我目前正在为一个学校项目设计一个使用 C++ 的视频游戏。我们被建议使用抽象工厂设计来创建我们的对象。
玩游戏时,我想将对象(玩家、敌人、武器等)存储在一个实体(父类(super class))指针 vector 中。
我在类 GameLogic 中定义关卡,但是当我尝试用派生类填充 vector 时,有时会出错,有时不会。
在这个例子中,我添加了一些敌人、加速 Prop 和健康 Prop 。 SpeedPowerUp 和 HealthPowerUp 是一样的,只是名字不同而已。
但是添加 HealthPowerUp 有效,添加 SpeedPowerUp 无效...
这些是我的代码中的一些片段:
一般的东西
typedef vector <Entitie*> container;
typedef vector <Entitie*>::iterator iter;
继承结构
class SDLSpeedPowerUp: public CDS::SpeedPowerUp....
class SpeedPowerUp: public CDS::PowerUp....
class PowerUp: public CDS::Entitie....
class SDLHealthPowerUp: public CDS::HealthPowerUp....
class HealthPowerUp: public CDS::PowerUp....
class SDLEnemy: public CDS::Enemy....
class Enemy: public CDS::Vehicle....
sdlfactory.h(一些代码)
class SDLFactory: public CDS::AbstractFactory {
public:
SDLFactory();
virtual ~SDLFactory();
...
Enemy* createEnemy(int,int,int,int,int,int,int,int);
...
HealthPowerUp* createHealthPowerUp(int,int,int);
SpeedPowerUp* createSpeedPowerUp(int,int,int);
...
};
sdlfactory.cpp(一些代码)
Enemy* SDLFactory::createEnemy(int x,int y,int maxHealth,int maxSpeed,int acceleration,int brakeSpeed,int damage,int bulletSpeed)
{
Waepon* loadedWaepon=createWaepon(x,y,damage,bulletSpeed);
return new SDLEnemy(x,y,maxHealth,maxSpeed,acceleration,brakeSpeed,loadedWaepon,this);
}
HealthPowerUp* SDLFactory::createHealthPowerUp(int x,int y,int effect){
return new SDLHealthPowerUp(x,y,effect,this);
}
SpeedPowerUp* SDLFactory::createSpeedPowerUp(int x,int y,int effect){
return new SDLSpeedPowerUp(x,y,effect,this);
}
gamelogic.h(一些代码)
class GameLogic
{
protected:
AbstractFactory* factory;
public:
GameLogic(AbstractFactory*);
virtual ~GameLogic();
void createLevel(container&, int);
};
gamelogic.cpp(一些代码)
void GameLogic::createLevel(container& entities,const int level){
srand(time(NULL));
//create enemies
int x=0;
int spawnRate=1000-25*level;
while((x+=rand()%(spawnRate))<MAXHEIGHT){
int y=rand()%MAXRIGHT;
int maxHealth=rand()%(100+10*level);
int speed=50+rand()%75;
int acceleration=5+rand()%10;
int brakeSpeed=10+rand()%15;
int damage=25+rand()%(15*level);
int waeponspeed=150+rand()%(150);
entities.push_back(factory->createEnemy(x,y,maxHealth,speed,acceleration,brakeSpeed,damage,waeponspeed));
}
x=0;
while((x+=rand()%spawnRate)<MAXHEIGHT){
int y=rand()%MAXRIGHT;
int effect=50+rand()%50;
//the following line of code gives me a compile error
entities.push_back(factory->createSpeedPowerUp(x,y,effect));
}
x=0;
while((x+=rand()%spawnRate)<MAXHEIGHT){
int y=rand()%MAXRIGHT;
int effect=50+rand()%50;
entities.push_back(factory->createHealthPowerUp(x,y,effect));
}
}
编译错误:
../GameLogic.cpp: In member function 'void CDS::GameLogic::createLevel(CDS::container&, int)':
../GameLogic.cpp:39: error: no matching function for call to 'std::vector<CDS::Entitie*, std::allocator<CDS::Entitie*> >::push_back(CDS::SpeedPowerUp*)'
/usr/include/c++/4.0.0/bits/stl_vector.h:602: note: candidates are: void std::vector<_Tp, _Alloc>::push_back(const _Tp&) [with _Tp = CDS::Entitie*, _Alloc = std::allocator<CDS::Entitie*>]
make: *** [GameLogic.o] Error 1
最佳答案
您正在尝试将 SpeedPowerUp
添加到 Entitie
的 vector 中。您可能想确保您的 SpeedPowerUp
实际上是从 Entitie
继承的。
关于C++:工厂设计,不能在 vector 上 push_back,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/5541935/