javascript - 如何使我的 n-resize 显示正确?

标签 javascript css svg transformation graphic

这是修改后的代码,最初取自 this post .

调整右中、中下和右下控制点上的矩形大小很好,因为我不需要更改平移坐标来使调整大小生效。现在我的问题如您所见,当旋转 Angular 不同于 0 时,我在矩形的中上部调整大小(左中部、左下部相同...)不起作用,因为当我在视觉上改变位置时调整大小。

我真的不知道如何更改它,所以非常感谢您的帮助。

注意:在输入字段中将 Angular 更改为 0,您将看到代码正常工作这里是 JSFiddle link .

var input = document.getElementById("rotate_input");
var rotate = document.getElementById("rotate");
var rightMiddle = document.getElementById("rm");
var topMiddle = document.getElementById("tm");
var translate = document.getElementById("trslt");
var scale = document.getElementById("scale");
var svg = document.getElementById("main");

var rotateString = rotate.getAttribute('transform');

var controlrm = false;
var controltm = false;

var origRectWidth = 100;
var origRectHeight = 100;
var updatedRectWidth = origRectWidth;
var updatedRectHeight = origRectHeight;

var xScale = 1;
var yScale = 1;

var translateX = 100;
var translateY = 100;

var relevantMouseMoveDist = 0;

var rotateAnleDeg = 30;
var rectangleAngle = parseInt(rotateString.slice(rotateString.indexOf("(") + 1)) * Math.PI / 180; // retrieve the angle from the DOM

var newMousePosn;
var oldMousePosn;

function resizeRightMiddle()
{
  updatedRectWidth += relevantMouseMoveDistCos;
  xScale = updatedRectWidth/origRectWidth;
  scale.setAttribute('transform', 'scale(' + xScale + ',' + yScale + ')');
}

function resizeTopMiddle()
{
  updatedRectHeight -= relevantMouseMoveDistSin;
  yScale = updatedRectHeight/origRectHeight;
  //get the new Y position
  translateY = translateY + relevantMouseMoveDistSin;
  scale.setAttribute('transform', 'scale(' + xScale + ',' + yScale + ')');
  translate.setAttribute('transform', 'translate(' + translateX + ',' + translateY + ')');
}

svg.addEventListener("mousemove", function(e){

  if (newMousePosn) {
  
    // the former mouse pos'n
    oldMousePosn = {x: newMousePosn.x, y: newMousePosn.y};
    
    // the new mouse pos'n
    newMousePosn = {x: e.clientX, y: e.clientY};
    
    // the change in the mouse pos'n coordinates since the last move event
    var deltaMouseMove = {
      x: newMousePosn.x - oldMousePosn.x,
      y: newMousePosn.y - oldMousePosn.y
    };
    
    // the dir'n of this movement
    var angleOfMouseMovement = Math.atan2(deltaMouseMove.y, deltaMouseMove.x);
    
    // the absolute distance the mouse has moved
    var mouseMoveDist = Math.sqrt(
      deltaMouseMove.x * deltaMouseMove.x +
      deltaMouseMove.y * deltaMouseMove.y
    );
     
    // the difference in direction between the mouse movement and orientation of the rectangle
    var angleDifference = angleOfMouseMovement - rectangleAngle;
    
    // the portion of the mouse movement that is in the direction of the rectangle's orientation
    relevantMouseMoveDistCos = mouseMoveDist * Math.cos(angleDifference);
    relevantMouseMoveDistSin = mouseMoveDist * Math.sin(angleDifference);
    
    // resize the rectangle if necessary
    if (controlrm)
      resizeRightMiddle();
    else if (controltm)
      resizeTopMiddle();
  } else {
  
    // establish the mouse pos'n during the first mousemove event
    newMousePosn = {x: e.clientX, y: e.clientY};
  }
  
});

svg.addEventListener("mouseup"  , function(e){
  controlrm = false;
  controltm = false;});

rightMiddle.addEventListener("mousedown", function(e){controlrm = true ;});

topMiddle.addEventListener("mousedown", function(e){controltm = true ;});

// Code for changing the rectangle in the input
input.addEventListener("change", function (){
  rotateAngleDeg = input.value;
  rotate.setAttribute("transform", "rotate(" + rotateAngleDeg + ")");
  rectangleAngle = rotateAngleDeg * Math.PI / 180;
})
svg {
  -webkit-touch-callout: none;
  -webkit-user-select: none;
  -khtml-user-select: none;
  -moz-user-select: none;
  -ms-user-select: none;
  user-select: none;
}
<svg id="main" width="1000" height="250">
 <g id= "trslt" transform="translate(100, 100)">
  <g id="rotate" transform-origin="center" transform="rotate(30)">
   <g id="scale">
    <path fill="red" stroke="red" d="M 0 0 L 0 100 L 100 100 L 100 0Z" />
    <rect id="rm" fill="black" stroke="black" x=95 y=45 width=10 height=10 />
    <rect id="tm" fill="white" stroke="black" x=45 y=-5 width=10 height=10 />
   </g>
  </g>
 </g>
</svg>
<input id="rotate_input" type="text" placeholder="Change Angle"/>

