不起作用。我正在使用我发现的一些代码来使用 Canvas 制作绘图工具,但我无法通过下拉菜单更改颜色。到目前为止我有这段代码。
<!--drop down box for selected drawing tools-->
<p><label>Select Tool: <select id = "selectedTool">
<option value="rectangle">Rectangle</option>
<option value="pencil">Pencil</option>
<option value="line">Line</option>
</select></label></p>
<!--drop down box for selected colors.-->
<p><label>Color: <select id="selectedColor">
<option value="red">Red</option>
<option value="blue">Blue</option>
<option value="green">Green</option>
</select></label></p>
对于我的绘图函数方法,我有:
var color_select = document.getElementById('selectedColor');
this.mousemove = function (ev) {
if (tool.started){
context.lineTo(ev._x, ev._y);
var color_select = document.getElementById('selectedColor');
if(color_select == red)
context.strokeStyle = 'red';
else if(color_select == blue)
context.strokeStyle = 'blue';
else if(color_select == green)
context.strokeStyle = 'green';
context.stroke();
}
};
这完全杀死了绘图工具。下面我将发布完整的代码,以防它与我上面的内容无关。
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Simmons Stitching v1.0.0</title>
<style type="text/css"><!--
#container { position: relative; }
#imageView { border: 1px solid #000; }
--></style>
</head>
<body>
<!--drop down box for selected drawing tools-->
<p><label>Stitching Tool: <select id="selectedTool">
<option value="rectangle">Rectangle</option>
<option value="pencil">Pencil</option>
<option value="line">Line</option>
</select></label></p>
<!--drop down box for selected colors.-->
<p><label>Color: <select id="selectedColor">
<option value="red">Red</option>
<option value="blue">Blue</option>
<option value="green">Green</option>
</select></label></p>
<!-- ... -->
</body>
<body>
<div id="container">
<canvas id="imageView" width="400" height="300">
<p>Wrong browser for this application sucka! Get a browser worth having!</p>
<p>Try one of these: <a href="http://www.opera.com">Opera</a>, <a
href="http://www.mozilla.com">Firefox</a>, <a
href="http://www.apple.com/safari">Safari</a>, and <a
href="http://www.konqueror.org">Konqueror</a>.</p>
</canvas>
</div>
<script type="text/javascript"
src="example1.js">
</script>
<script>
// Keep everything in anonymous function, called on window load.
if(window.addEventListener) {
window.addEventListener('load', function () {
var canvas, context, canvaso, contexto;
// The active tool instance.
var tool;
var tool_default = 'line';
function init () {
// Find the canvas element.
canvaso = document.getElementById('imageView');
if (!canvaso) {
alert('Error: I cannot find the canvas element!');
return;
}
if (!canvaso.getContext) {
alert('Error: no canvas.getContext!');
return;
}
// Get the 2D canvas context.
contexto = canvaso.getContext('2d');
if (!contexto) {
alert('Error: failed to getContext!');
return;
}
// Add the temporary canvas.
var container = canvaso.parentNode;
canvas = document.createElement('canvas');
if (!canvas) {
alert('Error: I cannot create a new canvas element!');
return;
}
canvas.id = 'imageTemp';
canvas.width = canvaso.width;
canvas.height = canvaso.height;
container.appendChild(canvas);
context = canvas.getContext('2d');
// Get the tool select input.
var tool_select = document.getElementById('selectedTool');
if (!tool_select) {
alert('Error: failed to get the selectedTool element!');
return;
}
tool_select.addEventListener('change', ev_tool_change, false);
// Activate the default tool.
if (tools[tool_default]) {
tool = new tools[tool_default]();
tool_select.value = tool_default;
}
// Attach the mousedown, mousemove and mouseup event listeners.
canvas.addEventListener('mousedown', ev_canvas, false);
canvas.addEventListener('mousemove', ev_canvas, false);
canvas.addEventListener('mouseup', ev_canvas, false);
}
// The general-purpose event handler. This function just determines the mouse
// position relative to the canvas element.
