我尝试遵循 cocose2d-x 2.2 测试文件: cocos2d-x-2.2\samples\Cpp\TestCpp\Classes\SchedulerTest\SchedulerTest.h
我实现了 slider 控件,我看到了它和:
virtual bool ccTouchBegan(CCTouch* touch, CCEvent* event);
virtual void ccTouchMoved(CCTouch* touch, CCEvent* event);
virtual void ccTouchEnded(CCTouch* touch, CCEvent* event);
功能在我尝试滑动时恰到好处地触发 但它根本不滑动这就是我所拥有的: 默认关闭菜单正在工作查找:
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !CCLayer::init() )
{
return false;
}
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(HelloWorld::menuCloseCallback));
pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
origin.y + pCloseItem->getContentSize().height/2));
// create menu, it's an autorelease object
CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
this->addChild(pMenu, 1);
bSliderCtlTouched = false;
this->setTouchEnabled(true);
this->schedule(schedule_selector(HelloWorld::tick));
return true;
}
void HelloWorld::tick(float dt)
{
;
}
void HelloWorld::onEnter()
{
CCLayer::onEnter();
CCSize s = CCDirector::sharedDirector()->getWinSize();
m_pSliderCtl = sliderCtl();
m_pSliderCtl->retain();
m_pSliderCtl->setPosition(ccp(s.width / 2.0f, s.height - (m_pSliderCtl->getContentSize().height*2)));
this->addChild(m_pSliderCtl,1);
}
CCControlSlider* HelloWorld::sliderCtl()
{
CCControlSlider * slider = CCControlSlider::create("extensions/sliderTrack2.png","extensions/sliderProgress2.png" ,"extensions/sliderThumb.png");
slider->addTargetWithActionForControlEvents(this, cccontrol_selector(HelloWorld::sliderAction), CCControlEventValueChanged);
slider->setMinimumValue(-3.0f);
slider->setMaximumValue(3.0f);
slider->setValue(1.0f);
return slider;
}
void HelloWorld::sliderAction(CCObject* pSender, CCControlEvent controlEvent)
{
bSliderCtlTouched =true;
CCControlSlider* pSliderCtl = (CCControlSlider*)pSender;
float scale;
scale = pSliderCtl->getValue();
}
void HelloWorld::registerWithTouchDispatcher()
{
// higher priority than dragging
CCDirector* pDirector = CCDirector::sharedDirector();
pDirector->getTouchDispatcher()->addTargetedDelegate(this,0, true);
}
bool HelloWorld::ccTouchBegan(CCTouch* touch, CCEvent* event)
{
if(bSliderCtlTouched)
CCLOGWARN("bSliderCtlTouched is true");
CCPoint touchLocation = touch->getLocation();
CCPoint location = convertToNodeSpace( touchLocation );
CCSize screenSize = CCDirector::sharedDirector()->getWinSize();
float screenSizeW = screenSize.width;
//CCLOGWARN("pos: %f,%f -> %f,%f", touchLocation.x, touchLocation.y, location .x, location .y);
b2Vec2 locationWorld = b2Vec2(location.x/PTM_RATIO, location.y/PTM_RATIO);
float halfScreen = screenSize.width/2;
if(location.x <= halfScreen)
{
left = true;
right = false;
}
else
{
left = false;
right = true;
}
#ifdef MOUSEJOINT
return isNodeTouched(locationWorld);
#else
return true;
#endif
}
void HelloWorld::ccTouchMoved(CCTouch* touch, CCEvent* event)
{
if (!bSliderCtlTouched)
{
return;
}
CCPoint touchLocation = touch->getLocation();
CCPoint location = convertToNodeSpace( touchLocation );
b2Vec2 locationWorld = b2Vec2(location.x/PTM_RATIO, location.y/PTM_RATIO);
}
void HelloWorld::ccTouchEnded(CCTouch* touch, CCEvent* event)
{
if(bSliderCtlTouched)
{
bSliderCtlTouched = false;
}
CCPoint touchLocation = touch->getLocation();
CCPoint nodePosition = convertToNodeSpace( touchLocation );
}
最佳答案
就你的问题7个月没回答,我会针对cocos2d-x的新版本来回答你的问题。此代码适用于 cocos2d-x 3.0:
cocos2d::extension::ControlSlider* slider = cocos2d::extension::ControlSlider::create(
"images/buttons/container.png", "images/buttons/progress.png", "images/buttons/knob.png");
slider->setPosition(200, 200);
slider->setMinimumValue(0);
slider->setMaximumValue(10);
slider->setValue(3);
slider->addTargetWithActionForControlEvents(this, cccontrol_selector(IntroView::valueChangedCallback), cocos2d::extension::Control::EventType::VALUE_CHANGED);
addChild(slider);
void IntroView::valueChangedCallback(Ref* sender, cocos2d::extension::Control::EventType evnt)
{
float value = static_cast<cocos2d::extension::ControlSlider*>(sender)->getValue();
CCLOG(std::to_string(value).c_str());
}
不要忘记在您的项目中#include "GUI/CCControlExtension/CCControlExtensions.h"
并使用libExtensions
。
关于c++ - cocos2d-x CCControlSlider 不滑动,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/19964959/