我有一个带有 Google map 的 Android 应用,并通过 Google Play 服务的新位置 API 自动更新位置。
实现方式如下: https://developer.android.com/training/location/receive-location-updates.html
我专门尝试接收 GPS/准确位置。
它工作 100% 完美且正常,GPS 图标位于上方,每隔几秒就会出现位置信息,不用担心。
奇怪的问题似乎是,如果您切换到 Google map ,稍等一下,然后切换回我的应用程序,我的应用程序就会再获得一次位置更新,然后停止接收更新。
我的应用程序在 Pause/onStop 上正确停止位置更新,并在 Start/onResume 上重新连接并重新启动它们。
从 Google map 切换回来后,我的调试 Toast 显示“已连接”,并再显示一个“更新位置”,然后更新停止。 onDisconnected() 没有被调用,并且检查 mLocationClient.isConnected() 报告“true”。
此后,我添加了一个黑客解决方法,其中的计时器处理程序每隔几秒运行一次,如果在过去 10 秒内未找到位置,它会调用下面的 stopPauseLocation() 和 checkStartLocation(),这确实修复了问题和地点又开始出现。显然这是一个丑陋的黑客行为,我对此并不满意。
这似乎是一个错误,Google map 和我自己的应用程序之间存在冲突,但是,我一生都无法找到真正的解决方案。
有什么想法吗?
以下是关键代码 fragment :
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Create the LocationRequest object
mLocationRequest = LocationRequest.create();
// Use high accuracy
mLocationRequest.setPriority(
LocationRequest.PRIORITY_HIGH_ACCURACY);
// Set the update interval to 2 seconds
mLocationRequest.setInterval(2000);
// Set the fastest update interval to 1 second
mLocationRequest.setFastestInterval(1000);
/*
* Create a new location client, using the enclosing class to
* handle callbacks.
*/
mLocationClient = new LocationClient(this, this, this);
mLocationManager = (LocationManager)getSystemService(Context.LOCATION_SERVICE);
}
@Override
protected void onStart() {
super.onStart();
// Check our connection to play services
checkStartLocation();
}
/*
* Called when the Activity is no longer visible at all.
* Stop updates and disconnect.
*/
@Override
protected void onStop() {
stopPauseLocation();
}
/*
* Called by Location Services when the request to connect the
* client finishes successfully. At this point, you can
* request the current location or start periodic updates
*/
@Override
public void onConnected(Bundle dataBundle) {
// Display the connection status
Toast.makeText(this, "Connected", Toast.LENGTH_SHORT).show();
mLocationClient.requestLocationUpdates(mLocationRequest, this);
super.onStop();
}
private void stopPauseLocation()
{
// If the client is connected
if (mLocationClient.isConnected()) {
/*
* Remove location updates for a listener.
* The current Activity is the listener, so
* the argument is "this".
*/
mLocationClient.removeLocationUpdates(this);
}
/*
* After disconnect() is called, the client is
* considered "dead".
*/
mLocationClient.disconnect();
}
/**
* Helper to check if we're connected to play, and try to connect if not
*/
protected void checkStartLocation() {
if (!mLocationClient.isConnected())
{
mLocationRequest.setPriority(LocationRequest.PRIORITY_HIGH_ACCURACY);
mLocationClient.connect();
}
}
/*
* Called by Location Services when the request to connect the
* client finishes successfully. At this point, you can
* request the current location or start periodic updates
*/
@Override
public void onConnected(Bundle dataBundle) {
// Display the connection status
Toast.makeText(this, "Connected", Toast.LENGTH_SHORT).show();
mLocationClient.requestLocationUpdates(mLocationRequest, this);
}
@Override
public void onDisconnected() {
// Display the connection status
Toast.makeText(this, "Disconnected.",Toast.LENGTH_SHORT).show();
}
/*
* Called by Location Services if the attempt to connect to
* Location Services fails.
*/
@Override
public void onConnectionFailed(ConnectionResult connectionResult) {
Toast.makeText(this, "onConnectionFailed", Toast.LENGTH_SHORT).show();
}
// Define the callback method that receives location updates
@Override
public void onLocationChanged(Location location) {
// Report to the UI that the location was updated
String msg = "Updated Location: " +
Double.toString(location.getLatitude()) + "," +
Double.toString(location.getLongitude());
Toast.makeText(this, msg, Toast.LENGTH_SHORT).show();
}
最佳答案
我发现的解决这个问题的唯一方法是黑客攻击,但这是我想出的最好的黑客版本。
下面的代码将每 10 秒(然后逐渐增加 15 秒、20 秒、最多 30 秒)检查一次位置更新。如果没有收到位置,它会调用removeLocationUpdates()和requestLocationUpdates(),这似乎解决了我的问题。
private Handler locationCheck = null;
// Track the time of the last location update
private long lastLocationUpdate = System.currentTimeMillis();
private long lastLocationWaitTime = 0;
// How long to wait until we reconnect (10 sec)
private long WAIT_LOCATION_AGE_START = 10000;
// Increments of how much longer to wait before next check
// Increments on every failure to give the system more time to recover
private long WAIT_LOCATION_AGE_INCREMENT = 5000;
// Max time to wait
private long MAX_WAIT_LOCATION_AGE = 30000;
Add to onCreate in your class:
locationCheck = new Handler();
Add to onResume/onStart:
lastLocationUpdate = System.currentTimeMillis();
lastLocationWaitTime = WAIT_LOCATION_AGE_START;
locationCheck.removeCallbacks(locationCheckRunnable);
locationCheck.postDelayed(locationCheckRunnable, 1000);
Add to onStop/onPause:
locationCheck.removeCallbacks(locationCheckRunnable);
private Runnable locationCheckRunnable = new Runnable() {
@Override
public void run() {
if ((System.currentTimeMillis() - lastLocationUpdate) > lastLocationWaitTime)
{
// Verify our connection
checkStartLocation();
// Reset the timer
lastLocationUpdate = System.currentTimeMillis();
// On next check wait a bit longer
lastLocationWaitTime += WAIT_LOCATION_AGE_INCREMENT;
lastLocationWaitTime = Math.min(lastLocationWaitTime, MAX_WAIT_LOCATION_AGE);
// Re-request location updates
mLocationClient.removeLocationUpdates(MyParentClassName.this);
mLocationClient.requestLocationUpdates(mLocationRequest, LocationSocialBaseScreen.this);
}
locationCheck.postDelayed(this, 1000);
}
};
@Override
public void onLocationChanged(Location location) {
lastLocationUpdate = System.currentTimeMillis();
}
关于android - Google Play 服务位置在恢复时停止位置更新,无需调用 onDisconnected,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/19477329/