我最近问了一个关于如何给 UIView 添加半透明效果的类似问题,得到了很好的回应。
但是它使用了大量的 CPU 处理能力,所以我使用了答案背后的一些想法,但使用效率更高的 GPUImage 进行了过滤。
它适用于静态屏幕,但我想用动画更改背景 UIImageView
的图像。但是,当我将 UIView
设置为在过渡期间对背景进行采样时,它似乎忽略了过渡并在动画开始之前显示新图像。
相关代码如下(需不需要再追问!):
包含自定义 UIView
和 UIImageView
背景的 super View :
//The Transition
[contentView setScheduled:YES]; //Starts the sampling every 0.2 seconds
//bg is the UIImageView and contentView is the 'translucent' UIView subclass
[UIView transitionWithView:bg duration:1.0 options:UIViewAnimationOptionTransitionCrossDissolve animations:^{
[bg setImage:newImage];
}completion:^(BOOL finished){
[contentView setScheduled:NO];
}];
然后在UIView子类中:
- (UIImage *)snapshotOfSuperview:(UIView *)superview
{
CGFloat scale = 0.5;
if (([UIScreen mainScreen].scale > 1 || self.contentMode == UIViewContentModeScaleAspectFill))
{
CGFloat blockSize = 12.0f/5;
scale = blockSize/MAX(blockSize * 2, floor(self.blurRadius));
}
UIGraphicsBeginImageContextWithOptions(self.bounds.size, YES, scale);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(context, -self.frame.origin.x, -self.frame.origin.y);
self.hidden=YES; //Don't take a snapshot of the view
[superview.layer renderInContext:context];
self.hidden=NO;
UIImage *snapshot = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return snapshot;
}
-(void)updateViewBG{
UIImage *superviewImage = [self snapshotOfSuperview:self.superview];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
GPUImageGaussianBlurFilter* filter = [[GPUImageGaussianBlurFilter alloc] init];
filter.blurSize = 0.8f;
UIImage* newBG = [self applyTint:self.tintColour image:[filter imageByFilteringImage:superviewImage]];
dispatch_async(dispatch_get_main_queue(), ^{
self.layer.contents = (id)newBG.CGImage;
self.layer.contentsScale = newBG.scale;
});
});
}
-(UIImage*)applyTint:(UIColor*)colour image:(UIImage*)inImage{
UIImage *newImage;
if (colour) {
UIGraphicsBeginImageContext(inImage.size);
CGContextRef ctx = UIGraphicsGetCurrentContext();
CGRect area = CGRectMake(0, 0, inImage.size.width, inImage.size.height);
CGContextScaleCTM(ctx, 1, -1);
CGContextTranslateCTM(ctx, 0, -area.size.height);
CGContextSaveGState(ctx);
CGContextClipToMask(ctx, area, inImage.CGImage);
[colour set];
CGContextFillRect(ctx, area);
CGContextRestoreGState(ctx);
CGContextSetBlendMode(ctx, kCGBlendModeLighten);
CGContextDrawImage(ctx, area, inImage.CGImage);
newImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}else{
newImage = inImage;
}
return newImage;
}
-(void)displayLayer:(CALayer *)layer{
[self updateViewBG];
}
如何让背景跟随动画?
最佳答案
我认为问题在于,一旦您更改图像,就会调用 displayLayer(忽略正在进行的过渡),因此新图像将用于半透明。
您应该修改 updateViewBG
,使其在过渡完成之前不更新图层内容。例如,您可以向您的类添加一个标志,在开始转换时设置它并在转换完成时重置它。设置标志后,您不会调用 updateViewBG
。
[UIView transitionWithView:bg duration:1.0 options:UIViewAnimationOptionTransitionCrossDissolve animations:^{
self.isTransitionInProgress = YES;
[bg setImage:newImage];
}completion:^(BOOL finished){
[contentView setScheduled:NO];
self.isTransitionInProgress = NO;
[contentView.layer setNeedsDisplay];
}];
-(void)displayLayer:(CALayer *)layer{
if (!self.isTransitionInProgress)
[self updateViewBG];
}
关于ios - 在 UIView 后面捕获(动画)屏幕,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/19188489/