android - 使用 GroundOverlay 的脉冲动画

标签 android google-maps animation gmsgroundoverlay

我需要通过脉冲动画显示位置 A 和位置 B。我可以使用下面的代码来实现。但我面临的问题是 GroundOverlay 在缩放级别更改时更改其大小。如果位置 A 和 B 彼此靠近(即 map 放大级别高),则脉冲半径太大。当我缩小时,它变得太小了。

无论 map 的缩放级别如何,如何使叠加层的大小保持不变。

以下代码引用自此处:Animated Transparent Circle on Google Maps v2 is NOT animating correctly

private void showRipples(LatLng latLng, int color) {
    GradientDrawable d = new GradientDrawable();
    d.setShape(GradientDrawable.OVAL);
    d.setSize(500, 500);
    d.setColor(ContextCompat.getColor(Activity.this, color));
    d.setStroke(0, Color.TRANSPARENT);

    final Bitmap bitmap = Bitmap.createBitmap(d.getIntrinsicWidth()
            , d.getIntrinsicHeight()
            , Bitmap.Config.ARGB_8888);

    // Convert the drawable to bitmap
    final Canvas canvas = new Canvas(bitmap);
    d.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
    d.draw(canvas);

    // Radius of the circle
    final int radius = getResources().getDimensionPixelSize(R.dimen.ripple_radius);

    // Add the circle to the map
    final GroundOverlay circle = googleMap.addGroundOverlay(new GroundOverlayOptions()
            .position(latLng, 2 * radius).image(BitmapDescriptorFactory.fromBitmap(bitmap)));

    // Prep the animator
    PropertyValuesHolder radiusHolder = PropertyValuesHolder.ofFloat("radius", 1, radius);
    PropertyValuesHolder transparencyHolder = PropertyValuesHolder.ofFloat("transparency", 0, 1);

    ValueAnimator valueAnimator = new ValueAnimator();
    valueAnimator.setRepeatCount(ValueAnimator.INFINITE);
    valueAnimator.setRepeatMode(ValueAnimator.RESTART);
    valueAnimator.setValues(radiusHolder, transparencyHolder);
    valueAnimator.setDuration(DURATION);
    valueAnimator.setEvaluator(new FloatEvaluator());
    valueAnimator.setInterpolator(new AccelerateDecelerateInterpolator());
    valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
        @Override
        public void onAnimationUpdate(ValueAnimator valueAnimator) {
            float animatedRadius = (float) valueAnimator.getAnimatedValue("radius");
            float animatedAlpha = (float) valueAnimator.getAnimatedValue("transparency");
            circle.setDimensions(animatedRadius * 2);
            circle.setTransparency(animatedAlpha);

        }
    });

    // start the animation
    valueAnimator.start();

}

[这是我在两个位置相距很远时得到的结果][ enter image description here ] 1

If the two locations are close to each other I get this behaviour enter image description here

对于第一张图片,如果我放大,我会看到脉冲动画。

有没有一种方法可以使脉冲半径保持不变,而不管缩放级别如何?

最佳答案

发生这种情况是因为 GroundOverlay 与谷歌地图一起缩放。为避免这种情况,您应该为每个缩放级别重新创建覆盖,并为该缩放级别和纬度校正半径(示例源代码中的 meters_to_pixels)。为避免 GroundOverlay 重新创建,您应该存储创建的 GroundOverlay 对象并在创建新对象之前将其删除。为此,您需要对 showRipples() 方法进行一些更改 - 它应该返回创建的叠加层。带有一个标记的完整源代码示例:

public class MainActivity extends AppCompatActivity implements OnMapReadyCallback {

    private static final String TAG = MainActivity.class.getSimpleName();

    private final LatLng RED_MARKER = new LatLng(-37.884312, 145.000623);

    private GoogleMap mGoogleMap;
    private MapFragment mMapFragment;

    private GroundOverlay mRedPoint = null;


    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        mMapFragment = (MapFragment) getFragmentManager()
                .findFragmentById(R.id.map_fragment);
        mMapFragment.getMapAsync(this);
    }

    @Override
    public void onMapReady(GoogleMap googleMap) {
        mGoogleMap = googleMap;

        mGoogleMap.setOnCameraIdleListener(new GoogleMap.OnCameraIdleListener() {
            @Override
            public void onCameraIdle() {
                // if overlay already exists - remove it
                if (mRedPoint != null) {
                    mRedPoint.remove();
                }
                mRedPoint = showRipples(RED_MARKER, Color.RED);
            }
        });
        mGoogleMap.animateCamera(CameraUpdateFactory.newLatLngZoom(RED_MARKER, 16));
    }

    private GroundOverlay showRipples(LatLng latLng, int color) {
        GradientDrawable d = new GradientDrawable();
        d.setShape(GradientDrawable.OVAL);
        d.setSize(500, 500);
        d.setColor(color);
        d.setStroke(0, Color.TRANSPARENT);

        final Bitmap bitmap = Bitmap.createBitmap(d.getIntrinsicWidth()
                , d.getIntrinsicHeight()
                , Bitmap.Config.ARGB_8888);

        // Convert the drawable to bitmap
        final Canvas canvas = new Canvas(bitmap);
        d.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
        d.draw(canvas);

        // Radius of the circle for current zoom level and latitude (because Earth is sphere at first approach)
        double meters_to_pixels = (Math.cos(mGoogleMap.getCameraPosition().target.latitude * Math.PI /180) * 2 * Math.PI * 6378137) / (256 * Math.pow(2, mGoogleMap.getCameraPosition().zoom));
        final int radius = (int)(meters_to_pixels * getResources().getDimensionPixelSize(R.dimen.ripple_radius));

        // Add the circle to the map
        final GroundOverlay circle = mGoogleMap.addGroundOverlay(new GroundOverlayOptions()
                .position(latLng, 2 * radius).image(BitmapDescriptorFactory.fromBitmap(bitmap)));

        // Prep the animator
        PropertyValuesHolder radiusHolder = PropertyValuesHolder.ofFloat("radius", 1, radius);
        PropertyValuesHolder transparencyHolder = PropertyValuesHolder.ofFloat("transparency", 0, 1);

        ValueAnimator valueAnimator = new ValueAnimator();
        valueAnimator.setRepeatCount(ValueAnimator.INFINITE);
        valueAnimator.setRepeatMode(ValueAnimator.RESTART);
        valueAnimator.setValues(radiusHolder, transparencyHolder);
        valueAnimator.setDuration(1000);
        valueAnimator.setEvaluator(new FloatEvaluator());
        valueAnimator.setInterpolator(new AccelerateDecelerateInterpolator());
        valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
            @Override
            public void onAnimationUpdate(ValueAnimator valueAnimator) {
                float animatedRadius = (float) valueAnimator.getAnimatedValue("radius");
                float animatedAlpha = (float) valueAnimator.getAnimatedValue("transparency");
                circle.setDimensions(animatedRadius * 2);
                circle.setTransparency(animatedAlpha);

            }
        });

        // start the animation
        valueAnimator.start();

        return circle;
    }

}

关于android - 使用 GroundOverlay 的脉冲动画,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/48898546/

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