java - LIBGDX 为主菜单创建 Actor 和舞台

标签 java libgdx

我需要知道如何设置舞台并为我的主菜单添加 Actor 。

到目前为止,这是我的代码

public class MainMenu implements Screen {

CrazyZombies game;
Stage stage;
TextureAtlas atlas;
SpriteBatch batch;
Skin skin;
Button button;

TextureRegion firstLayer, secondLayer, thirdLayer, fourthLayer,
    fifthLayer, sixthLayer, seventhLayer, eighthLayer, ninthLayer,
    tenthLayer, eleventhLayer;

Sprite road, backTrees, sideTrees, bottemTrees, light, poles,
    play, quit, store, custom, options;

public MainMenu(CrazyZombies game){
    this.game = game;
}

@Override
public void render(float delta) {
    Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
    Gdx.gl.glClearColor(0.09f, 0.28f, 0.2f, 1);

    batch.begin();
    road.draw(batch);
    backTrees.draw(batch);
    sideTrees.draw(batch);
    bottemTrees.draw(batch);
    light.draw(batch);
    poles.draw(batch);
    play.draw(batch);
    quit.draw(batch);
    store.draw(batch);
    custom.draw(batch);
    options.draw(batch);
    batch.end();

}

@Override
public void resize(int width, int height) {    
    Gdx.input.setInputProcessor(stage);

}

@Override
public void show() {
    Audio.playMusic(true);

    batch = new SpriteBatch();      
    atlas = new TextureAtlas("data/mainmenu/MainMenu.pack");

    firstLayer = atlas.findRegion("1layer");
    secondLayer = atlas.findRegion("2layer");
    thirdLayer = atlas.findRegion("3layer");
    fourthLayer = atlas.findRegion("4layer");
    fifthLayer = atlas.findRegion("5layer");
    sixthLayer = atlas.findRegion("6layer");
    seventhLayer = atlas.findRegion("7layer");
    eighthLayer = atlas.findRegion("8layer");
    ninthLayer = atlas.findRegion("9layer");
    tenthLayer = atlas.findRegion("10layer");
    eleventhLayer = atlas.findRegion("11layer");


    road = new Sprite(firstLayer);
    backTrees = new Sprite(secondLayer);
    sideTrees = new Sprite(thirdLayer);
    bottemTrees = new Sprite(fourthLayer);
    light = new Sprite(fifthLayer);
    poles = new Sprite(sixthLayer);
    play = new Sprite(seventhLayer);
    quit = new Sprite(eighthLayer);
    store = new Sprite(ninthLayer);
    custom = new Sprite(tenthLayer);
    options = new Sprite(eleventhLayer);

}

@Override
public void hide() {
    dispose();
}

@Override
public void pause() {

}

@Override
public void resume() {
}

@Override
public void dispose() {
    batch.dispose();
    atlas.dispose();
    Audio.dispose();
}

我需要成为 Actor 的部分是: - 玩 - 辞职 - 店铺 - 风俗 - 选项

目前我所有的代码只是显示我的主菜单,我需要设置舞台和 Actor 才能让按钮正常工作。

最佳答案

看看TableLayout也看看TextButton或者也许 Button .


这是一个很好的tutorial .通过它,您将了解如何使用 Screen2D 以及如何创建简单的菜单。 -> Direkt link to Menucreation of the Blog

关于java - LIBGDX 为主菜单创建 Actor 和舞台,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/16619308/

相关文章:

java - Apache Camel 从 SFTP 下载一些文件不完整

java - 如何继续尝试查找播放同一首歌曲但压缩格式不同的音频文件?

java - 如何限制可输入的字符数? ( java )

java - libGdx 平台特定代码

java - 让 Firebase 与 Java 一起工作,而不是 Android

java - libGDX 移动 3D 模型

c# - 在哪些情况下使用工厂类而不是静态函数是有意义的?

java - 从 java 服务器向 c++ 客户端发送数据时出现 NullPointerException

java - 使 Asset Manager 单例

java - libGDX - 纹理存储在哪里?