最佳答案

它有很多内容,很难解释这些步骤,但本质上:

  • Translate 移动到 svg 中的 Rotate 之后。这使得调整对象的大小变得更加容易,而无需考虑旋转会影响的方向。
  • 我使用了 3 个值来应用旋转 transform="rotate(0 0 0)"。后两个给出旋转的中心。
  • 将框尺寸更改为以 0 为中心。并非绝对必要,但我更喜欢以这种方式考虑数学。

我已经实现了边和一个 Angular ,我会留给你遵循模式 - 对于左上角,它只是从顶部获取代码和来自Left 的代码,并像我在Top Right

中所做的那样组合它们

我看到旋转并不总是围绕框的当前中心点发生,所以我认为这是您想要纠正的地方。

外部演示(与下面的 Stack Snippet 相同):https://jsfiddle.net/bcjopdqn/2/

var input = document.getElementById("rotate_input");
var rotate = document.getElementById("rotate");
var rightMiddle = document.getElementById("rm");
var leftMiddle = document.getElementById("lm");
var topMiddle = document.getElementById("tm");
var bottomMiddle = document.getElementById("bm");
var topRight = document.getElementById("tr");

var translate = document.getElementById("trslt");
var scale = document.getElementById("scale");

var rotateString = rotate.getAttribute('transform');

var controlrm = false;
var controllm = false;
var controltm = false;
var controlbm = false;
var controltr = false;

var origRectWidth = 100;
var origRectHeight = 100;
var updatedRectWidth = origRectWidth;
var updatedRectHeight = origRectHeight;

var xScale = 1;
var yScale = 1;

var translateX = 100;
var translateY = 100;

var relevantMouseMoveDist = 0;
var relevantMouseMoveDistXCos, relevantMouseMoveDistXSin;
var relevantMouseMoveDistYCos, relevantMouseMoveDistYSin;

var rotateAngleDeg = 0;
var rectangleAngle = parseInt(rotateString.slice(rotateString.indexOf("(") + 1)) * Math.PI / 180; // retrieve the angle from the DOM

var newMousePosn;
var oldMousePosn;

function resizeLeftMiddle() {
  updatedRectWidth -= relevantMouseMoveDistXCos + relevantMouseMoveDistXSin;
  translateX += relevantMouseMoveDistXCos / 2 + relevantMouseMoveDistXSin / 2;
  xScale = updatedRectWidth / origRectWidth;
  scale.setAttribute('transform', 'scale(' + xScale + ',' + yScale + ')');
  translate.setAttribute('transform', 'translate(' + translateX + ',' + translateY + ')');
}

function resizeRightMiddle() {
  updatedRectWidth += relevantMouseMoveDistXCos + relevantMouseMoveDistXSin;
  translateX += relevantMouseMoveDistXCos / 2 + relevantMouseMoveDistXSin / 2;
  xScale = updatedRectWidth / origRectWidth;
  scale.setAttribute('transform', 'scale(' + xScale + ',' + yScale + ')');
  translate.setAttribute('transform', 'translate(' + translateX + ',' + translateY + ')');
}

function resizeTopMiddle() {
  updatedRectHeight -= relevantMouseMoveDistYCos + relevantMouseMoveDistYSin;
  translateY += relevantMouseMoveDistYCos / 2 + relevantMouseMoveDistYSin / 2;
  yScale = updatedRectHeight / origRectHeight;
  scale.setAttribute('transform', 'scale(' + xScale + ',' + yScale + ')');
  translate.setAttribute('transform', 'translate(' + translateX + ',' + translateY + ')');
}

function resizeBottomMiddle() {
  updatedRectHeight += relevantMouseMoveDistYCos + relevantMouseMoveDistYSin;
  translateY += relevantMouseMoveDistYCos / 2 + relevantMouseMoveDistYSin / 2;
  yScale = updatedRectHeight / origRectHeight;
  scale.setAttribute('transform', 'scale(' + xScale + ',' + yScale + ')');
  translate.setAttribute('transform', 'translate(' + translateX + ',' + translateY + ')');
}

function resizeTopRight() {
  updatedRectWidth += relevantMouseMoveDistXCos + relevantMouseMoveDistXSin;
  updatedRectHeight -= relevantMouseMoveDistYCos + relevantMouseMoveDistYSin;
  translateX += relevantMouseMoveDistXCos / 2 + relevantMouseMoveDistXSin / 2;
  translateY += relevantMouseMoveDistYCos / 2 + relevantMouseMoveDistYSin / 2;
  xScale = updatedRectWidth / origRectWidth;
  yScale = updatedRectHeight / origRectHeight;
  scale.setAttribute('transform', 'scale(' + xScale + ',' + yScale + ')');
  translate.setAttribute('transform', 'translate(' + translateX + ',' + translateY + ')');
}

var svg = document.getElementById("main");

svg.addEventListener("mousemove", function(e) {

  if (newMousePosn) {

    // the former mouse pos'n
    oldMousePosn = {
      x: newMousePosn.x,
      y: newMousePosn.y
    };

