我一直在四处阅读,并且正在努力理解并让它发挥作用。
我有一个基类 Person,Teacher & Student 继承自它。我想将它们都存储在“人”类型的 vector 中。我尝试了一些东西。但是,我不断收到错误页面,而且我很难理解它们。
当前代码是用 g++ -std=c++17 test.cpp 编译的 给我:
Undefined symbols for architecture x86_64:
"Person::~Person()", referenced from:
Teacher::~Teacher() in test-9423bf.o
Student::~Student() in test-9423bf.o
ld: symbol(s) not found for architecture x86_64
如果有任何关于简单编写的 C++ 功能的提示和良好引用,我们将不胜感激。
#include <iostream>
#include <vector>
#include <memory>
class Person {
public:
virtual void printName() = 0;
virtual ~Person() = 0;
};
class Teacher : public Person {
public:
void printName() {
std::cout << "Hello My Name is Teacher" << std::endl;
}
~Teacher() {}
};
class Student : public Person {
public:
void printName() {
std::cout << "Hello My Name Is Student" << std::endl;
}
~Student() {}
};
//Capturing the raw pointer and letting it go out of scope
template<typename Person, typename Teacher>
std::unique_ptr<Person> static_unique_pointer_cast (std::unique_ptr<Teacher>&& old){
return std::unique_ptr<Person>{static_cast<Person*>(old.release())};
//conversion: unique_ptr<FROM>->FROM*->TO*->unique_ptr<TO>
}
auto main() -> int {
auto t1 = std::make_unique<Teacher>();
auto t2 = std::make_unique<Teacher>();
auto t3 = std::make_unique<Teacher>();
auto s1 = std::make_unique<Student>();
auto s2 = std::make_unique<Student>();
auto s3 = std::make_unique<Student>();
std::vector<std::unique_ptr<Person>> v;
// v.push_back(static_unique_pointer_cast<Person>(std::move(s1)));
auto foo = static_unique_pointer_cast<Person>(std::move(s1));
// std::vector<std::unique_ptr<Person>> ve = {
// std::move(t1),
// std::move(t2),
// std::move(t3),
// std::move(s1),
// std::move(s2),
// std::move(s3)
// };
return 0;
}
编辑:我通过将基类析构函数更改为默认值来让它工作。
我现在有这个:
std::vector<std::unique_ptr<Person>> v;
v.push_back(static_unique_pointer_cast<Person>(std::move(s1)));
v.push_back(static_unique_pointer_cast<Person>(std::move(s1)));
for (auto item: v) {
item->printName();
}
但我收到以下错误:
error: call to implicitly-deleted copy constructor of 'std::__1::unique_ptr<Person, std::__1::default_delete<Person> >'
for (auto item: v) {
编辑 2:
以上在我使用时有效:
for (auto &&item: v) {
item->printName();
}
有人能给我解释一下吗?该 vector 包含唯一指针(曾经是右值(特别是 exrvalue),但现在不是了。为什么我需要使用 auto &&?
最佳答案
我已经清理了代码并将尝试解释这些更改。
#include <iostream>
#include <vector>
#include <memory>
class Person {
public:
virtual ~Person() = default; // before this was a pure-virtual d'tor. Usually, you don't need it, but the linker told you it wasn't implemented
virtual void printName() = 0;
};
class Teacher : public Person {
public:
void printName() override {
std::cout << "Hello My Name is Teacher\n";
}
// removed d'tor since you already have a default virtual destructor here
};
class Student : public Person {
public:
void printName() override {
std::cout << "Hello My Name Is Student\n";
}
// removed d'tor since you already have a default virtual destructor here
};
// removed template this upcasting is almost straight forward.
auto main() -> int {
auto t1 = std::make_unique<Teacher>();
auto t2 = std::make_unique<Teacher>();
auto t3 = std::make_unique<Teacher>();
auto s1 = std::make_unique<Student>();
auto s2 = std::make_unique<Student>();
auto s3 = std::make_unique<Student>();
std::vector<std::unique_ptr<Person>> v;
v.push_back(std::move(t1));
v.push_back(std::move(t2));
v.push_back(std::move(t3)); // Easy to add Students and Teachers
v.push_back(std::move(s1));
v.push_back(std::move(s2));
v.push_back(std::move(s3));
for (auto &item: v) { // Taking a reference, `&`, the pointers in `v` still stay there after the loop and can be reused. Don't use `&&` unless you want the use the pointers once only.
item->printName();
}
return 0;
}
关于C++ unique_ptr 从派生到基础的转换,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/54717805/