java - 随机生成形状

标签 java timer count

我正在做一个 Java 屏幕保护程序项目,到目前为止我已经完成了很大一部分。我需要代码在随机位置生成随机形状的随机颜色。我相信我已经处理了所有随机方面,但现在我只需要使用计时器以 500 毫秒的间隔创建这些形状。我还需要创建一个计数器来计算 30 个形状,然后清除屏幕并重新开始。 (我为项目的其他部分添加了背景和 keylistener,但它们工作得很好,以防有人想知道它们为什么在那里)。

import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.util.Random;

public class ScreenSaver1 extends JPanel implements ActionListener {
    private JFrame frame = new JFrame("FullSize");
    private Rectangle rectangle;
    Timer t;
    int x1, y1;
    boolean full;

    protected void paintComponent(Graphics g) {
        super.paintComponent(g);
        int shape;
        shape = (int)(Math.random() * 4);
    }

    ScreenSaver1() {
        t = new Timer(500, this);
        t.setDelay(500);
        t.start();
        // Remove the title bar, min, max, close stuff
        frame.setUndecorated(true);
        // Add a Key Listener to the frame
        frame.addKeyListener(new KeyHandler());
        // Add this panel object to the frame
        frame.add(this);
        // Get the dimensions of the screen
        rectangle = GraphicsEnvironment.getLocalGraphicsEnvironment()
        .getDefaultScreenDevice().getDefaultConfiguration().getBounds();
        // Set the size of the frame to the size of the screen
        frame.setSize(rectangle.width, rectangle.height);
        frame.setVisible(true);
        // Remember that we are currently at full size
        full = true;
    }


// This method will run when any key is pressed in the window
class KeyHandler extends KeyAdapter {
    public void keyPressed(KeyEvent e) {
        // Terminate the program.
        if (e.getKeyChar() == 'x') {
            System.out.println("Exiting");
            System.exit(0);
        }
        else if (e.getKeyChar() == 'r') {
            System.out.println("Change background color");
            setBackground(new Color((int)(Math.random() * 256), (int)(Math.random() * 256), (int)(Math.random() * 256)));
            repaint();
        }
        else if (e.getKeyChar() == 'z') {
            System.out.println("Resizing");
            frame.setSize((int)rectangle.getWidth() / 2, (int)rectangle.getHeight());
        }
    }

}

private void makeLine(Graphics g) {
    int x = (int)(Math.random() * rectangle.getWidth());
    int y = (int)(Math.random() * rectangle.getHeight());
    int x1 = (int)(Math.random() * 100);
    int y1 = (int)(Math.random() * 100);
    g.setColor(new Color((int)(Math.random() * 256), (int)(Math.random() * 256), (int)(Math.random() * 256) ));
    g.drawLine(x, y, x1, y1);
}

private void makeRect(Graphics g) {
    int x = (int)(Math.random() * rectangle.getWidth());
    int y = (int)(Math.random() * rectangle.getHeight());
    int width = (int)(Math.random() * 100);
    int height = (int)(Math.random() * 100);
    g.setColor(new Color((int)(Math.random() * 256), (int)(Math.random() * 256), (int)(Math.random() * 256) ));
    g.drawRect(x, y, width, height);
}

private void makeOval(Graphics g) {
    int x = (int)(Math.random() * rectangle.getWidth());
    int y = (int)(Math.random() * rectangle.getHeight());
    int width = (int)(Math.random() * 100);
    int height = (int)(Math.random() * 100);
    g.setColor(new Color((int)(Math.random() * 256), (int)(Math.random() * 256), (int)(Math.random() * 256) ));
    g.drawOval(x, y, width, height);
}

private void makeRoundRect(Graphics g) {
    int x = (int)(Math.random() * rectangle.getWidth());
    int y = (int)(Math.random() * rectangle.getHeight());
    int width = (int)(Math.random() * 100);
    int height = (int)(Math.random() * 100);
    int arcWidth = (int)(Math.random() * width);
    int arcHeight = (int)(Math.random() * height);
    g.setColor(new Color((int)(Math.random() * 256), (int)(Math.random() * 256), (int)(Math.random() * 256) ));
    g.drawRoundRect(x, y, width, height, arcWidth, arcHeight);
}

public static void main(String[] args) {
        ScreenSaver1 obj = new ScreenSaver1();
    }
}

最佳答案

你不会喜欢我的,但我建议你稍微退后一步......

首先,Java 提供了一个非常好的基本 Shape 接口(interface),它定义了“形状”应该如何呈现(除其他外),所以我建议完全重新发明轮子你从这个开始。

接下来,您需要某种对象来包装 Shape(具有位置和大小信息)和 Color,例如...

public class RandomShape {

    private final Color color;
    private final Shape shape;

    public RandomShape(Color color, Shape shape) {
        this.color = color;
        this.shape = shape;
    }

    public Color getColor() {
        return color;
    }

    public Shape getShape() {
        return shape;
    }

    public void paint(Graphics2D g2d) {
        g2d.setColor(color);
        g2d.draw(shape);
        g2d.fill(shape);
    }

}

它甚至可以自己绘画。

接下来,我将创建一个 List 来包含这些形状...

private List<RandomShape> shapes;

这不仅充当您的计数器,而且使更新屏幕变得异常简单。当 shapes List 包含 30 个或更多项时,您只需清除它并重新绘制屏幕...

接下来,您需要一个javax.swing.Timer,用于触发更新...

这个计时器应该...

检查是否需要清除 shapes 列表...

随机生成Color...

int r = (int) (Math.random() * 255);
int g = (int) (Math.random() * 255);
int b = (int) (Math.random() * 255);
Color color = new Color(r, g, b);

随机生成形状的大小和位置...

int width = 10 + (int) (Math.random() * 40);
int height = 10 + (int) (Math.random() * 40);
int x = (int) (Math.random() * (getWidth() - width));
int y = (int) (Math.random() * (getHeight() - height));

随机生成底层基本形状...

Shape shape = null;
switch (whichShape) {
    case 0:
        shape = new Line2D.Double(x, y, x + width, y + height);
        break;
    case 1:
        shape = new Rectangle2D.Double(x, y, width, height);
        break;
    case 2:
        shape = new Ellipse2D.Double(x, y, width, height);
        break;
}

创建RandomShape,将其添加到列表并重新绘制组件...

RandomShape randomShape = new RandomShape(color, shape);
shapes.add(randomShape);
repaint();

简单;)

现在,当您需要绘制组件时,您只需遍历形状列表...

@Override
protected void paintComponent(Graphics g) {
    super.paintComponent(g);
    Graphics2D g2d = (Graphics2D) g.create();
    for (RandomShape shape : shapes) {
        shape.paint(g2d);
    }
    g2d.dispose();
}

看看How to use Swing TimersWorking with Geometry

关于java - 随机生成形状,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/19238608/

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