所以我一直在制作一个对象池类,它是这样使用的:
class MagicTrick {
public:
MagicTrick(int magic) : _magic(magic)
{}
int predict() {
return _number * _magic;
}
private:
int _magic;
int _number = 2;
};
const std::size_t poolSize = 1;
ObjectPool<MagicTrick> magicTrickPool(poolSize, 5);
const int number = magicTrickPool.schedule([](MagicTrick& magicTrick){
return magicTrick.predict();
});
这很好用,但是当线程池使用的对象删除了它的复制构造函数时,例如数据成员是 std::unique_ptr
池的构造失败。
在内部我使用一个 vector 来存储池:
struct ObjectAndLock {
Object object;
bool free;
static bool isFree(const ObjectAndLock& objectAndLock) {
return objectAndLock.free;
}
};
std::vector<ObjectAndLock> objectAndLocks;
然后我构建了完整的池类:
template<typename Object>
class ObjectPool {
template<typename ...Args>
ObjectPool(std::size_t poolSize, Args&&... objectArgs)
: objectAndLocks(poolSize, { {std::forward<Args>(objectArgs)...}, true})
{}
这将构造带有此处列出的第三个重载的 vector https://en.cppreference.com/w/cpp/container/vector/vector
然而,这会将元素复制到 vector 中。
所以我将其更改为 emplace_back
以在 vector 中就地构造对象,如下所示:
template<typename Object>
class ObjectPool {
template<typename ...Args>
ObjectPool(std::size_t poolSize, Args&&... objectArgs)
{
if(poolSize == 0){
throw std::runtime_error("poolSize must be greater than 0");
}
objectAndLocks.reserve(poolSize);
for (std::size_t i = 0; i < poolSize; i++)
{
objectAndLocks.emplace_back({Object{std::forward<Args>(objectArgs)...}, true});
}
}
}
然而,这会出错:
Projects\ObjectPool\public_include\ObjectPool\ObjectPool.hpp(87): error C2660: 'std::vector<object_pool::ObjectPool<MagicTrick>::ObjectAndLock,std::allocator<_Ty>>::emplace_back': function does not take 1 arguments
with
[
_Ty=object_pool::ObjectPool<MagicTrick>::ObjectAndLock
]
C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.23.28105\include\vector(651): note: see declaration of 'std::vector<object_pool::ObjectPool<MagicTrick>::ObjectAndLock,std::allocator<_Ty>>::emplace_back'
with
[
_Ty=object_pool::ObjectPool<MagicTrick>::ObjectAndLock
]
但是我可以像这样使用初始化列表在构造函数中创建一个对象,这样编译很好。
ObjectAndLock hello = { Object{std::forward<Args>(objectArgs)...}, true };
我看到了这个答案,但是我无法让它工作:
emplace_back not working with std::vector<std::map<int, int>>
我将 std::initializer_list
的模板用作:
std::initializer_list<ObjectAndLock>
也许这是错误的?
所以我的问题是如何让 emplace_back
正常工作?我最多可以使用 c++17
这是一个失败的示例类,因为它是不可复制的:
struct NonCopyable {
std::unique_ptr<int> number = std::make_unique<int>(10);
NonCopyable(const NonCopyable& other) = delete;
NonCopyable& operator=(const NonCopyable& other) = delete;
};
为了完整起见,这里是完整的类:
#ifndef OBJECTPOOL_H
#define OBJECTPOOL_H
#include <vector>
#include <functional>
#include <map>
#include <mutex>
#include <condition_variable>
#include <type_traits>
#include <algorithm>
#include <stdexcept>
#include <exception>
namespace object_pool {
namespace internal {
template <typename Function>
class DeferToDestruction {
Function _function;
public:
DeferToDestruction(Function function) : _function(function) {}
~DeferToDestruction() { _function(); }
};
}
template<typename Object>
class ObjectPool {
public:
/*!
@brief Create an object pool for
@param poolSize - Size of object pool, this must be atleast 1
@param objectArgs... - Arguments to construct the objects in the pool
Complete Example:
@code
class MagicTrick {
public:
MagicTrick(int magic) : _magic(magic)
{}
int predict() {
return _number * _magic;
}
private:
int _magic;
int _number = 2;
};
std::size_t poolSize = 5;
object_pool::ObjectPool<MagicTrick> magicTrickPool(poolSize, 5);
const int number = magicTrickPool.schedule([](MagicTrick& magicTrick){
return magicTrick.predict();
});
@endcode
Zero Argument Constructor Example:
@code
struct ZeroArgs {
int number = 2;
};
object_pool::ObjectPool<ZeroArgs> zeroArgsPool(1);
@endcode
Multiple Argument Constructor Example:
@code
class MultiArgs {
public:
MultiArgs(std::string name, int age, bool alive) {
_number = name.size() + age + (alive ? 5 : -5);
}
int predict() {
return _number * 2;
}
private:
int _number = 2;
};
object_pool::ObjectPool<MultiArgs> multiArgsPool(1, "bob", 99, true);
@endcode
*/
template<typename ...Args>
ObjectPool(std::size_t poolSize, Args&&... objectArgs)
{
if(poolSize == 0){
throw std::runtime_error("poolSize must be greater than 0");
}
objectAndLocks.reserve(poolSize);
for (std::size_t i = 0; i < poolSize; i++)
{
objectAndLocks.emplace_back({Object{std::forward<Args>(objectArgs)...}, true});
}
}
~ObjectPool(){
std::unique_lock<std::mutex> lock(objectAndLocksMutex);
const auto allobjectAndLocksFree = [this]() {
return std::all_of(std::begin(objectAndLocks), std::end(objectAndLocks), ObjectAndLock::isFree);
};
if(allobjectAndLocksFree()) {
return;
}
conditionVariable.wait(lock, allobjectAndLocksFree);
}
/*!
