javascript - 如何在不使用 image.src 或 image.onload 的情况下将 png base 64 转换为像素数组?

标签 javascript image png pixel

我想知道如何在 CSP 不允许的站点上加载 base64。这意味着我们不能做类似的事情:

image.src = "data:image/png;base64..."

所以我想我需要找到一种不同的方法。我尝试将 base64 转换为二进制字符串,然后从中获取包含像素图像数据的 UintArray。

我不知道如何从 loadImage 函数中获取图像,也不知道在获取像素时我做错了什么。

我知道从二进制字符串到像素数组的转换是错误的,base64 必须有某种类型的转换方式,我们大多数人都不知道。

这是我试图解决这个问题的代码:

        var canvas = document.getElementById("canvas");

        var imageBase64 = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAADAAAAB4CAYAAAC0CXGGAAAD2ElEQVR4Xu1cMWhTURRNXAJ1l8QhlWwBoRahOIlOpS4tNF1cig6CQ4SOGnAQomPADIKD0sWlKbRLSyfFSQJSC0K2YDPY4G6hi7p6z4d7uPxXCfFk+7nvv5/zzrnv3Xvf+ykWgp9er/f771sajUYx2IVpnre/8MPzPhDB5u1PACZeQkjxu/aRUcHd1py5ZoBS90cllPqBqfsTgImTEKMYp8HUAKL9ZyQkAGRlTj1A08/A4eGhG+rMz8/nCYUK0f5xnaEMRB8QRRPtXwBwhCdOQvgDW62Wif/L5bJp0u/3zXW1WnVVNBqNjH1hYcFcj8djc91ut91ogYYSAgB8iAEYkIyEmGSaO29djbduLLn29qd9195duRfyCQHIzFpiIKeEMFrEET45OXE1jPM4NsZ1BO2VSsXtPxxKCACMgBiAhImGEugTGP6y2AglyGIfDA5ZnUkAxACEz8kl1O12TT7w/s0PI+uLV7+Z659fr7jzOGt/+/4lc3+z2cyXDwgA8CEGWD6AAkYJoR19on7nl+sDg70Lxo6ax5uT+4AAiAGrgXAosbu762t8MHDt9XrdtS8vLxt78lhIAMQA8QGWE7Ny+MHBgavxxcVF186KxblzYgEQA/Z4D91ieri/ZjT7oPzEXKPm2Tw/gHUCfeL1+Lnp/9XSlrsuCIAYAKc+dwnhJD57dN18FfWB47nP7rqQ3AcEAGYhMRDNgZ99eWRuQR+YeTzravr0xbGxIwNPr71078ccObMOsCReAMSALTXSUILtiW1ubuZaB9bX113N455ZOB8QABhfjEbFAAoQc+JoGSUaC7H2rE5EnVgAiA+IAVYHQgnhmTjMyKKxEObEeKILfQB9tigAUIkTA3AsMywhDB3Y+Z/UVQnUOJ4EwNgo4wMCQOr/rDL3/zFwc3vVnIVY+37LDAKejcYRwhFlK2u0PZ4v2rr8wfyEogBAnUcMgEbDEsqUDndmzFfYIebE0ZUYMzL0ueOVUzdnzviAAAQrc2KAhdOTVlYJ5wMCkLg";

        canvas.width = 540;
        canvas.height = 360;

        var ctx = canvas.getContext('2d');

        function loadImage(base64)
        {
            var binary_string = window.atob(base64.split(",")[1]);
            var len = binary_string.length;
            var pixels = new Uint8Array(len);

            for (var i = 0; i < len; i++)        
            {
                pixels[i] = binary_string.charCodeAt(i);
            }

            putImageData(ctx, {
                data: pixels,
                width: 100,
                height: 100
            }, 0, 0);



            var img = new Image();
            img.crossOrigin = "Anonymous"; 

            console.log(pixels);

            return img;
        }

        loadImage(imageBase64);

        //ctx.drawImage(loadImage(imageBase64), 0, 0);



        function putImageData(ctx, imageData, dx, dy, dirtyX, dirtyY, dirtyWidth, dirtyHeight) 
        {
            var data = imageData.data;
            var height = imageData.height;
            var width = imageData.width;

            dirtyX = dirtyX || 0;
            dirtyY = dirtyY || 0;
            dirtyWidth = dirtyWidth !== undefined ? dirtyWidth : width;
            dirtyHeight = dirtyHeight !== undefined ? dirtyHeight : height;

            var limitBottom = dirtyY + dirtyHeight;
            var limitRight = dirtyX + dirtyWidth;

            for (var y = dirtyY; y < limitBottom; y++) 
            {
                for (var x = dirtyX; x < limitRight; x++) 
                {
                    var pos = y * width + x;
                    ctx.fillStyle = 'rgba(' + data[pos * 4 + 0]
                                    + ',' + data[pos * 4 + 1]
                                    + ',' + data[pos * 4 + 2]
                                    + ',' + (data[pos * 4 + 3] / 255) + ')';
                    ctx.fillRect(x + dx, y + dy, 1, 1);
                }
            }
        }

也许如果我们能找出 base64 的工作原理,那么我们就可以做到。 然后: 任何帮助,将不胜感激 :) 谢谢!

