首先是代码,它来自“Ruminations on C++”第 10 章
// TestCode.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <iostream>
#include <string>
#include <conio.h>
using namespace std;
class P_Node
{
friend class Picture;
protected:
P_Node() : use(1)
{
}
virtual ~P_Node()
{
}
private:
int use;
};
class Picture
{
friend Picture frame(const Picture&);
public:
Picture() : p(new P_Node)
{
cout << "Constructor\t" << "Picture::Picture()" << "\tcalled" << endl;
cout << "Picture p count\t" << p->use << endl;
}
Picture(const Picture& orig) : p(orig.p)
{
cout << "Copy Constructor\t" << "Picture::Picture(const Picture&)" << "\tcalled" << endl;
cout << "Picture p count\t" << p->use << endl;
orig.p->use++;
}
~Picture()
{
cout << "Destructor\t" << "Picture::~Picture()" << "\tcalled" << endl;
cout << "Picture p count before decrease\t" << p->use << endl;
if(--p->use == 0)
{
cout << "Picture p count after decrease\t" << p->use << endl;
cout << "Deleted" << endl;
delete p;
}
}
Picture& operator=(const Picture& orig)
{
cout << "operator=\t" << "Picture& Picture::operator=(const Picture& orig)" << "\tcalled" << endl;
cout << "Picture p count before decrease\t" << p->use << endl;
orig.p->use++;
if(--p->use == 0)
{
cout << "Picture p count after decrease\t" << p->use << endl;
delete p;
}
p = orig.p;
return *this;
}
private:
Picture(P_Node* p_node) : p(p_node)
{
// Why not p_node->use++?
cout << "Picture::Picture(P_Node* p_node)\tcalled" << endl;
}
P_Node *p;
};
class Frame_Pic : public P_Node
{
friend Picture frame(const Picture&);
private:
Frame_Pic(const Picture& pic) : p(pic)
{
cout << "Frame_Pic::Frame_Pic(const Picture& orig)" << "\tcalled" << endl;
}
Picture p;
};
Picture frame(const Picture& pic)
{
return new Frame_Pic(pic);
}
int main(int argc, char* argv[])
{
Picture my_pic;
frame(my_pic);
return 0;
}
结果是:
Constructor Picture::Picture() called Picture p count 1 Copy Constructor Picture::Picture(const Picture&) called Picture p count 1 Frame_Pic::Frame_Pic(const Picture& orig) called Picture::Picture(P_Node* p_node) called Destructor Picture::~Picture() called Picture p count before decrease 1 Picture p count after decrease 0 Deleted Destructor Picture::~Picture() called Picture p count before decrease 2 Destructor Picture::~Picture() called Picture p count before decrease 1 Picture p count after decrease 0 Deleted
关于这段代码我有两个问题:
- 为什么复制构造函数在
Frame_Pic
的构造函数之前被调用?在我看来,调用复制构造函数是因为frame(my_pic)
按值返回Picture
。但这应该在Frame_Pic
的构造函数之后调用。 - 在
Picture::Picture(P_Node* p_node)
中,为什么不增加使用次数呢?这不是在创建一个新的Picture
吗?
感谢您的帮助。
我在 Windows XP 下使用 VC6。
最佳答案
1, Why is the Copy Constructor called before Frame_Pic's Constructor?
因为p
成员在Frame_pic的构造函数的初始化列表中被复制构造。初始化列表在进入构造函数主体之前运行。
In my mind, the Copy Constructor is called because frame(my_pic) is returning a Picture by value. But that should be called after Frame_Pic's Constructor.
frame()
被声明为按值返回一个 Picture
实例,但它被编码为返回一个 Frame_pic*
。 Frame_pic
派生自 P_node
,Picture
有一个接受 P_node*
的构造函数,并且该构造函数可访问frame()
所以编译器允许它。
2, In Picture::Picture(P_Node* p_node), why not increase the use count? isn't this creating a new Picture?
使用次数是在P_node
上,而不是在Picture
上。 frame()
返回的Picture
拥有frame()
创建的Frame_pic
,其use count成员已经1 通过 Frame_pic
构造函数。这就是为什么 Picture
构造函数不会增加使用计数 - 它已经处于正确的值。
Frame_pic
包含它自己的 Picture
,它是从另一个 Picture
复制构造的,因此 Picture
构造函数需要增加原始图片
的使用次数。
关于c++ - 这段代码是如何运行的?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/8686573/