@brief Schedule access to the pool
@param callback - An callable with the the argument being a reference to the class stored in the object pool.
@return Returns return from the callback function, including void
Simple Example:
@code
const int number = magicTrickPool.schedule([](MagicTrick& magicTrick){
return magicTrick.predict();
});
@endcode
*/
template<typename FunctionWithObjectAsParameter>
auto schedule(FunctionWithObjectAsParameter&& callback)
{
const auto findFreeObject = [this]() {
return std::find_if(std::begin(objectAndLocks), std::end(objectAndLocks), ObjectAndLock::isFree);
};
std::unique_lock<std::mutex> lock(objectAndLocksMutex);
auto freeObject = findFreeObject();
if(freeObject == std::end(objectAndLocks)) {
conditionVariable.wait(lock, [this, &freeObject, &findFreeObject]{
freeObject = findFreeObject();
return freeObject != std::end(objectAndLocks);
});
}
freeObject->free = false;
lock.unlock();
internal::DeferToDestruction freeAndUnlockAndNotify([this, &freeObject] () {
{
std::scoped_lock<std::mutex> lock(objectAndLocksMutex);
freeObject->free = true;
}
conditionVariable.notify_one();
});
return callback(freeObject->object);
}
private:
struct ObjectAndLock {
Object object;
bool free;
static bool isFree(const ObjectAndLock& objectAndLock) {
return objectAndLock.free;
}
};
std::vector<ObjectAndLock> objectAndLocks;
std::mutex objectAndLocksMutex;
std::condition_variable conditionVariable;
};
}
#endif
最佳答案
如果您查看 emplace_back
的签名
template <class... Args>
reference emplace_back(Args&&... args);
你会发现 emplace_back
的参数类型是从你传递的参数推导出来的。 braced-init-list 可用于为特定类型的参数初始化参数。但是 {...}
本身没有类型,因此不能用于推断参数的类型。
emplace_back
所做的只是 std::forward
您将传递给它的任何参数传递给元素类型的构造函数以在 vector 中就地创建元素。问题是你的
struct ObjectAndLock {
Object object;
bool free;
static bool isFree(const ObjectAndLock& objectAndLock) {
return objectAndLock.free;
}
};
甚至没有接受参数的构造函数(隐式复制和 move 构造函数除外)。
你要做的是
objectAndLocks.emplace_back(ObjectAndLock{Object{std::forward<Args>(objectArgs)...}, true});
即,为 emplace_back
初始化一个正确类型的值,以转发给隐式 move 构造函数。但这在本质上与只是做同样的事情
objectAndLocks.push_back({Object{std::forward<Args>(objectArgs)...}, true});
braced-init-list 与 push_back
一起工作,因为 push_back
void push_back(const T& value);
void push_back(T&& value);
确实期望元素类型的值而不是一组转发引用,因此,{...}
将最终初始化适当类型的参数...
C++20 将通过 T(…)
为聚合引入直接初始化,这将使简单的编写成为可能
objectAndLocks.emplace_back(Object{std::forward<Args>(objectArgs)...}, true);
这里。在那之前,我建议在这种情况下只使用 push_back
......
你的
struct NonCopyable {
std::unique_ptr<int> number = std::make_unique<int>(10);
NonCopyable(const NonCopyable& other) = delete;
NonCopyable& operator=(const NonCopyable& other) = delete;
};
将不可复制但也不可 move 。您声明了一个复制构造函数,这意味着不会有隐式声明的 move 构造函数 [class.copy]/8.1 .隐式声明的 move 赋值运算符的故事几乎相同 [class.copy.assign]/4 .您根本无法将不可 move 的类型作为 std::vector
的元素类型。要使 NonCopyable
可 move ,您必须定义 move 构造函数和 move 赋值运算符:
struct NonCopyable {
std::unique_ptr<int> number = std::make_unique<int>(10);
NonCopyable(const NonCopyable&) = delete;
NonCopyable(NonCopyable&&) = default;
NonCopyable& operator=(const NonCopyable&) = delete;
NonCopyable& operator=(NonCopyable&&) = default;
};
关于c++ - emplace_back 初始化列表错误,当初始化列表对独立变量起作用时,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/59174554/