达到 64k 方法限制后,我尝试将我的 Unity 项目导出为 gradle 构建。导入Android Studio后报错
Error: A library uses the same package as this project: com.myproject.name
找到这个之后question我加了
enforceUniquePackageName = false
我的 gradle 项目。现在我可以在 Android Studio 中运行该项目,但正如该问题的答案中所述,当我尝试构建 APK 时出现以下错误
Multiple dex files define Lcom/myproject/myappname/BuildConfig;
我的gradle文件如下
// GENERATED BY UNITY. REMOVE THIS COMMENT TO PREVENT OVERWRITING WHEN EXPORTING AGAIN
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.3.3'
}
}
allprojects {
repositories {
flatDir {
dirs 'libs'
}
}
}
apply plugin: 'com.android.application'
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
compile(name: 'ShortcutBadger-1.1.5', ext:'aar')
compile(name: 'animated-vector-drawable-23.4.0', ext:'aar')
compile(name: 'appcompat-v7-23.4.0', ext:'aar')
compile(name: 'cardview-v7-23.4.0', ext:'aar')
compile(name: 'customtabs-23.4.0', ext:'aar')
compile(name: 'facebook-android-sdk-4.17.0', ext:'aar')
compile(name: 'facebook-android-wrapper-7.9.4', ext:'aar')
compile(name: 'firebase-analytics-11.0.2', ext:'aar')
compile(name: 'firebase-analytics-impl-11.0.2', ext:'aar')
compile(name: 'firebase-app-unity-4.0.2', ext:'aar')
compile(name: 'firebase-common-11.0.2', ext:'aar')
compile(name: 'firebase-core-11.0.2', ext:'aar')
compile(name: 'firebase-iid-11.0.2', ext:'aar')
compile(name: 'firebase-messaging-11.0.2', ext:'aar')
compile(name: 'firebase-messaging-unity-4.0.2', ext:'aar')
compile(name: 'play-services-base-11.0.2', ext:'aar')
compile(name: 'play-services-basement-11.0.2', ext:'aar')
compile(name: 'play-services-gcm-11.0.2', ext:'aar')
compile(name: 'play-services-iid-11.0.2', ext:'aar')
compile(name: 'play-services-tasks-11.0.2', ext:'aar')
compile(name: 'support-compat-26.0.0-alpha1', ext:'aar')
compile(name: 'support-core-ui-26.0.0-alpha1', ext:'aar')
compile(name: 'support-core-utils-26.0.0-alpha1', ext:'aar')
compile(name: 'support-fragment-26.0.0-alpha1', ext:'aar')
compile(name: 'support-media-compat-26.0.0-alpha1', ext:'aar')
compile(name: 'support-v4-26.0.0-alpha1', ext:'aar')
compile(name: 'support-vector-drawable-23.4.0', ext:'aar')
compile(name: 'utnotifications', ext:'aar')
compile project(':Firebase')
compile project(':UTNotificationsRes')
compile fileTree(dir: 'fabric-init/libs', include: ['*.jar'])
compile fileTree(dir: 'crashlytics-wrapper/libs', include: ['*.jar'])
compile fileTree(dir: 'crashlytics/libs', include: ['*.jar'])
compile fileTree(dir: 'beta/libs', include: ['*.jar'])
compile fileTree(dir: 'answers/libs', include: ['*.jar'])
compile project(':fabric')
compile (project(':unity-android-resources'))
}
android {
compileSdkVersion 25
buildToolsVersion '26.0.0'
enforceUniquePackageName = false
defaultConfig {
targetSdkVersion 25
}
lintOptions {
abortOnError false
disable 'MissingTranslation'
}
signingConfigs {
//omitted!
}
buildTypes {
debug {
jniDebuggable true
}
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-unity.txt'
signingConfig signingConfigs.release
}
}
}
删除不同的插件并尝试构建后,如果我注释掉最后一个插件unity-android-resources,似乎我可以构建项目,但当然我的应用程序无法正常运行。为什么会出现这个错误,我该如何解决这个问题?
最佳答案
您的最后一个项目 unity-android-resources 在 AndroidManifest.xml 中与基础应用程序具有相同的 packageName(在 gradle 参数 applicationId 中)。您可以编写任何其他 packageName,例如 com.example.myapplication.resources。
关于android - 默认Unity gradle中的多个Dex文件,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/45025831/