我正在尝试创建一个简单的应用程序来了解抽屉导航和设置图像。我基于 Android Studio 为我创建的模板创建了这个应用。
我读到获取可绘制对象可能是一个漫长的过程,所以我为它创建了一个 Asynctask。尽管如此,我的 UI 仍然滞后,并且我收到消息说由于主线程上的工作太多而跳过了帧。我发现是以下行导致了这些问题:
pic.setImageDrawable(drawable); //(in onPostExecute)
我在后台完成了所有处理,这一行应该只是设置可绘制对象。为什么会这么滞后?
我在某处读到设置尺寸可能会有所不同。现在我将两个维度都设置为 match_parent 并且图像在 View 中居中。我不想给它一个确定的大小。
public class MainActivity extends AppCompatActivity
implements NavigationView.OnNavigationItemSelectedListener {
private ImageView pic;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Toolbar toolbar = (Toolbar) findViewById(R.id.toolbar);
setSupportActionBar(toolbar);
DrawerLayout drawer = (DrawerLayout) findViewById(R.id.drawer_layout);
ActionBarDrawerToggle toggle = new ActionBarDrawerToggle(
this, drawer, toolbar, R.string.navigation_drawer_open, R.string.navigation_drawer_close);
drawer.setDrawerListener(toggle);
toggle.syncState();
pic = (ImageView) findViewById(R.id.pic);
NavigationView navigationView = (NavigationView) findViewById(R.id.nav_view);
navigationView.setNavigationItemSelectedListener(this);
//set first item to be selected and set its image
navigationView.getMenu().getItem(0).setChecked(true);
new ImageSetter().execute();
}
@Override
public void onBackPressed() {
DrawerLayout drawer = (DrawerLayout) findViewById(R.id.drawer_layout);
try {
if (drawer.isDrawerOpen(GravityCompat.START)) {
drawer.closeDrawer(GravityCompat.START);
} else {
super.onBackPressed();
}
} catch (NullPointerException e) {
Log.e("back pressed", e.getStackTrace().toString());
}
}
@Override
public boolean onNavigationItemSelected(MenuItem item) {
// Handle navigation view item clicks here.
int id = item.getItemId();
new ImageSetter(id).execute();
DrawerLayout drawer = (DrawerLayout) findViewById(R.id.drawer_layout);
drawer.closeDrawer(GravityCompat.START);
return true;
}
/**
* class for getting the image drawable in the background and then setting it
*/
private class ImageSetter extends AsyncTask<Integer, Void, Drawable> {
int id = //image1;
public ImageSetter() {
}
public ImageSetter(int id) {
this.id = id;
}
/**
* Get drawable in background
* Precondition: id has already been set
* @param params
* @return drawable of the picture to set
*/
@Override
protected Drawable doInBackground(Integer... params) {
int pic = R.drawable.b1;
switch (id) {
//set pic
}
return getResources().getDrawable(pic);
}
// Once complete, see if ImageView is still around and set drawable
@Override
protected void onPostExecute(Drawable drawable) {
if (pic != null) {
pic.setImageDrawable(drawable);
}
}
}
最佳答案
代码对我来说看起来不错。使用 setImageDrawable()
应该不会太滞后并且需要在 UI 线程中运行。您已将任务卸载到另一个线程,这很好。
您要获取的源图像有多大?众所周知,Android 在处理大图像方面表现不佳......
如果你的源图片太大,我会看看Loading Large Bitmaps Efficiently来自 Android 开发者网站。这将为您提供一些处理位图的技巧。
关于Android UI 滞后于设置图像,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/36407544/