使用 D3DXGetImageInfoFromFile()
函数给我这个:
SAMPLE.exe 中 0x004114d4 处的未处理异常:0xC0000005:访问冲突读取位置 0x00000000。
这是一段包含错误的代码:
// ...
WCHAR *Path = L"./LIFE.bmp";
D3DXIMAGE_INFO *Info;
IDirect3DSurface9 *Surface = NULL;
LPDIRECT3DDEVICE9 pd3dDevice;
// ...
D3DXGetImageInfoFromFile(Path, Info); // everything is fine here, unless i do the following:
pd3dDevice -> CreateOffscreenPlainSurface(Info->Width, Info->Height, Info->Format, D3DPOOL_SYSTEMMEM, &Surface, NULL);
那么,这里发生了什么?当我输入数字而不是 Info->...
时,一切正常...
最佳答案
您传递未初始化 指针信息
,当方法尝试访问时您会得到异常。您需要的是:
D3DXIMAGE_INFO Info;
D3DXGetImageInfoFromFile(Path, &Info);
pd3dDevice->CreateOffscreenPlainSurface(Info.Width, Info.Height, Info.Format, D3DPOOL_SYSTEMMEM, &Surface, NULL);
此外,我建议您处理任何返回 HRESULT 的函数的结果代码。喜欢:
if (FAILED(D3DXGetImageInfoFromFile(Path, &Info))) {
// print something, abort or whatever.
}
如果您使用 DXUT.h,那么 V()
或 V_RESULT
宏是您最好的 friend :
V(D3DXGetImageInfoFromFile(Path, &Info));
或
HRESULT hr;
V_RETURN(D3DXGetImageInfoFromFile(Path, &Info));
V_RETURN(pd3dDevice->CreateOffscreenPlainSurface(Info.Width, Info.Height, Info.Format, D3DPOOL_SYSTEMMEM, &Surface, NULL));
V_RETURN(...);
// ... lots of D3D calls.
return S_OK;
关于c++ - D3DXGetImageInfoFromFile 函数,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/8611720/