我有一个 GameOverText 标签。
gameoverText = [SKLabelNode labelNodeWithFontNamed:@"MarkerFelt-Thin"];
gameoverText.fontColor = [SKColor grayColor];
gameoverText.fontSize = 25;
gameoverText.position = CGPointMake(self.frame.size.width / 2, CGRectGetMidY(self.frame)+ CGRectGetMidY(self.frame)/1.6);
gameoverText.zPosition = 4;
gameoverText.text = [NSString stringWithFormat:@"Game Over!"];
[self addChild:gameoverText];
现在我想在某个地方写几篇文章。例如。 1.“你输了”,2.“游戏结束”,3.“再试一次”,4.“也许下次吧”。
我如何定义这些文本并在我的 GameOverText 标签中随机调用它们?
最佳答案
gameoverText = [SKLabelNode labelNodeWithFontNamed:@"MarkerFelt-Thin"];
gameoverText.fontColor = [SKColor grayColor];
gameoverText.fontSize = 25;
gameoverText.position = CGPointMake(self.frame.size.width / 2, CGRectGetMidY(self.frame)+ CGRectGetMidY(self.frame)/1.6);
gameoverText.zPosition = 4;
int r0 = arc4random() % 4
switch (r0)
{
case 0:
gameoverText.text = @"You lose";
break;
case 1:
gameoverText.text = @"Game over";
break;
case 2:
gameoverText.text = @"Try again";
break;
case 3:
gameoverText.text = @"Maybe next time";
break;
default:
gameoverText.text = @"You lose";
break;
}
}
[self addChild:gameoverText];
关于ios - 如何定义多个Texts并随机输出?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/25043421/