我正在使用 AGImagePickerController 从相册中挑选多张图片,然后将所选 Assets 推送到 viewController,它会尝试将每个 Assets 转换为 UIImage。 但是,我发现如果我选择了超过 20 张图像,我将开始收到内存不足警告并退出应用程序。这是我的转换代码
for(int i =0 ; i < [self.selectedPictures count] ; i++)
{
NSLog(@"Object %d",i);
ALAsset *asset = [self.selectedPictures objectAtIndex:i];
ALAssetRepresentation *rep = [asset defaultRepresentation];
CGImageRef iref = [rep fullResolutionImage];
UIImage *anImage = [UIImage imageWithCGImage:iref scale:[rep scale] orientation:(UIImageOrientation)[rep orientation]];
float newHeight = anImage.size.height / (anImage.size.width / 1280);
UIImage *resizedImage = [anImage resizedImageWithContentMode:UIViewContentModeScaleAspectFit bounds:CGSizeMake(newHeight, 1280.f) interpolationQuality:kCGInterpolationHigh];
UIImage *resizedThumbnailImage = [anImage resizedImageWithContentMode:UIViewContentModeScaleAspectFill bounds:CGSizeMake(290.0f, 300.f) interpolationQuality:kCGInterpolationHigh];
// JPEG to decrease file size and enable faster uploads & downloads
NSData *imageData = UIImageJPEGRepresentation(resizedImage, 0.6f);
//NSData *thumbnailImageData = UIImagePNGRepresentation(thumbnailImage);
NSData *thumbnailImageData = UIImageJPEGRepresentation(resizedThumbnailImage, 0.6f);
PFFile *photoFile = [PFFile fileWithData:imageData];
PFFile *thumbnailFile = [PFFile fileWithData:thumbnailImageData];
[photoFile saveinbackground];
[thumbnailFile saveinbackground];
}
所以我想我应该添加 CGImageRelease(iref);在 anImage 释放 iref 之后,内存警告消失了。但是,在最后一个 Assets 转换为 UIImage 后,我的应用程序将崩溃。到目前为止,我无法找出它崩溃的原因。
最佳答案
你不应该做 CGImageRelease(iref);
除非你使用 CGImageCreate
,
CGImageCreateCopy
或 CGImageRetain
。这就是它崩溃的原因。
关于objective-c - CGImageRelease 导致崩溃,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/13279101/