我一直在学习 Box2D 和 C++,并设法在测试台中创建了一个简单的模拟,现在我正尝试将模拟从测试台中取出并将其与 SDL shell 集成。
但是,当我尝试实例化它时,以前在测试平台上工作的类现在会产生错误,我有点困惑为什么它在测试平台上工作得很好,但现在却抛出了变量转换错误。
这是我的课:
class Ball {
public:
bool m_contacting;
b2Body* m_body;
float m_radius;
public:
// Ball class constructor
Ball(b2World* world, float radius) {
m_contacting = false;
m_body = NULL;
m_radius = radius;
//set up dynamic body, store in class variable
b2BodyDef myBodyDef;
myBodyDef.type = b2_dynamicBody;
myBodyDef.position.Set(0, 20);
m_body = world->CreateBody(&myBodyDef);
//add circle fixture
b2CircleShape circleShape;
circleShape.m_p.Set(0, 0);
circleShape.m_radius = m_radius; //use class variable
b2FixtureDef myFixtureDef;
myFixtureDef.shape = &circleShape;
myFixtureDef.density = 1;
myFixtureDef.restitution = 0.83f;
m_body->CreateFixture(&myFixtureDef);
m_body->SetUserData( this );
m_body->SetGravityScale(5);//cancel gravity (use -1 to reverse gravity, etc)
}
~Ball(){}
};
这是我的程序:
//FooTest class member variable
std::vector<Ball*> balls;
b2Body* body;
int main (int argc, char* argv[]) {
// Define the gravity vector.
b2Vec2 gravity(0.0f, -10.0f);
// Construct a world object, which will hold and simulate the rigid bodies.
b2World world(gravity);
//add ball entity to scene in constructor
Ball* ball = new Ball(world, 1); // Fails here
balls.push_back(ball);
// Prepare for simulation. Typically we use a time step of 1/60 of a
// second (60Hz) and 10 iterations. This provides a high quality simulation
// in most game scenarios.
float32 timeStep = 1.0f / 60.0f;
int32 velocityIterations = 6;
int32 positionIterations = 2;
// This is our little game loop.
for (int32 i = 0; i < 60; ++i)
{
// Instruct the world to perform a single step of simulation.
// It is generally best to keep the time step and iterations fixed.
world.Step(timeStep, velocityIterations, positionIterations);
// Now print the position and angle of the body.
b2Vec2 position = body->GetPosition();
float32 angle = body->GetAngle();
printf("%4.2f %4.2f %4.2f\n", position.x, position.y, angle);
}
// When the world destructor is called, all bodies and joints are freed. This can
// create orphaned pointers, so be careful about your world management.
return 0;
}
这是生成的错误:
C:\Users\Chris\My Programs\_C++\Keepie Uppie\main.cpp||In function 'int main(int, char**)':|
C:\Users\Chris\My Programs\_C++\Keepie Uppie\main.cpp|20|error: no matching function for call to 'Ball::Ball(b2World&, int)'|
C:\Users\Chris\My Programs\_C++\Keepie Uppie\main.cpp|20|note: candidates are:|
C:\Users\Chris\My Programs\_C++\Keepie Uppie\objects.h|15|note: Ball::Ball(b2World*, float)|
C:\Users\Chris\My Programs\_C++\Keepie Uppie\objects.h|15|note: no known conversion for argument 1 from 'b2World' to 'b2World*'|
C:\Users\Chris\My Programs\_C++\Keepie Uppie\objects.h|7|note: Ball::Ball(const Ball&)|
C:\Users\Chris\My Programs\_C++\Keepie Uppie\objects.h|7|note: candidate expects 1 argument, 2 provided|
如果我这样调用构造函数
Ball* ball = new Ball(&world, 1);
我得到以下错误
obj\Debug\main.o||In function `main':|
C:\Users\Chris\My Programs\_C++\Keepie Uppie\main.cpp|17|undefined reference to `b2World::b2World(b2Vec2 const&)'|
C:\Users\Chris\My Programs\_C++\Keepie Uppie\main.cpp|35|undefined reference to `b2World::Step(float, int, int)'|
C:\Users\Chris\My Programs\_C++\Keepie Uppie\main.cpp|47|undefined reference to `b2World::~b2World()'|
C:\Users\Chris\My Programs\_C++\Keepie Uppie\main.cpp|47|undefined reference to `b2World::~b2World()'|
obj\Debug\main.o||In function `ZN13b2CircleShapeC1Ev':|
c:\program files (x86)\codeblocks\mingw\bin\..\lib\gcc\mingw32\4.7.1\..\..\..\..\include\Box2D\Collision\Shapes\b2CircleShape.h|65|undefined reference to `vtable for b2CircleShape'|
obj\Debug\main.o||In function `ZN4BallC1EP7b2Worldf':|
C:\Users\Chris\My Programs\_C++\Keepie Uppie\objects.h|24|undefined reference to `b2World::CreateBody(b2BodyDef const*)'|
C:\Users\Chris\My Programs\_C++\Keepie Uppie\objects.h|34|undefined reference to `b2Body::CreateFixture(b2FixtureDef const*)'|
obj\Debug\main.o||In function `ZN13b2CircleShapeD1Ev':|
c:\program files (x86)\codeblocks\mingw\bin\..\lib\gcc\mingw32\4.7.1\..\..\..\..\include\Box2D\Collision\Shapes\b2CircleShape.h|25|undefined reference to `vtable for b2CircleShape'|
||=== Build finished: 8 errors, 0 warnings (0 minutes, 2 seconds) ===|
最佳答案
行内
Ball* ball = new Ball(world, 1);
您使用了一个不存在的 Ball
构造函数,因为唯一可用的是 Ball(b2World* world, float radius)
和复制构造函数。如果你想使用你声明的构造函数,你需要传递指向世界的指针:
Ball* ball = new Ball(&world, 1);
关于C++ 类不生成匹配函数和已知转换错误,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/22221265/