我需要为折线图绘制动画。我将收到一组值(可能在 0 到 10 之间),并且必须随着时间的推移在图表上显示。我想要绘制折线图,并且绘图应该是可见的;动画。
我在这里查看了 Anders Ericsson 的教程:http://www.jayway.com/2012/08/29/creating-custom-android-views-part-3-animating-your-custom-views-smoothly/#comment-105813
这里的代码:https://github.com/andersericsson/ViewTutorialPart3
但我似乎无法让它按照我的方式工作。
还有其他解决方案吗?
最佳答案
我最终使用的解决方案涉及我扩展 View
的类中的一些代数。
该函数从 Activity 中获取分数数组(值介于 0 和 10 之间),并将值两两用作一条线的起点和终点(请注意,一条线的终点是起点下一行)。
它计算线的长度以及线中有多少段;还有在 x
方向上移动多远以及在 y
方向上移动多远。
然后它计算该行第一段末尾的 x
和 y
值并绘制该段。
然后将xDirection
和yDirection
分别加到x
和y
点上,画线再次,现在包括该行的第一段和第二段。对直线中的每一段都这样做,然后绘制从 point A
到 point B
的最后一条直线。
但这还不完整 - setData
函数中的整个 for 循环
应该放在递归函数中,因为 postInvalidateDelayed()
不会' 暂停 for 循环
的执行。
但是, Canvas 上根本没有画任何东西,因此链接到我目前在 SO 上的另一个问题:Why are no lines drawn on my (custom View) canvas?
但是对于这个问题,我认为我最终使用的解决方案可能还不错。评论?
public void setData(float[] scorePoints, float max, int totalScores){
Log.d(TAG, "Get stuff from activity");
scores = scorePoints;
numberOfScores = totalScores;
Log.d(TAG, "Number of scores = " + numberOfScores);
maxScore = max;
Log.d(TAG, "Max score = " + maxScore);
segmentToDraw = (float) 10;
//get the width of the area to draw
width = Math.abs(getWidth() - getPaddingLeft() - getPaddingRight());
//get the height of the area to draw
height = getHeight() - getPaddingTop() - getPaddingBottom();
Log.d(TAG, "Drawable area in view = " + width + " x " + height);
/*
* Now we start filling an array of points.
* The onDraw function will drawLines of groupings of four points in a given array.
*
* For the first segment, we'll draw from the x and y of the first point (which will be in the 1st and 2nd spots in our array)
* to the x and y of the first segment (which will be in the 3rd and 4th spots in our array).
* And then the 3rd and 4th spots in our array will be replaced by a new x and y
* marking the end of the second segment to be drawn from our first point.
*
* This will happen until the x and y is not smaller than the x and y of the final point of the line, any more.
* Then the 3rd and 4th spots in our array will be replaced by the x and y of the final point of the line.
*
* If there are more points to draw, the 5th and 6th spots in our array will also be created and filled with
* the x and y of the final point of the line because it'll be the first two values (x and y) for drawing the next line.
*
* So, yes, there will be duplicates in our array of points to draw, but a grouping of four spots will be used to draw one line,
* and the end point of the first line is the starting point of the second line, so we need it twice.
*/
points.add(getXPos(scores[0]));
points.add(getYPos(scores[0]));
points.add((float) 0);
points.add((float) 0);
x = points.get(0);
y = points.get(1);
startPoint = scores[0];
endPoint = scores[1];
for(int i=0; i<scores.length-1; i++){
String thePoints = "";
if(i>0){
startPoint = scores[i];
endPoint = scores[i+1];
x = points.get(i*4);
y = points.get((i*4) + 1);
}
startPointX = getXPos(startPoint);
startPointY = getYPos(startPoint);
endPointX = getXPos(endPoint);
endPointY = getYPos(endPoint);
distanceOfLine = (float) Math.sqrt(Math.pow((endPointX - startPointX), 2) + Math.pow((endPointY - startPointY), 2));
Log.d(TAG, "Distance of line = " + distanceOfLine);
//get number of segments in line
numberOfSegmentsInLine = (int) (distanceOfLine/segmentToDraw);
Log.d(TAG, "Number of segments in line = " + numberOfSegmentsInLine);
//get distance to move in Y direction
yDirection = (float) ((endPointY - startPointY)/ (float) numberOfSegmentsInLine);
Log.d(TAG, "Move " + yDirection + " in Y direction");
//get distance to move in X direction
xDirection = (float) ((endPointX - startPointX)/ (float) numberOfSegmentsInLine);
Log.d(TAG, "Move " + xDirection + " in X direction");
//loop for each segment
for(int j=0; j<numberOfSegmentsInLine; j++){
x += xDirection;
y += yDirection;
points.set(points.size()-2, Float.valueOf(x));
points.set(points.size()-1, Float.valueOf(y));
Log.d(TAG, "Line : " + (i+1) + " Segment : " + j);
Log.d(TAG, "X = "+ (x+xDirection) + " Y = " + (y+yDirection));
Log.d(TAG, "Call invalidate now!");
//invalidate();
//postInvalidateDelayed(delayMilliseconds);
}
//draw final line
points.set(points.size()-2, endPointX);
points.set(points.size()-1, endPointY);
invalidate();
//postInvalidateDelayed(delayMilliseconds);
if(i<scores.length-2){
points.add(endPointX);
points.add(endPointY);
points.add((float) 0);
points.add((float) 0);
}
for(int k =0; k<points.size(); k++){
thePoints = thePoints + " : " + points.get(k);
}
Log.d(TAG, "Points array = " + thePoints);
}
}
@Override
public void onDraw(Canvas canvas){
//setWillNotDraw(true);
Log.d(TAG, "DRAW DAMNIT!!!");
Log.d(TAG, "Width = " + (int) width + " Height = " + (int)height);
paint = new Paint();
paint.setStyle(Style.STROKE);
paint.setStrokeWidth(4);
paint.setColor(Color.RED);
//paint.setAntiAlias(true);
//paint.setShadowLayer(4, 2, 2, 0x81000000);
Bitmap bitmap = Bitmap.createBitmap((int)width, (int)height, Bitmap.Config.ARGB_8888);
canvas = new Canvas(bitmap);
String drawPointsGo = "";
float[] drawPoints = new float[points.size()];
for(int i=0; i<points.size(); i++){
Float f = points.get(i);
drawPoints[i] = (float) (f != null ? f : 0.0);
drawPointsGo = drawPointsGo + " : " + drawPoints[i];
}
Log.d(TAG, "Draw Points: " + drawPointsGo);
canvas.drawLines(drawPoints, paint);
}
关于android - 如何为在 Android 中绘制的图形设置动画,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/17088521/