我努力寻找这段 Java 代码中的问题,但找不到 - 你能帮我吗?
我希望我提供的代码足够了,但如果有必要我会发布更多。
此外,我很抱歉,我没有举一个最小的例子。
game.getGroupPlayers().list();
MoverThread[] playerThread = game.getPlayers();
System.out.println(playerThread.length);
for (int i = 0; i < playerThread.length; i++) {
try {
System.out.println(i + " -> " +playerThread[i].toString());
returnString += playerThread[i].toString() + "\n";
} catch(NullPointerException e) {
System.out.println("Problem at i = " + i);
e.printStackTrace();
}
game.getGroupPlayers().list();
}
有时会给我以下输出:
java.lang.ThreadGroup[name=Players,maxpri=10]
Player-0: 113
Player-1: 277
Player-2: 0
3
0 -> Player-0: 113
1 -> Player-1: 277
Problem at i = 2
java.lang.NullPointerException
at Referee.goalFound(Referee.java:70)
at DebugTestReferee.goalFound(DebugTestReferee.java:42)
at Player.checkGoal(Player.java:61)
at Player.run(Player.java:94)
at java.lang.Thread.run(Thread.java:636)
java.lang.ThreadGroup[name=Players,maxpri=10]
Player-0: 113
Player-1: 277
Player-2: 0
[编辑] 这是 getPlayers() 的来源
/*
* post returns the games players as an array
*/
public MoverThread[] getPlayers() {
synchronized(movers) {
MoverThread[] playerList = new MoverThread[players.activeCount()];
players.enumerate(playerList);
return playerList;
}
}
[编辑] 这是玩家的生成方式
private ThreadGroup movers;
private ThreadGroup players;
private ThreadGroup ghosts;
private Observer observer;
/*
* constructor
*/
public Game(Maze maze, Referee referee) {
this.maze = maze;
this.referee = referee;
threadList = new ArrayList<MoverThread>();
movers = new ThreadGroup("Movers");
players = new ThreadGroup(movers, "Players");
ghosts = new ThreadGroup(movers, "Ghosts");
observer = null;
}
[编辑]
下面是我如何调用产生问题的方法:
/*
* post checks if the players thread was interrupted - if not if hostfield pretends to be a goal the game gets stopped and referee is called to perform "goal-found-actions"
*/
private void checkGoal() {
if (!getThread().isInterrupted()) {
synchronized(getGame().getMovers()) {
if (!getThread().isInterrupted()) {
if (getHostField().isGoal()) {
Field goal = getHostField();
getGame().getReferee().goalFound(this, goal);
getGame().setGameOver();
}
}
}
}
}
这是整个 goalFound()
/*
* post action to be performed if a player finds a goal
* print some information
*/
public void goalFound(Player player, Field at) {
//FIXME get the Bug!!!
String returnString = "Game over - player " + player.getName() + " found a goal on (" + at.getPos()[0] + ", " + at.getPos()[1] + ")!\n";
game.getGroupPlayers().list();
MoverThread[] playerThread = game.getPlayers();
System.out.println(playerThread.length);
for (int i = 0; i < playerThread.length; i++) {
try {
System.out.println(i + " -> " +playerThread[i].toString());
returnString += playerThread[i].toString() + "\n";
} catch(NullPointerException e) {
System.out.println("Problem at i = " + i);
e.printStackTrace();
}
}
game.getGroupPlayers().list();
returnString += game.mazeString();
System.out.println(returnString);
}
最佳答案
没有很好的方法来枚举 ThreadGroup
的 Thread
。这是众所周知的糟糕设计。
在调用 ThreadGroup.activeCount
和 ThreadGroup.enumerate(Thread[])
之间,线程可能已经启动或终止。您能做的最好的事情就是在分配数组时添加一个软糖因子 activeCount
。如果返回值与数组长度匹配,那么您可能遗漏了一些并且应该使用更大的数组大小重复(可能是更大的一个因子,而不是仅仅添加一个常量)。成功后,您将需要适本地修剪您的阵列(或这样对待它)。
关于java - 循环线程组 - 请帮我调试,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/4652245/