function ev_canvas (ev) {
if (ev.layerX || ev.layerX == 0) { // Firefox
ev._x = ev.layerX;
ev._y = ev.layerY;
} else if (ev.offsetX || ev.offsetX == 0) { // Opera
ev._x = ev.offsetX;
ev._y = ev.offsetY;
}
// Call the event handler of the tool.
var func = tool[ev.type];
if (func) {
func(ev);
}
}
// The event handler for any changes made to the tool selector.
function ev_tool_change (ev) {
if (tools[this.value]) {
tool = new tools[this.value]();
}
}
// This function draws the #imageTemp canvas on top of #imageView, after which
// #imageTemp is cleared. This function is called each time when the user
// completes a drawing operation.
function img_update () {
contexto.drawImage(canvas, 0, 0);
context.clearRect(0, 0, canvas.width, canvas.height);
}
// This object holds the implementation of each drawing tool.
var tools = {};
// The drawing pencil.
tools.pencil = function () {
var tool = this;
this.started = false;
// This is called when you start holding down the mouse button.
// This starts the pencil drawing.
this.mousedown = function (ev) {
context.beginPath();
context.moveTo(ev._x, ev._y);
tool.started = true;
};
// This function is called every time you move the mouse. Obviously, it only
// draws if the tool.started state is set to true (when you are holding down
// the mouse button).
var color_select = document.getElementById('selectedColor');
this.mousemove = function (ev) {
if (tool.started){
context.lineTo(ev._x, ev._y);
//******************************************************************************
var color_select = document.getElementById('selectedColor');
if(color_select == red)
context.strokeStyle = 'red';
else if(color_select == blue)
context.strokeStyle = 'blue';
else if(color_select == green)
context.strokeStyle = 'green';
context.stroke();
}
};
// This is called when you release the mouse button.
this.mouseup = function (ev) {
if (tool.started) {
tool.mousemove(ev);
tool.started = false;
img_update();
}
};
};
// The rectangle tool.
tools.rectangle = function () {
var tool = this;
this.started = false;
this.mousedown = function (ev) {
tool.started = true;
tool.x0 = ev._x;
tool.y0 = ev._y;
};
this.mousemove = function (ev) {
if (!tool.started) {
return;
}
var x = Math.min(ev._x, tool.x0),
y = Math.min(ev._y, tool.y0),
w = Math.abs(ev._x - tool.x0),
h = Math.abs(ev._y - tool.y0);
context.clearRect(0, 0, canvas.width, canvas.height);
if (!w || !h) {
return;
}
context.strokeRect(x, y, w, h);
};
this.mouseup = function (ev) {
if (tool.started) {
tool.mousemove(ev);
tool.started = false;
img_update();
}
};
};
// The line tool.
tools.line = function () {
var tool = this;
this.started = false;
this.mousedown = function (ev) {
tool.started = true;
tool.x0 = ev._x;
tool.y0 = ev._y;
};
this.mousemove = function (ev) {
if (!tool.started) {
return;
}
context.clearRect(0, 0, canvas.width, canvas.height);
context.beginPath();
context.moveTo(tool.x0, tool.y0);
context.lineTo(ev._x, ev._y);
context.stroke();
context.closePath();
};
this.mouseup = function (ev) {
if (tool.started) {
tool.mousemove(ev);
tool.started = false;
img_update();
}
};
};
init();
}, false); }
// vim:set spell spl=en fo=wan1croql tw=80 ts=2 sw=2 sts=2 sta et ai cin fenc=utf-8 ff=unix:
</script>
<style type="text/css">
#container { position: relative; }
#imageView { border: 1px solid #000; }
#imageTemp { position: absolute; top: 1px; left: 1px; }
</style>
</body>
</html>
最佳答案
代码需要做一些小改动。在使用以下行选择颜色值时,
var color_select = document.getElementById('selectedColor');
基本上它会返回一个 HTMLElementObject 而不是颜色。要从 html 元素中获取颜色,您需要检索该元素的值。使用,
var color_select = document.getElementById('selectedColor').value;
对所有三个工具使用此颜色检查。使用下面粘贴的更新代码。干杯!
