我是 Java 编程的初学者,正在尝试制作剪刀石头布游戏。 对于缺少评论,我深表歉意。
这是我的主程序,它调用了另外两个对象。
import java.util.*;
public class RPSMain extends RPSPlayer{
RPSPlayer player = new RPSPlayer();
RPSGame gameObject = new RPSGame ();
public void main () {
Random generator = new Random ();
Scanner sc = new Scanner(System.in);
System.out.print ("Number of Rounds: ");
int rounds = sc.nextInt();
//Call and process all of the methods found in RPSPlayer and RPSGame
for (int i = 0; i < rounds; i++){
player.makeThrow();
gameObject.makeThrow();
gameObject.announceWinner (compThrow, getPThrow);
}
//Final Output
System.out.print (gameObject.bigWinner(winner, rounds));
}
//accessor to return round to RPSGame
public static int getRound (int round){
this.round = round;
return round;
}
}
我的第一个对象是玩家输入他们想要的 throw 次数的地方,并在那里进行处理。
import java.util.*;
public class RPSPlayer {
public static void main (String args[]) {
Random generator = new Random ();
Scanner sc = new Scanner(System.in);
}
//This method gets the throw, and loops if throw is not within 1 and 3
public static int makeThrow (){
Scanner sc = new Scanner (System.in);
int playerThrow;
do{
System.out.print ("Enter your throw (1=Rock, 2=Paper, 3=Scissors)");
playerThrow = sc.nextInt();
} while (playerThrow > 3 && playerThrow < 1);
return playerThrow;
}
//Accessor method
public static int getThrow (int playerThrow){
this.playerThrow = playerThrow;
return playerThrow;
}
}
最后一个对象是所有计算发生的地方。 有很多变量无法正确编译,我不太明白为什么...
import java.util.*;
public class RPSGame extends RPSPlayer{
RPSPlayer player = new RPSPlayer();
RPSGame game = new RPSGame ();
RPSMain mainRPS = new mainRPS();
public static void main (String args[]) {
Random generator = new Random ();
Scanner sc = new Scanner(System.in);
int rounds = mainRPS.getRound(rounds);
}
//Random Throw Generator
public static int makeCompThrow (){
int Max = 3;
int Min = 1;
int compThrow = Min + (int)(Math.random() * ((Max - Min) + 1));
return compThrow;
}
// Get the throw from the player in RPSPlayer
public static int getPlayerThrow (){
RPSPlayer player = new RPSPlayer();
int getPThrow = player.makeThrow();
return getPThrow;
}
//Does all of the calculatoins and ouputs who threw what.
public static int announceWinner (int compThrow, int getPThrow) {
int winner = 0;
if (getPThrow == 1){
System.out.println ("Player throws ROCK.");
}
else if (getPThrow == 2){
System.out.println ("Player throws PAPER.");
}
else if (getPThrow == 3){
System.out.println ("Player throws SCISSORS.");
}
if (compThrow == 1){
System.out.println ("Computer throws ROCK.");
}
else if (compThrow == 2){
System.out.println ("Computer throws PAPER.");
}
else if (compThrow == 3){
System.out.println ("Computer throws SCISSORS.");
}
if (getPThrow == compThrow){
winner = 3;
}
else if (getPThrow == 1 && compThrow == 3){
winner = 1;
}
else if (getPThrow == 1 && compThrow == 2){
winner = 2;
}
else if (getPThrow == 2 && compThrow == 1){
winner = 1;
}
else if (getPThrow == 2 && compThrow == 3){
winner = 2;
}
else if (getPThrow == 3 && compThrow == 1){
winner = 2;
}
else if (getPThrow == 3 && compThrow == 2){
winner = 1;
}
return winner;
}
//Final Output with imported values of 'rounds' and 'winner'
public int bigWinner (int winner, int rounds){
int tie = 0;
int playerWins = 0;
int compWins = 0;
if (winner == 1){
playerWins = playerWins + 1;
}
else if (winner == 0){
tie = tie + 1;
}
else if (winner == 3){
compWins = compWins + 1;
}
System.out.println ("You win " +playerWins+ ". Computer wins " +(compWins)+ ".");
if (playerWins > compWins){
System.out.print ("You win!");
}
if (playerWins < compWins){
System.out.print ("Computer wins!");
}
if (playerWins == compWins){
System.out.print ("It's a tie!");
}
return tie;
}
}
再次编译时,加入WATTO Studios的建议后出现2个新的错误,这些是编译错误:
RPSMain.java:23: cannot find symbol
symbol : variable winner
location: class RPSMain
RPSGame.bigWinner(winner, rounds);
^
RPSMain.java:23: non-static method bigWinner(int,int) cannot be referenced
from a static context
RPSGame.bigWinner(winner, rounds);
如果我从 RPSGame 引用,为什么它找不到变量“winner”,为什么它仍在搜索 RPSMain 以查找变量?
最佳答案
对于这些错误,在您的 RPSMain
类中,您正在尝试访问其他类中的变量。你的代码在这里...
for (int i = 0; i < rounds; i++){
player.makeThrow();
gameObject.makeThrow();
gameObject.announceWinner (compThrow, getPThrow);
}
其实应该是这样的......
for (int i = 0; i < rounds; i++){
int playerThrow = player.makeThrow();
int compThrow = gameObject.makeCompThrow();
gameObject.announceWinner (compThrow, playerThrow );
}
请注意,当我们调用类似makeThrow()
的方法时,我们捕获变量并将其称为playerThrow
。现在我们可以在 announceWinner()
方法中使用这个变量。 compThrow
变量也是如此。
您在 RPSGame.bigWinner(winner, rounds);
行中做同样的事情 - 它提示 winner
不存在。这是真的 - winner
不是 RPSMain
中的变量,它只是 RPSGame
中的变量 - 你不能在不同类之间共享变量像这样。
您的 gameObject.announceWinner()
方法返回代表实际获胜者的 int
。如果你想使用这个返回值,你需要将它捕获到一个变量中。目前你在 RPGMain
...
for (int i = 0; i < rounds; i++){
int playerThrow = player.makeThrow();
int compThrow = gameObject.makeCompThrow();
gameObject.announceWinner (compThrow, playerThrow );
}
System.out.print (gameObject.bigWinner(winner, rounds));
如果您想保留从 announceWinner()
方法返回的 int
,您必须通过进行以下调整来捕获它...
for (int i = 0; i < rounds; i++){
int playerThrow = player.makeThrow();
int compThrow = gameObject.makeCompThrow();
int winner = gameObject.announceWinner (compThrow, playerThrow );
System.out.print (gameObject.bigWinner(winner, rounds));
}
这表示从 gameObject.announceWinner()
返回的值将存储在 RPGMain
类中名为 winner
的局部变量中.现在,当它尝试在下一行的 gameObject.bigWinner()
方法中使用 winner
变量时,它知道该值。
要修复您的 non-static method bigWinner(int,int) cannot be referenced from a static context
错误,您需要更改以下行...
public int bigWinner (int winner, int rounds){
在其中包含单词static
,就像这样...
public static int bigWinner (int winner, int rounds){
或者,更好的是,从代码中的所有位置删除 static
一词。如果您是 Java 的新手,尝试使用 static
变量和方法只会让事情变得比它们真正需要的更复杂,而且我看不出您需要它们的任何理由在你的程序中是static
。
关于java - 由于缺少变量导致的编译器错误(变量在不同的类中定义),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/10662377/