最佳答案

browserify 代码 here generated file (480kB) :

var PNG = require('pngjs').PNG;

function getPNG(bin) {
    return PNG.sync.read(bin);
}

function loadImage(base64)
{
    var binary_string = Buffer.from(base64, 'base64');

    var png = getPNG(binary_string);

    return png;
}

window.getPNG = getPNG;
window.loadImage = loadImage;

和片段演示:

<canvas id=canvas></canvas>
<script src="https://pastebin.com/raw/SN2vwZeg"></script>
<script>
var canvas = document.getElementById("canvas");

var imageBase64 = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAADAAAAB4CAYAAAC0CXGGAAAAAXNSR0IArs4c6QAAAARnQU1BAACxjwv8YQUAAAMxSURBVHhe7doxaFNRGAXg6KRxlyRD4hpqqUEoTqJTaZcWTBeXoIPgEHcNCArR3TcIDpUsLq3QLi1Z1FECEitiVtshDe52jDbeM/Sd3ub3NtH7cvt/i6cgD6/5T9+9L+9MytHa2tovxD/K5bLzNQ4b9Xpn8efE0gX4Js4bz+ib+jaScbs2g2RIMzzu6+kI+RZeB6QZZePuAJOuryPkW/gdaLfbSHalUgnpZFyvrx1ImvA6wGq1WqwTmUwGyWi1WkhGPp9Hstvd3UUyZmdnkYxer4dk1Ov1of9GHSHfwuuANPPV9ddIdrVr80h29Y9bSHbR0h0kQ+qEjpBv4XWA90Jsb28PyY5nlnGnWDabRbLTvVDShNcBJp0PpL0Rk/Y+0v6f6Qj5Fn4HoiiKdeD9yg8k48Ll70jGz6+XkOykv3/z7kUko1qtagcS7fR1gHEnigt9JLvOZvz/jGeeaQeSLvwO8F5oY2MDya7T6SDZFYtFJLvFxUUkQ/dCSRdeB6QzsfQ8v9lsItnNzc0h2UnfN+iZOGnC78D9rWUk417mEZLBMy/9nuf7BHfiVe8ZkvFyfhXJ0A4kzenrACtsX0UyXDuwM/MJyU47kHThdUA6Az/9/ADJ4A6kHxaQ7Paf7yAZ3IHHV14g2fEZWUfIt/A6wPcB6TuxRqOBZLjeByqVCpIdf2em94GkCb8Drs+BXDsw6nMiHSHfJr8D0nMg7gC/E8dnYte9EJ+J+Z067gDTEfItvA7w3kd6/2fcz4UYv4vBeyMdId8mvwPX396KdWC5ewPJkN7/+dd7IX6/aDX3AcnQEfItvA6wwnoayeCZ5DOx616Iz8TcuZ2lfSQ7HSHfJr8D0nkgac+FmH4Crp/AqNfr9/vF6Wn8MJDuDF9AAsVWpL+FfPvvC+h2u8NL4Eg/Ad90Ab6JCxh36cZt5E+g0XBbYC6XO9jc0O2Wbk6DN6oRoFpFGIhvpv5OFCEc490KAhQXEI7xbRMB+B/MYgsYonH+JKs74LqAw6aGb55SRz5h+pl3T1PCBcVFSiPF4zPqAsbnyPdtMZEwhk/oJYz8l/hLGOdqww/bSimllFJKKaWUi1TqN5LWUoxlg3+MAAAAAElFTkSuQmCC"

var ctx = canvas.getContext('2d');

var png = loadImage(imageBase64.split(",")[1]);

putImageData(ctx, {
        data: png.data,
        width: png.width,
        height: png.height
    }, 0, 0);


function putImageData(ctx, imageData, dx, dy, dirtyX, dirtyY, dirtyWidth, dirtyHeight) 
{
    var data = imageData.data;
    var height = imageData.height;
    var width = imageData.width;

    dirtyX = dirtyX || 0;
    dirtyY = dirtyY || 0;
    dirtyWidth = dirtyWidth !== undefined ? dirtyWidth : width;
    dirtyHeight = dirtyHeight !== undefined ? dirtyHeight : height;

    var limitBottom = dirtyY + dirtyHeight;
    var limitRight = dirtyX + dirtyWidth;

    for (var y = dirtyY; y < limitBottom; y++) 
    {
        for (var x = dirtyX; x < limitRight; x++) 
        {
            var pos = y * width + x;
            ctx.fillStyle = 'rgba(' + data[pos * 4 + 0]
                            + ',' + data[pos * 4 + 1]
                            + ',' + data[pos * 4 + 2]
                            + ',' + (data[pos * 4 + 3] / 255) + ')';
            ctx.fillRect(x + dx, y + dy, 1, 1);
        }
    }
}
</script>

关于javascript - 如何在不使用 image.src 或 image.onload 的情况下将 png base 64 转换为像素数组?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/56801191/

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