    // the new mouse pos'n
    newMousePosn = {
      x: e.clientX,
      y: e.clientY
    };

    // the change in the mouse pos'n coordinates since the last move event
    var deltaMouseMove = {
      x: newMousePosn.x - oldMousePosn.x,
      y: newMousePosn.y - oldMousePosn.y
    };

    // the dir'n of this movement
    //var angleOfMouseMovement = Math.atan2(deltaMouseMove.y, deltaMouseMove.x);

    // the absolute distance the mouse has moved
    var mouseMoveDist = Math.sqrt(
      deltaMouseMove.x * deltaMouseMove.x +
      deltaMouseMove.y * deltaMouseMove.y
    );

    // the difference in direction between the mouse movement and orientation of the rectangle
    //var angleDifference = angleOfMouseMovement - rectangleAngle;

    // the portion of the mouse movement that is in the direction of the rectangle's +X and +Y orientation
    relevantMouseMoveDistXCos = deltaMouseMove.x * Math.cos(rectangleAngle);
    relevantMouseMoveDistXSin = deltaMouseMove.y * Math.sin(rectangleAngle);

    relevantMouseMoveDistYCos = deltaMouseMove.x * Math.cos(rectangleAngle + Math.PI / 2);
    relevantMouseMoveDistYSin = deltaMouseMove.y * Math.sin(rectangleAngle + Math.PI / 2);

    // resize the rectangle if necessary
    if (controlrm)
      resizeRightMiddle();
    else if (controllm)
      resizeLeftMiddle();
    else if (controltm)
      resizeTopMiddle();
    else if (controlbm)
      resizeBottomMiddle();
    else if (controltr)
      resizeTopRight();
  } else {

    // establish the mouse pos'n during the first mousemove event
    newMousePosn = {
      x: e.clientX,
      y: e.clientY
    };
  }

});

svg.addEventListener("mouseup", function(e) {
  controlrm = false;
  controllm = false;
  controltm = false;
  controlbm = false;
  controltr = false;
});

rightMiddle.addEventListener("mousedown", function(e) {
  controlrm = true;
});
leftMiddle.addEventListener("mousedown", function(e) {
  controllm = true;
});
topMiddle.addEventListener("mousedown", function(e) {
  controltm = true;
});
bottomMiddle.addEventListener("mousedown", function(e) {
  controlbm = true;
});
topRight.addEventListener("mousedown", function(e) {
  controltr = true;
});

// Code for changing the rectangle in the input
input.addEventListener("change", function() {

  rotateAngleDeg = input.value;

  var translation = (translateX + " " + translateY);
  var rotation = "rotate(" + rotateAngleDeg + " " + translation + ")";

  rotate.setAttribute("transform", rotation);
  //console.log(rotation);

  rectangleAngle = rotateAngleDeg * Math.PI / 180;
})
svg {
  -webkit-touch-callout: none;
  -webkit-user-select: none;
  -khtml-user-select: none;
  -moz-user-select: none;
  -ms-user-select: none;
  user-select: none;
}
<div>
  <svg id="main" width="1000" height="250">
    <g id="rotate" transform-origin="0 0" transform="rotate(0 0 0)">
      <g id="trslt" transform="translate(100, 100)">
        <g id="scale">
          <path fill="red" stroke="red" d="M -50 -50 L -50 50 L 50 50 L 50 -50Z" />
          <rect id="rm" fill="black" stroke="black" x=45 y=-5 width=10 height=10 />
          <rect id="lm" fill="yellow" stroke="black" x=-55 y=-5 width=10 height=10 />
          <rect id="tm" fill="white" stroke="black" x=-5 y=-55 width=10 height=10 />
          <rect id="bm" fill="orange" stroke="black" x=-5 y=45 width=10 height=10 />
          <rect id="tr" fill="blue" stroke="black" x=45 y=-55 width=10 height=10 />
        </g>
      </g>
    </g>
  </svg>
</div>
<input id="rotate_input" type="text" placeholder="Change Angle" />

关于javascript - 如何使我的 n-resize 显示正确?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/44759344/

相关文章:

javascript - 这个通用代码放在哪里?

javascript - 使用 ref (第三方库)更改元素

html - 让 child 包裹在一个具有一定高度的div中

php - 在 Woocommerce CSS 之后加载子主题 CSS

svg - 使用 SASS 从文件内联 SVG

javascript - 这个 Redux 样板有什么问题?

javascript - JQuery 获取所选选项卡的 id 不起作用

Javascript/Jquery - 获取多个 block 的宽度

javascript - 我可以使用 JS 或 jQuery 来测试是否支持 SVG 图片吗?

linux - 如何从 linux 命令行纵向连接 SVG 文件?