我已经尝试了所有可能的方法来让它工作但没有成功。我有一个滑动脚本和一个游戏/控制脚本。我试图在我的控制脚本中引用滑动控件作为控制我的角色的方法。到目前为止,我在 Unity 中只收到一个错误。
Assets/RuinRunStarterKit/Scripts/csTempleRun.cs(307,25):错误 CS1501:方法UpdatePlayer 没有重载
0 个参数
我已经尝试在 UpdatePlayer 的括号内添加 TouchDetector.enTouchType,但这给了我三个错误,而不是一个。我联系了很多人并访问了很多网站寻找答案,但都没有产生有效的结果。我没有受过编程方面的教育。我只是在网上进行了研究,以找出就编程而言如何做某事。我这里的第二个脚本来 self 在 Unity Assets 商店购买的 Assets 。我已经联系他们以获得对添加滑动控件的支持,他们通过电子邮件将触摸脚本发送给我,但没有告诉我如何实现它。我只想在我的手机上玩这个游戏,滑 Action 为控件。这是供个人使用。如果有人能帮助我达到预期的结果,我将非常感激。同样,我希望能够使用滑动来控制角色。谢谢。这是我的脚本:
触摸检测器.cs;
using UnityEngine;
using System.Collections;
public class TouchDetector : MonoBehaviour {
public delegate void deTouchEvent
(enTouchType touchType);
public static event
deTouchEvent
evTouchEvent;
public enum enTouchType
{
SwipeLeft,
SwipeRight,
SwipeDown,
SwipeUp,
}
void Start ()
{
}
void Update ()
{
if (evTouchEvent == null)
return;
if (Input.GetKeyDown(KeyCode.UpArrow )) evTouchEvent(enTouchType.SwipeUp );
if (Input.GetKeyDown(KeyCode.DownArrow )) evTouchEvent(enTouchType.SwipeDown );
if (Input.GetKeyDown(KeyCode.LeftArrow )) evTouchEvent(enTouchType.SwipeLeft );
if (Input.GetKeyDown(KeyCode.RightArrow)) evTouchEvent(enTouchType.SwipeRight);
if (Input.touchCount > 0)
{
foreach (Touch t in Input.touches)
{
Vector3 swipe = t.deltaPosition * t.deltaTime;
if (swipe.y > 0.5f) evTouchEvent(enTouchType.SwipeUp );
if (swipe.y < -0.5f) evTouchEvent(enTouchType.SwipeDown );
if (swipe.x > 0.5f) evTouchEvent(enTouchType.SwipeRight);
if (swipe.x < -0.5f) evTouchEvent(enTouchType.SwipeLeft );
}
}
}
}
csTempleRun.cs;
void Update ()
{
UpdatePlayer();
if (m_player != null)
{
// Make the camera follow the player (if active)
SmoothFollow sF = (SmoothFollow)Camera.mainCamera.GetComponent(typeof(SmoothFollow));
sF.target = m_player.transform;
// Check for collisions with interactive objects
UpdateCoins();
UpdateMines();
// Dynamically update the track
CreateNewCellsIfNeeded(false);
}
}
private void UpdatePlayer(TouchDetector.enTouchType T)
{
// if the player is dead (replaced with ragdoll) then exit since none of this code should fire.
if (m_player == null)
{
return;
}
// Gradually increase the players' running speed, and update the animation to match.
m_playerRunSpeed += Time.deltaTime * 0.005f;
m_playerRunSpeed = Mathf.Clamp(m_playerRunSpeed, 0.5f, 3.0f);
m_player.animation["run"].speed = m_playerRunSpeed * 2.0f;
// ****************************************************************************************
// INPUT
// Player can only turn if they are not already sliding / jumping.
// Equally, sliding / jumping are mutually exclusive.
if (Input.GetKeyDown (KeyCode.LeftArrow)&& m_playerJump <= -1.0f && m_playerSlide <=0.0f)
{
if (m_playerDirection == enCellDir.North) m_playerNextDirection = enCellDir.West;
if (m_playerDirection == enCellDir.East ) m_playerNextDirection = enCellDir.North;
if (m_playerDirection == enCellDir.South) m_playerNextDirection = enCellDir.East;
if (m_playerDirection == enCellDir.West ) m_playerNextDirection = enCellDir.South;
}
if (Input.GetKeyDown(KeyCode.RightArrow) && m_playerJump <= -1.0f && m_playerSlide <=0.0f)
{
if (m_playerDirection == enCellDir.North) m_playerNextDirection = enCellDir.East;
if (m_playerDirection == enCellDir.East ) m_playerNextDirection = enCellDir.South;
if (m_playerDirection == enCellDir.South) m_playerNextDirection = enCellDir.West;
if (m_playerDirection == enCellDir.West ) m_playerNextDirection = enCellDir.North;
}
if (T==TouchDetector.enTouchType.SwipeDown && m_playerJump <= -1.0f && m_playerSlide <=0.0f)
{
m_playerSlide = 1.0f;
m_player.animation.Play("slide_fake");
}
if ((Input.GetKeyDown(KeyCode.UpArrow) || Input.GetKeyDown(KeyCode.Space)) && m_playerJump <= -1.0f && m_playerSlide <=0.0f)
{
AudioSource.PlayClipAtPoint(m_jumpAudio, m_player.transform.position);
m_playerJump = 1.0f;
m_playerYvel = 0.0f;
m_player.animation.Play("jump");
}
我希望发布此脚本没有做错任何事,但我觉得我需要发布此脚本才能获得我需要的帮助。您会注意到在 csTempleRun.cs 脚本中,我用 TouchDetector.enTouchType.SwipeDown 替换了其中一个 KeyCode 调用。但是我仍然遇到错误。预先感谢您的帮助。也感谢您的宝贵时间。
最佳答案
查看您的错误 - 方法 UpdatePlayer 没有重载'takes0' arguments
。这意味着您需要为您的方法提供额外的数据。您需要向智能感知提供哪些数据可以告诉您。
关于c# - Unity3d 如何从另一个脚本引用滑动控件?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/15538433/