c++ - OpenGL 缩放效率

标签 c++ opengl camera zooming

我是 OpenGL 的初学者,作为我的第一个应用程序,我尝试使用三角形的重心 segmentation 方法生成分形。不知道 OpenGL 的透视变化功能,我对缩放和视点变化算法的第一个想法是每次按下一个键(相机移动的箭头和 +/- 缩放)。

鉴于重心 segmentation 的 6 次迭代绘制了大约 56 000 个三角形(6^0+6^1+6^2+6^3+6^4+6^5+6^6 个三角形)这个算法效率很低。所以我尝试使用 gluPerspective() 进行缩放,结果遗憾的是黑屏,而不是分形。我有两个主要问题:

  • OpenGL 是否具有透视变化和视点功能(gluPerspective()、gluLookAt()、glFrustum() 等)使用不同的坐标重新绘制整个图形,或者使用更有效的方法来获得相同的结果?在我的情况下使用它们会更有效率吗?
  • 我的代码哪里做错了。为什么我会黑屏?

    #include <GL/glfw.h>
    #include <iostream>
    #include <math.h>
    
    using namespace std;
    
    struct punct{ GLdouble x, y;}; //"punct" means "point" in my native language
    punct A, B, C;
    int n=0, mode=1;
    double l=1.6, ox=0, oy=0, scale=1;
    
    punct mid (punct A, punct B);
    void initiate ();
    void line (punct A, punct B);
    void triangle (punct A, punct B, punct C);
    void divide (punct A, punct B, punct C,int i);
    
    int main ()
    {
        int     width, height;
        bool    running = true;
        char input=NULL;
    
        glfwInit();
    
        if( !glfwOpenWindow( 800, 800, 0, 0, 0, 0, 0, 0, GLFW_FULLSCREEN ) )
        {
            glfwTerminate();
            return 0;
        }
    
        glfwSetWindowTitle("Baricentric");
    
        while(running)
        {
            glfwGetWindowSize( &width, &height );
            height = height > 0 ? height : 1;
    
            glViewport( 0, 0, width, height );
    
            glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
            glClear( GL_COLOR_BUFFER_BIT );
    
            //This functions make my screen black 
            //glMatrixMode(GL_MODELVIEW);
            //glLoadIdentity();
            //gluPerspective (50*scale, width/height, 10.0, 100.0); 
    
            initiate ();
    
            if(glfwGetKey(GLFW_KEY_KP_ADD) && glfwGetKey(GLFW_KEY_LCTRL)) input='+';
            if(!glfwGetKey(GLFW_KEY_KP_ADD) && input=='+') {
            if(n<7) n++;
            input='\n';
            }
            if(glfwGetKey(GLFW_KEY_KP_SUBTRACT) && glfwGetKey(GLFW_KEY_LCTRL)) input='-';
            if(!glfwGetKey(GLFW_KEY_KP_SUBTRACT) && input=='-') {
                if(n>0)n--;
                input='\n';
            }
    
            if(glfwGetKey(GLFW_KEY_KP_1)||glfwGetKey('1')) input='1';
            if(!glfwGetKey(GLFW_KEY_KP_1) && input=='1') {
                mode=1;
                input='\n';
            }
    
            if(glfwGetKey(GLFW_KEY_KP_0)||glfwGetKey('0')) input='0';
            if(!glfwGetKey(GLFW_KEY_KP_0) && input=='0') {
                mode=0;
                input='\n';
            }
    
            if(glfwGetKey(GLFW_KEY_KP_ADD) && !glfwGetKey(GLFW_KEY_LCTRL)) l+=0.002*(n+0.5); //'l' is replaced with 'scale' when using gluPerspective()
            if(glfwGetKey(GLFW_KEY_KP_SUBTRACT) && !glfwGetKey(GLFW_KEY_LCTRL)) l-=0.002*(n+0.5); //'l' is replaced with 'scale' when using gluPerspective()
            if(glfwGetKey(GLFW_KEY_UP)) oy-=0.002*(n+0.5);
            if(glfwGetKey(GLFW_KEY_DOWN)) oy+=0.002*(n+0.5);
            if(glfwGetKey(GLFW_KEY_RIGHT)) ox+=0.002*(n+0.5);
            if(glfwGetKey(GLFW_KEY_LEFT)) ox-=0.002*(n+0.5);
    
