我有一个 Visual Studio 2013 C++11 项目,我在其中定义了一个树状结构(其中迭代器的每个元素本身就是一个容器)。
struct some_tree;
class some_tree_iterator
: public boost::iterator_facade<
some_tree_iterator,
some_tree,
std::forward_iterator_tag,
some_tree>
{
public:
// ...
private:
// error C2027: use of undefined type 'some_tree'
some_tree dereference() const { return some_tree( /*init values*/ ); };
// ...
};
struct some_tree
{
some_tree_iterator begin();
some_tree_iterator end();
std::string value() const;
};
int main(int argc, char* argv[])
{
some_tree foo;
for (auto x : foo)
{
std::cout << x.name() << std::endl;
for (auto y : x)
{
std::cout << "\t" << y.value() << std::endl;
}
}
return 0;
}
绕过使用未定义类型
问题的唯一方法是返回指向新some_tree
容器的指针吗?像这样:
std::shared_ptr<some_tree> some_tree_iterator::dereference() const
{
return std::make_shared<some_tree>( /* init values*/ );
};
最佳答案
两种方法:
方法一
在定义类之前,您不得引用该类。所以你必须这样做:
struct some_tree;
class some_tree_iterator
{
public:
// ...
private:
some_tree dereference() const;
// ...
};
struct some_tree
{
some_tree_iterator begin();
some_tree_iterator end();
std::string value() const;
};
some_tree some_tree_iterator::dereference() const { return some_tree( /*init values*/ ); };
STL 方法:
此外,您也可以像 STL 一样在 struct some_tree
中定义迭代器(事实上,STL 的迭代器是模板,因此它们在类中定义,即使在其他地方声明也是如此):
struct some_tree
{
class iterator
: public boost::iterator_facade<
iterator,
some_tree,
std::forward_iterator_tag,
some_tree>
{
public:
private:
some_tree dereference() const { return some_tree( /*init values*/ ); };
};
iterator begin();
iterator end();
std::string value() const;
};
关于c++ - 使用未定义类型错误定义树,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/23142197/