请参阅下面的代码。它有问题,因为链接器提示它找不到 Memory
的函数,但我不明白为什么。
内存.h
#pragma once
#include "includes.h" //it just includes other strandard headers.
class MemoryUnit
{
public:
MemoryUnit() {}
virtual int getValue() = 0;
virtual int getSize() = 0;
virtual void setValue(int) = 0;
virtual ~MemoryUnit() {};
};
class Byte : public MemoryUnit
{
int value;
public:
static int size;
Byte(int byte) :value(byte) {};
int getSize() { return size; }
int getValue() { return value; };
void setValue(int byte) { value = byte; }
~Byte() {};
};
namespace Memory
{
extern int size;
extern MemoryUnit** map;
void checkAddress(int address);
int read(int adress);
MemoryUnit* getOperation(int address);
void write(int adress, MemoryUnit* data);
void writeByte(int adress, int data);
}
内存.cpp
#include "includes.h"
#include "memory.h"
#include "simulator.h" // it contains only externed constants.
namespace Memory
{
int size = 0;
MemoryUnit** map = NULL;
inline MemoryUnit* getOperation(int address)
{
return map[address];
}
inline void checkAddress(int address)
{
if (address < 0 || address >= MAX_MEMORY_SIZE)
throw std::out_of_range("Invalid memory address.");
}
inline int read(int address)
{
checkAddress(address);
return map[address]->getValue();
}
inline void write(int address, MemoryUnit* data)
{
checkAddress(address);
delete map[address];
map[address] = data;
}
inline void writeByte(int address, int data)
{
checkAddress(address);
map[address]->setValue(data);
}
}
类/命名空间 memory.h
声明的所有地方都包含 memory.h
。下面的代码有什么问题吗?
编辑: 我正在使用 Visual Studio 2015。 我在构建项目时遇到的错误:
LNK1120 5 unresolved externals simulator.exe
LNK2019 unresolved external symbol "void __cdecl Memory::writeByte(int,int)" referenced in function "void __cdecl ALU::setFlags(int)" alu.obj
LNK2001 unresolved external symbol "void __cdecl Memory::writeByte(int,int)" cu.obj
LNK2019 unresolved external symbol "class MemoryUnit * __cdecl Memory::getOperation(int)" referenced in function "void __cdecl CU::run(void)" cu.obj
LNK2001 unresolved external symbol "void __cdecl Memory::writeByte(int,int)" helpers.obj
LNK2019 unresolved external symbol "void __cdecl Memory::write(int,class MemoryUnit *)" referenced in function "void __cdecl readProgramCommands(void)" helpers.obj
LNK2001 unresolved external symbol "public: virtual int __thiscall MemoryPointer::getValue(void)" helpers.obj
LNK2001 unresolved external symbol "public: virtual int __thiscall IndirectMemoryPointer::getAddress(void)" helpers.obj
LNK2001 unresolved external symbol "void __cdecl Memory::writeByte(int,int)" main.obj
alu.h
和 alu.cpp
第一个错误:
//alu.h
#pragma once
#include "includes.h"
#include "operation.h"
namespace ALU
{
int operation(Operation* op);
void setFlags(int result);
}
//alu.cpp
#include "includes.h"
#include "simulator.h"
#include "alu.h"
#include "memory.h"
#include "operation.h"
namespace ALU
{
int operation(Operation* operation)
{
// ...
setFlags(result);
return result;
}
inline void setFlags(int result)
{
Memory::writeByte(FLAG_Z, result == 0);
// ...
}
}
最佳答案
您需要将内联函数定义放在您的头文件中(它们都必须出现在使用它们的每个翻译单元中),您可以将声明和定义分开,但两者都必须在头文件中。此外,它们必须声明为内联。
N4140 dcl.fct.spec 7.1.2.4
An inline function shall be defined in every translation unit in which it is odr-used and shall have exactly the same definition in every case (3.2). [ Note: A call to the inline function may be encountered before its definition appears in the translation unit. —end note ] If the definition of a function appears in a translation unit before its first declaration as inline, the program is ill-formed.
关于c++ - 链接器找不到命名空间的函数,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/36571061/