我正在尝试在 swift2 中制作一个带有降雪效果的降临节日历。我在使用 SpiteKit 的同时使用了游戏模板。
到目前为止,这是我的代码:
GameScene.swift
import SpriteKit
class GameScene: SKScene {
/*override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
if let touch = touches.first {
let location = touch.locationInNode(self)
print(location)
}
}*/
func test()
{
//Generate Doors
//Initilization
var adventDoors = [AdventDoor]()
let offset = CGVector(dx: 10,dy: 10)
var size = CGRectMake(offset.dx, offset.dy, 60, 60)
var ypos:CGFloat = 20
var xpos:CGFloat = 10
var index = 0
var xDoor = AdventDoor(frame: size)
let randomIdentifier = [Int](1...24).shuffle()
for _ in 1...4
{
for i in 1...6
{
size = CGRectMake(xpos, ypos, 60, 60)
xDoor = AdventDoor(frame: size)
xDoor.opaque = false
xDoor.restorationIdentifier = "\(randomIdentifier[index])"
xDoor.generateDoor()
adventDoors.append(xDoor)
print("1...6")
ypos += 80
//xpos += 20
index++
if i == 6
{
print("Moving to next view")
}
}
xpos += 80
ypos = 20
}
size = CGRectMake(10, 500, 300, 60)
xDoor = AdventDoor(frame: size)
xDoor.opaque = false
xDoor.restorationIdentifier = "\(25)"
xDoor.generateDoor()
adventDoors.append(xDoor)
index = 0
for door in adventDoors
{
index++
self.view?.addSubview(door)
}
print("\(index) doors were added")
}
}
GameViewController.swift
class GameViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
if let scene = GameScene(fileNamed:"GameScene") {
// Configure the view.
let skView = self.view as! SKView
//skView.showsFPS = true
//skView.showsNodeCount = true
/* Sprite Kit applies additional optimizations to improve rendering performance */
skView.ignoresSiblingOrder = true
/* Set the scale mode to scale to fit the window */
scene.scaleMode = .AspectFill
scene.backgroundColor = UIColor.greenColor()
skView.presentScene(scene)
scene.test()
//Snow
let wrappedSnowPath = NSBundle.mainBundle().pathForResource("Snow", ofType: "sks")
if let snowPath = wrappedSnowPath
{
let snowEmitter:SKEmitterNode = NSKeyedUnarchiver.unarchiveObjectWithFile(snowPath) as! SKEmitterNode
let screenBounds = UIScreen.mainScreen().bounds
snowEmitter.position = CGPointMake(screenBounds.width, screenBounds.height)
scene.addChild(snowEmitter)
}
}
}
override func shouldAutorotate() -> Bool {
return true
}
override func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
if UIDevice.currentDevice().userInterfaceIdiom == .Phone {
return .AllButUpsideDown
} else {
return .All
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Release any cached data, images, etc that aren't in use.
}
override func prefersStatusBarHidden() -> Bool {
return true
}
}
AdventDoor.swift 只包含一个自定义 UIView (AdventDoor) 以及一些其他功能
这是它的样子。
如您所见,雪 SKEmitterNode 粒子在 AdventDoors 后面而不是前面。
如何让我的雪显示在 UIView Advent Doors 前面而不是后面?
最佳答案
不是为门添加 addsubview
,您需要做的是重新安排 View 的布局方式。您需要的是 UIView
作为主视图,然后将 SKView 作为 subview 添加到主视图。然后如果你想在场景创建过程中添加门,你需要做 self.view.superview.insertSubView(door, atIndex:0)
或 self.view.superview。 insertSubView(door, belowSubView:self.view)
这样门就放在场景 subview 的后面
关于ios - 将 UIView 添加到 SpriteKit 游戏的场景后面,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/33972461/