android - 单击事件在框架布局内不起作用

标签 android click

public class GameView extends AppCompatActivity {

    @InjectView(R.id.back_btn_game_view)
    Button backBtnGameView;

    public static Context context;
    public static TextView matchNameView;
    public static String currentState = "";
    private AssetsPropertyReader assetsPropertyReader;
    private Properties skorkastProperties;
    private String skorkastMgntURL;
    public static Socket mSocket;
    private String skorkastSocketURL;
    public static boolean userConnected;
    public HashMap<String, Variables> variableHashMap = new HashMap<>();
    public static TextView timer;


    public static long millisInFuture = 0;
    public static long countDownInterval = 1000;
    public static CountDownTimer countDownTimer;
    public static long timeRemaining = 0;
    public static boolean isPaused = false;
    public static boolean isCanceled = false;
    public static String timeLeft = "", gameStatus = "";
    public static int periodCount = 0;
    public static int[] periodArray = new int[3];

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_game_view);
        butterknife.inject(this);
        matchNameView = (TextView) findViewById(R.id.match_name);
        timer = (TextView) findViewById(R.id.timer);

        context = GameView.this;
        assetsPropertyReader = new AssetsPropertyReader(context);
        skorkastProperties = assetsPropertyReader.getProperties("skorkast.properties");
        skorkastMgntURL = skorkastProperties.getProperty("SKORKAST_MGNT_URL");
        skorkastSocketURL = skorkastProperties.getProperty("SKORKAST_SOCKET_URL");
        userConnected = false;

        String matchname = getIntent().getStringExtra("matchname");
        matchNameView.setText(matchname);

        // Check that the activity is using the layout version with
        // the fragment_container FrameLayout
        if (findViewById(R.id.fragment_container) != null) {

            // However, if we're being restored from a previous state,
            // then we don't need to do anything and should return or else
            // we could end up with overlapping fragments.
            if (savedInstanceState != null) {
                return;
            }
        }

        try {
            mSocket = IO.socket(skorkastSocketURL);
            mSocket.connect();

            JSONObject joinObj = new JSONObject();
            try {
                joinObj.put("name", "scorer");
                joinObj.put("match", matchname);
            } catch (Exception e) {
                e.printStackTrace();
            }

            if (!GameView.userConnected) {
                GameView.mSocket.emit("join", joinObj, new Ack() {
                    @Override
                    public void call(Object... args) {
                        GameView.userConnected = true;
                        Log.i("TAG", "connected");
                    }
                });
            } else {
                Log.i("TAG", "already connected");
            }
        } catch (URISyntaxException e) {
            e.printStackTrace();
            Log.e("TAG", "error connect socket " + e.getMessage());
        } catch (Exception e) {
            e.printStackTrace();
            Log.e("TAG", "error connect socket " + e.getMessage());
        }

        Data.changeMode(2);
        Data.changeState(3, 4);


        //when the user click back button, it need to set the initiate normal play as state--> need to remove

        if (Data.currentState.getName().equals("initiate_normal_play")) {
            if (Data.currentState.getCurrentView().getOrientation().equalsIgnoreCase("vertical")) {
                VerticalFragment vFragment = new VerticalFragment();
                vFragment.setArguments(getIntent().getExtras());
                getSupportFragmentManager().beginTransaction().add(R.id.fragment_container, vFragment).commit();
            } else {
                HorizontalFragment hFragment = new HorizontalFragment();
                hFragment.setArguments(getIntent().getExtras());
                getSupportFragmentManager().beginTransaction().add(R.id.fragment_container, hFragment).commit();
            }
        }
    }

    @Override
    public void onWindowFocusChanged(boolean hasFocus) {
        super.onWindowFocusChanged(hasFocus);

        final int flags = View.SYSTEM_UI_FLAG_LAYOUT_STABLE
                | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
                | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
                | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
                | View.SYSTEM_UI_FLAG_FULLSCREEN
                | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY;

        SystemUiHelper uiHelper = new SystemUiHelper(this, SystemUiHelper.LEVEL_IMMERSIVE, flags);
        uiHelper.hide();
    }


    @Override
    public void onBackPressed() {
        Log.i("TAG", "Fragment stack count :: " + getSupportFragmentManager().getBackStackEntryCount());
        if (getSupportFragmentManager().getBackStackEntryCount() == 0) {

            if (GameView.mSocket != null && GameView.mSocket.connected()) {
                GameView.mSocket.emit("userdisconnect");
            }
            this.finish();
        } else {
            getSupportFragmentManager().popBackStack();
        }


    }
@OnClick(R.id.back_btn_game_view)
            public void onViewClicked () {
                Toast.makeText(this, "working finally",Toast.LENGTH_SHORT).show();
        }
}

XML 文件:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:clickable="true"
    android:background="@drawable/icehockey_bg"
    android:orientation="horizontal">

<FrameLayout
    android:clickable="true"
    android:id="@+id/fragment_container"
    android:layout_width="match_parent"
    android:layout_height="match_parent" >
    <RelativeLayout
        android:clickable="true"
        android:layout_width="match_parent"
        android:layout_height="wrap_content">

        <Button
            android:id="@+id/back_btn_game_view"
            android:layout_width="70dp"
            android:layout_height="wrap_content"
            android:adjustViewBounds="true"
            android:clickable="true"
            android:cropToPadding="true"
            android:scaleType="fitXY"
            android:src="@drawable/ic_back_button" />

        <TextView
            android:id="@+id/match_name"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:layout_centerHorizontal="true"
            android:text="Match Name"
            android:textAllCaps="true"
            android:textSize="20sp"
            android:textStyle="bold" />

        <TextView
            android:id="@+id/timer"
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:layout_alignParentRight="true"
            android:text="02:00"
            android:textColor="#000000"
            android:textSize="20sp"
            android:textStyle="bold" />
    </RelativeLayout>
</FrameLayout>

</LinearLayout>

我在 Activity 布局中有 Fragment。我在 Activity 布局中创建了返回 Buttonclick 事件。当我点击 Fragment 的后退 Button 时,根本没有任何响应。 但是我试图将 Button 移到 LinearLayout 内的 frame layout 之外,它工作正常,我不明白为什么它在内部无法正常工作框架布局。请帮我解决这个问题。

**Note** :我尝试通过膨胀布局在 fragment 内部进行点击。

最佳答案

这是因为您已将 android:clickable="true" 设置为父级 RelativeLayout。所以 RelativeLayout 窃取了它的点击事件。尝试删除它,使其正常工作。

关于android - 单击事件在框架布局内不起作用,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/47217613/

相关文章:

java - 仅在单击鼠标 Swing 时打开 popupMenu

jquery - 在 jquery .click() 事件后重置背景颜色

Android 进度条样式语法

java - Nativescript 插件的异步问题,被迫使用 .get

java - 输入流 = httpURLConnection.getInputStream();停止工作

android - 使用 AWS DynamoDB 在 Android 应用程序中使用多个表

android - 选项菜单中出现滚动条

JavaScript 和范围问题

jquery触发器: how can I trigger the browse file in the input when I click on a text link?

jquery - 在 jasmine 测试中使用 React 组件触发 jQuery 事件,无需开玩笑