我正在制作游戏,我阅读了所有关于在遍历数组列表时删除/修改数组列表时并发修改异常的内容,但我仍然有问题。
我想在触摸屏幕时删除对象并且对象 x,y 与触摸的 x,y 对齐但是当发生这种情况时,我将触摸的对象放入一个新的集合中以进行删除,但它会删除(有时)对象但是3-4 秒后,这对我来说意义不大,并且还会在 10-15 秒后给出并发修改异常。如果有人注意到我的代码中有任何内容,请告诉我...
public void checkTouch(MotionEvent arg1) {
int x = (int) arg1.getX();
int y = (int) arg1.getY();
synchronized(surfaceHolder){
/*check every creature for the coordinates*/
Iterator<Sprite> it = creature.iterator();
while(it.hasNext())
{
Sprite current = it.next();
int sglX = current.getX();
int sglY = current.getY();
if(sglX>=x && x<=(sglX+current.getWidth())){
if(sglY>=y && y<=(sglY-current.getHeight())){
destroy(current);
break; //when we found one object, don't iterate no more
}
}
}
}
}
和销毁方法:
private void destroy(Sprite removed) {
/*adds the creature clicked to the recicle bin to be destroyed*/
recicle.add(removedSeagull); //recicle is the other collection
}
在 Canvas 上绘制生物之前,我将其称为 creature.removeAll(recicle);
,这样它就不会与其他迭代器发生冲突。
这是堆栈跟踪:
07-11 21:06:00.905: E/AndroidRuntime(14221): FATAL EXCEPTION: Thread-83
07-11 21:06:00.905: E/AndroidRuntime(14221): java.util.ConcurrentModificationException
07-11 21:06:00.905: E/AndroidRuntime(14221): at java.util.ArrayList$ArrayListIterator.next(ArrayList.java:569)
07-11 21:06:00.905: E/AndroidRuntime(14221): at com.example.creatures.GameView$GameThread.drawCreatures(GameView.java:292)
07-11 21:06:00.905: E/AndroidRuntime(14221): at com.example.creatures.GameView$GameThread.doDraw(GameView.java:283)
07-11 21:06:00.905: E/AndroidRuntime(14221): at com.example.creatures.GameView$GameThread.run(GameView.java:245)
我想可能是绘图方法,所以可能是那里的错误,在这里:
private void drawCreatures(Canvas c) {
/*iterate through the array and update all the creatures*/
synchronized(surfaceHolder){
Iterator<Sprite> it = creature.iterator();
while(it.hasNext())
{
Sprite current = it.next();
current.draw(c);
}
}
}
GameThread 的 run 方法在 GameView(它扩展了 surface holder)中调用,如下所示:
@Override
public void surfaceCreated(SurfaceHolder arg0) {
thread.setRunning(true);
thread.start();
startTimer(1500);
}
线程的运行方法是这样的:
@Override
public void run(){
while(run){
Canvas c = null;
try {
c = surfaceHolder.lockCanvas(null);
synchronized (surfaceHolder) {
if (mode == STATE_RUNNING){
doDraw(c);
}
}
} finally {
// do this in a finally so that if an exception is thrown
// during the above, don't leave the Surface in an
// inconsistent state
if (c != null) {
/*unlocks the canvas and shows the image drawn by the doDraw method*/
surfaceHolder.unlockCanvasAndPost(c);
}
在“doDraw”方法中调用了“drawCreatures”方法。
最佳答案
如果您对迭代器的陈旧结果没问题,那么您可以使用 CopyOnWriteArrayList http://developer.android.com/reference/java/util/concurrent/CopyOnWriteArrayList.html
基本上它确保迭代器显示创建迭代器时存在的内容。唯一的变化是 iterator.remove() 不适用于此列表返回的迭代器。您必须将其从实际列表中删除。
希望对你有帮助,
纳格什
关于android - 从数组列表中删除对象 - 并发修改异常,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/24698800/