c++ - 在 C++ 中实现 Signal 模板

标签 c++ function types parameters signals

我正在尝试实现 Signal C++ 中的模板。

这是我目前所拥有的:

Main.cpp :

//Developed by Trofimov Yaroslav on 02.04.18

#include <iostream>
#include "Signal.h"

void f1() {
    std::cout << "here in f1" << std::endl;
}
void f2() {
    std::cout << "F2 F2 F2" << std::endl;
}

typedef void (* VoidResultDelegate)();

int main(void) {
    Signal<VoidResultDelegate> signalVoid;
    signalVoid.addListener(f1);
    signalVoid.addListener(f1);
    signalVoid.invoke();
    signalVoid.removeListener(f2);
    signalVoid.invoke();
    return 0;
}

Signal.h :

//Developed by Trofimov Yaroslav on 02.04.18

#ifndef _SIGNAL_H_TROFIMOV_
#define _SIGNAL_H_TROFIMOV_
#include "LinkedList.h"

template<typename FunctionType>
class Signal {
    LinkedList<FunctionType> _delegates;

public:
    Signal<FunctionType>(void) 
        : _delegates(LinkedList<FunctionType>()) {

    }
    ~Signal<FunctionType>(void) {

    }
    void addListener(const FunctionType& delegated) {
        _delegates.add(delegated);
    }
    void removeListener(const FunctionType& delegated) {
        _delegates.remove(delegated);
    }
    void invoke() {
        _delegates.startIteration();
        while(_delegates.hasNext()) {
            _delegates.next()();
        }
    }
};

#endif

LinkedList.h :

//Developed by Trofimov Yaroslav on 30.03.2018

#ifndef _LINKED_LIST_H_TROFIMOV_
#define _LINKED_LIST_H_TROFIMOV_

#include <string>
#include <iostream>
#include <typeinfo>

template<typename T>
class LinkedList {
    template<typename T>
    struct Node {
        T _data;
        Node* _next;
        Node()
            : _next(0){}
        ~Node<T>() {
            if(_next) {
                delete _next; _next = 0;
            }
        }
    };
    Node<T>* _head;
    Node<T>* _tail;
    Node<T>* _iterator;

public:
    LinkedList<T>() 
        : _head(0), _tail(0), _iterator(0) {

    };
    ~LinkedList<T>() {
        delete _head; _head = 0;
    }
    void add(const T& element) {
        if(!_head) {
            _head = new Node<T>;
            _head->_data = element;
            _tail = _head;
            return;
        }

        Node<T>* newNode = new Node<T>;
        newNode->_data = element;
        _tail->_next = newNode;
        _tail = newNode;
        return;
    }
    void remove(const T& element) {
        if(!_head) {
            return;
        }
        if(_head->_data == element) {
            _head = _head->_next;
            return;
        }

        Node<T>* previous = _head;
        Node<T>* current = _head->_next;
        while(current) {
            if(current->_data == element) {
                previous->_next = current->_next;
                return;
            }

            previous = current;
            current = current->_next;
        }
    }
    void startIteration() {
        _iterator = _head;
    }
    bool hasNext() {
        return (_iterator)?true:false;
    }
    T& next() {
        T& res = _iterator->_data;
        _iterator = _iterator->_next;
        return res;
    }
};

#endif

所以,我想添加的是传递参数的通用方法。假设,现在而不是 typedef void (* VoidResultDelegate)();我有typedef void (* VoidResultDelegate)(int i);这意味着我想要 int参数以某种方式出现在 Signal::invoke 中方法参数列表并传递到这里_delegates.next()();这样_delegates.next()(i);或类似的东西。

在 C++ 中有可能吗?