    
            if (n) divide (A,B,C,1);
    
    
            glfwSwapBuffers();
    
            running = !glfwGetKey(GLFW_KEY_ESC) && glfwGetWindowParam( GLFW_OPENED);
        }
    
        glfwTerminate();
    
        return 0;
    }
    
    punct mid (punct A, punct B) {
        punct C;
        C.x=(A.x+B.x)/2;
        C.y=(A.y+B.y)/2;
        return C;
    }
    
    void initiate () {
    
        A.x = -(l/2)+ox; A.y = -(l*sqrt(3)/4)+oy;
        B.x = l/2+ox; B.y = A.y;
        C.x = 0+ox; C.y = (l*sqrt(3)/4)+oy;
    
        glBegin (GL_QUADS);
            glColor3f(0.93,0.84,0.82); glVertex3d(-1, 1, 0);
            glColor3f(0.01,0.95,0.83); glVertex3d(-1, -1, 0);
            glColor3f(0.80,0.71,0.80); glVertex3d(1, -1, 0);
            glColor3f(0.8,1,0.8); glVertex3d(1, 1, 0);
        glEnd ();
    
        glBegin (GL_TRIANGLES);
            glColor3f(0,0.6,0.88); glVertex3d(C.x, C.y, 0);
            glColor3f(0,0.77,0.73); glVertex3d(B.x, B.y, 0);
            glColor3f(0.01,0.66,0.62); glVertex3d(A.x, A.y, 0);
        glEnd ();
    
        if (mode==0) {
            glLineWidth (0.1);
            glColor3f(0,0,0.36);
            glBegin (GL_LINE_LOOP);
                glVertex3d(C.x, C.y, 0);
                glVertex3d(B.x, B.y, 0);
                glVertex3d(A.x, A.y, 0);
            glEnd ();
        }
    }
    
    
    void divide (punct A, punct B, punct C, int i) {
        if(i<=n) {
            punct a, b, c, G;
            c=mid(A,B);
            b=mid(A,C);
            a=mid(B,C);
            G.x=(A.x+B.x+C.x)/3;
            G.y=(A.y+B.y+C.y)/3;
            if(mode==1) {
                triangle(G,a,C);
                triangle(G,b,C);
                triangle(G,a,B);
                triangle(G,c,B);
                triangle(G,c,A);
                triangle(G,b,A);
            }
            line(c,C);
            line(a,A);
            line(b,B);
            divide(G,a,C,i+1);
            divide(G,b,C,i+1);
            divide(G,a,B,i+1);
            divide(G,c,B,i+1);
            divide(G,c,A,i+1);
            divide(G,b,A,i+1);
        }
    
    }
    
    void line (punct A, punct B) {
        glBegin (GL_LINE_STRIP);
            glVertex3d(A.x,A.y,0);
            glVertex3d(B.x,B.y,0);
        glEnd ();
    }
    
    void triangle (punct A, punct B, punct C) {
        glBegin (GL_TRIANGLES);
            glColor3f(0,0.6,0.88); glVertex3d(C.x, C.y, 0);
            glColor3f(0,0.77,0.73); glVertex3d(B.x, B.y, 0);
            glColor3f(0.01,0.66,0.62); glVertex3d(A.x, A.y, 0);
        glEnd ();
    }
    

最佳答案

与之前的许多人一样,您误以为 OpenGL 是场景图。事实并非如此。

OpenGL 是一种绘图 API。您的操作系统提供 Canvas (窗口、PBuffer、像素图等),OpenGL 提供点、线或三角形形式的绘图工具。

Does OpenGL functions for perspective change and viewpoint ( gluPerspective(), gluLookAt(), glFrustum(), etc) redraw the entire figure with different coordinates,

他们所做的只是改变一些矩阵的值。这不会改变屏幕上的任何内容。您必须重绘整个事物才能做出明显的改变。

关于c++ - OpenGL 缩放效率,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/16845361/

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