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Simmons Stitching v1.0.0</title>
<style type="text/css">
<!--
#container {
position: relative;
}
#imageView {
border: 1px solid #000;
}
-->
</style>
</head>
<body>
<!--drop down box for selected drawing tools-->
<p>
<label>Stitching Tool: <select id="selectedTool">
<option value="rectangle">Rectangle</option>
<option value="pencil">Pencil</option>
<option value="line">Line</option>
</select></label>
</p>
<!--drop down box for selected colors.-->
<p>
<label>Color: <select id="selectedColor">
<option value="red">Red</option>
<option value="blue">Blue</option>
<option value="green">Green</option>
</select></label>
</p>
<!-- ... -->
</body>
<body>
<div id="container">
<canvas id="imageView" width="400" height="300">
<p>Wrong browser for this application sucka! Get a browser worth having!</p>
<p>Try one of these: <a href="http://www.opera.com">Opera</a>, <a
href="http://www.mozilla.com">Firefox</a>, <a
href="http://www.apple.com/safari">Safari</a>, and <a
href="http://www.konqueror.org">Konqueror</a>.</p>
</canvas>
</div>
<script>
// Keep everything in anonymous function, called on window load.
if (window.addEventListener) {
window
.addEventListener(
'load',
function() {
var canvas, context, canvaso, contexto;
// The active tool instance.
var tool;
var tool_default = 'line';
function init() {
// Find the canvas element.
canvaso = document
.getElementById('imageView');
if (!canvaso) {
alert('Error: I cannot find the canvas element!');
return;
}
if (!canvaso.getContext) {
alert('Error: no canvas.getContext!');
return;
}
// Get the 2D canvas context.
contexto = canvaso.getContext('2d');
if (!contexto) {
alert('Error: failed to getContext!');
return;
}
// Add the temporary canvas.
var container = canvaso.parentNode;
canvas = document.createElement('canvas');
if (!canvas) {
alert('Error: I cannot create a new canvas element!');
return;
}
canvas.id = 'imageTemp';
canvas.width = canvaso.width;
canvas.height = canvaso.height;
container.appendChild(canvas);
context = canvas.getContext('2d');
// Get the tool select input.
var tool_select = document
.getElementById('selectedTool');
if (!tool_select) {
alert('Error: failed to get the selectedTool element!');
return;
}
tool_select.addEventListener('change',
ev_tool_change, false);
// Activate the default tool.
if (tools[tool_default]) {
tool = new tools[tool_default]();
tool_select.value = tool_default;
}
// Attach the mousedown, mousemove and mouseup event listeners.
canvas.addEventListener('mousedown',
ev_canvas, false);
canvas.addEventListener('mousemove',
ev_canvas, false);
canvas.addEventListener('mouseup',
ev_canvas, false);
}
// The general-purpose event handler. This function just determines the mouse
// position relative to the canvas element.
function ev_canvas(ev) {
if (ev.layerX || ev.layerX == 0) { // Firefox
ev._x = ev.layerX;
ev._y = ev.layerY;
} else if (ev.offsetX || ev.offsetX == 0) { // Opera
ev._x = ev.offsetX;
ev._y = ev.offsetY;
}
// Call the event handler of the tool.
var func = tool[ev.type];
if (func) {
func(ev);
}
}
// The event handler for any changes made to the tool selector.
function ev_tool_change(ev) {
if (tools[this.value]) {
tool = new tools[this.value]();
}
}
// This function draws the #imageTemp canvas on top of #imageView, after which
// #imageTemp is cleared. This function is called each time when the user
// completes a drawing operation.
function img_update() {
contexto.drawImage(canvas, 0, 0);
context.clearRect(0, 0, canvas.width,
canvas.height);
}
// This object holds the implementation of each drawing tool.
var tools = {};
// The drawing pencil.
tools.pencil = function() {
var tool = this;
this.started = false;
// This is called when you start holding down the mouse button.