我在想的是通过另一个typename Signal 的参数这将表示 Signal::invoke 接受的参数类型并在调用_delegates.next()();中传递给链表中的元素.但是这种方法的问题是我无法控制参数的数量(它只是一个参数)。没有人(当然我指的是编译器)没有人强制我将正确的参数作为 typename 传递。到 Signal模板。在上面的示例中,我可以通过 bool typename而不是 int在错误发生之前,没有人会注意到它。

以下是回答后的更新版本:

Main.cpp :

//Developed by Trofimov Yaroslav on 02.04.18

#include <iostream>
#include "Signal.h"

void f1(int i) {
    std::cout << "here in f1" << std::endl;
}
void f2(int i) {
    std::cout << "F2 F2 F2" << std::endl;
}

typedef void (* VoidResultDelegate)(int i);

int main(void) {
    Signal<VoidResultDelegate, int> signalVoid;
    signalVoid.addListener(f1);
    signalVoid.addListener(f2);
    signalVoid.invoke(-1);
    signalVoid.removeListener(f1);
    signalVoid.invoke(-1);
    return 0;
}

Signal.h :

//Developed by Trofimov Yaroslav on 02.04.18

#ifndef _SIGNAL_H_TROFIMOV_
#define _SIGNAL_H_TROFIMOV_
#include "LinkedList.h"

template<typename FunctionType, typename... Args>
class Signal {
    LinkedList<FunctionType> _delegates;

public:
    Signal<FunctionType, parameter>(void) 
        : _delegates(LinkedList<FunctionType>()) {

    }
    ~Signal<FunctionType, parameter>(void) {

    }
    void addListener(const FunctionType& delegated) {
        _delegates.add(delegated);
    }
    void removeListener(const FunctionType& delegated) {
        _delegates.remove(delegated);
    }
    void invoke(Args&& ... args) {
        _delegates.startIteration();
        while(_delegates.hasNext()) {
            (_delegates.next())(std::forward<Args>(args)...);
        }
    }
};

#endif

LinkedList.h :

//Developed by Trofimov Yaroslav on 30.03.2018

#ifndef _LINKED_LIST_H_TROFIMOV_
#define _LINKED_LIST_H_TROFIMOV_

#include <string>
#include <iostream>
#include <typeinfo>

template<typename T>
class LinkedList {
    template<typename T>
    struct Node {
        T _data;
        Node* _next;
        Node()
            : _next(0){}
        ~Node<T>() {
            if(_next) {
                delete _next; _next = 0;
            }
        }
    };
    Node<T>* _head, _tail, _iterator;

public:
    LinkedList<T>() 
        : _head(0), _tail(0), _iterator(0) {

    };
    ~LinkedList<T>() {
        delete _head; _head = 0;
    }
    void add(const T& element) {
        if(!_head) {
            _head = new Node<T>;
            _head->_data = element;
            _tail = _head;
            return;
        }

        Node<T>* newNode = new Node<T>;
        newNode->_data = element;
        _tail->_next = newNode;
        _tail = newNode;
        return;
    }
    void remove(const T& element) {
        if(!_head) {
            return;
        }
        if(_head->_data == element) {
            _head = _head->_next;
            return;
        }

        Node<T>* previous = _head;
        Node<T>* current = _head->_next;
        while(current) {
            if(current->_data == element) {
                previous->_next = current->_next;
                return;
            }

            previous = current;
            current = current->_next;
        }
    }
    void startIteration() {
        _iterator = _head;
    }
    bool hasNext() {
        return (_iterator)?true:false;
    }
    T& next() {
        T& res = _iterator->_data;
        _iterator = _iterator->_next;
        return res;
    }
};

#endif

最佳答案

您可以对 Signal 类进行部分特化,以在单独的模板参数中获取返回类型和参数。

// Declare the template without any definition
template<typename FunctionType>
class Signal;

// Add partial specialization
template<typename ReturnType, typename... Args>
class Signal<ReturnType(*)(Args...)> {
    // Now you have access to return type and arguments

    // Other things...

    void invoke(Args... args) {
        _delegates.startIteration();
        while(_delegates.hasNext()) {
            _delegates.next()(args...);
        }
    }
}

我遗漏了 perfect forwardinginvoke 函数来保持简单。有了它,它看起来像这样。

void invoke(Args&&... args) {
    _delegates.startIteration();
    while(_delegates.hasNext()) {
        _delegates.next()(std::forward<Args>(args)...);
    }
}

关于c++ - 在 C++ 中实现 Signal 模板,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/49620375/

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