我现在正在为 Ludum Dare 编写代码,我试图创建一个单独的类,它会给我一个数组作为函数的返回类型。我设置了一个数组,但我不知道如何使返回类型成为一个数组,以便我可以在 main 函数中使用它。我将如何返回一个数组并将 main.cpp 中的变量设置为该数组?
最佳答案
这里有几个例子,每个都有自己的优点:
#include <iostream>
// C++11 #include <array>
#include <vector>
void myVectorFunc1(std::vector<int>& data)
{
for (unsigned i = 0; i < data.size(); ++i)
data[i] = 9;
data.push_back(1);
data.push_back(2);
data.push_back(3);
}
std::vector<int> myVectorFunc2(void)
{
std::vector<int> data;
data.push_back(1);
data.push_back(2);
data.push_back(3);
return data;
}
/* C++ 11
template<std::size_t S>
void myArrayFunc1(std::array<int, S>& arr)
{
for (auto it = arr.begin(); it != arr.end(); ++it)
*it = 9;
}
std::array<int,5> myArrayFunc2(void)
{
std::array<int,5> myArray = { 0, 1, 2, 3, 4 };
return myArray;
}
*/
int main(int argc, char** argv)
{
// Method 1: Pass a vector by reference
std::vector<int> myVector1(10, 2);
myVectorFunc1(myVector1);
std::cout << "myVector1: ";
for (unsigned i = 0; i < myVector1.size(); ++i)
std::cout << myVector1[i];
std::cout << std::endl;
// Method 2: Return a vector
std::vector<int> myVector2 = myVectorFunc2();
std::cout << "myVector2: ";
for (unsigned i = 0; i < myVector2.size(); ++i)
std::cout << myVector2[i];
std::cout << std::endl;
/* C++11
// Method 3: Pass array by reference
std::array<int, 3> myArray1;
std::cout << "myArray1: ";
myArrayFunc1(myArray1);
for (auto it = myArray1.begin(); it != myArray1.end(); ++it)
std::cout << *it;
std::cout << std::endl;
// Method 4: Return an array
std::cout << "myArray2: ";
std::array<int,5> myArray2 = myArrayFunc2();
for (auto it = myArray2.begin(); it != myArray2.end(); ++it)
std::cout << *it;
std::cout << std::endl;
*/
return 0;
}
关于c++ - 将数组存储在单独的类文件中,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/18414564/