// This starts the pencil drawing.
this.mousedown = function(ev) {
context.beginPath();
context.moveTo(ev._x, ev._y);
tool.started = true;
};
// This function is called every time you move the mouse. Obviously, it only
// draws if the tool.started state is set to true (when you are holding down
// the mouse button).
var color_select = document
.getElementById('selectedColor');
this.mousemove = function(ev) {
if (tool.started) {
// Get the value of html element *********************************New changes
var color_select = document
.getElementById('selectedColor').value;
//The string literals should be inside ' or ". Use these changes for other tools also. *********************************New changes
if (color_select == 'red') {
context.strokeStyle = 'red';
} else if (color_select == 'blue') {
context.strokeStyle = 'blue';
} else if (color_select == 'green') {
context.strokeStyle = 'green';
}
context.lineTo(ev._x, ev._y);
context.stroke();
}
};
// This is called when you release the mouse button.
this.mouseup = function(ev) {
if (tool.started) {
tool.mousemove(ev);
tool.started = false;
img_update();
}
};
};
// The rectangle tool.
tools.rectangle = function() {
var tool = this;
this.started = false;
this.mousedown = function(ev) {
tool.started = true;
tool.x0 = ev._x;
tool.y0 = ev._y;
};
this.mousemove = function(ev) {
if (!tool.started) {
return;
}
// *********************************New changes
if (tool.started) {
var color_select = document
.getElementById('selectedColor').value;
if (color_select == 'red') {
context.strokeStyle = 'red';
} else if (color_select == 'blue') {
context.strokeStyle = 'blue';
} else if (color_select == 'green') {
context.strokeStyle = 'green';
}
var x = Math.min(ev._x, tool.x0), y = Math
.min(ev._y, tool.y0), w = Math
.abs(ev._x - tool.x0), h = Math
.abs(ev._y - tool.y0);
context
.clearRect(0, 0,
canvas.width,
canvas.height);
if (!w || !h) {
return;
}
context.strokeRect(x, y, w, h);
}
};
this.mouseup = function(ev) {
if (tool.started) {
tool.mousemove(ev);
tool.started = false;
img_update();
}
};
};
// The line tool.
tools.line = function() {
var tool = this;
this.started = false;
this.mousedown = function(ev) {
tool.started = true;
tool.x0 = ev._x;
tool.y0 = ev._y;
};
this.mousemove = function(ev) {
if (!tool.started) {
return;
}
// *********************************New changes
if (tool.started) {
var color_select = document
.getElementById('selectedColor').value;
if (color_select == 'red') {
context.strokeStyle = 'red';
} else if (color_select == 'blue') {
context.strokeStyle = 'blue';
} else if (color_select == 'green') {
context.strokeStyle = 'green';
}
context
.clearRect(0, 0,
canvas.width,
canvas.height);
context.beginPath();
context.moveTo(tool.x0, tool.y0);
context.lineTo(ev._x, ev._y);
context.stroke();
context.closePath();
}
};
this.mouseup = function(ev) {
if (tool.started) {
tool.mousemove(ev);
tool.started = false;
img_update();
}
};
};
init();
}, false);
}
// vim:set spell spl=en fo=wan1croql tw=80 ts=2 sw=2 sts=2 sta et ai cin fenc=utf-8 ff=unix:
</script>
<style type="text/css">
#container {
position: relative;
}
#imageView {
border: 1px solid #000;
}
#imageTemp {
position: absolute;
top: 1px;
left: 1px;
}
关于javascript - HTML JavaScript Canvas 颜色变化,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/18093912/