我尝试使用 Direct2D 绘制一个矩形。在初始化 Direct2D 设备和 Direct2D 设备上下文并设置渲染目标后,在下面描述 MSDN article ,我试着画了一个矩形如下:
HRESULT result;
result = g_d2dContext->CreateSolidColorBrush(
D2D1::ColorF(D2D1::ColorF::Blue),
&g_SolidBrush
);
D2D1_RECT_F rect = D2D1::RectF(
g_targetRect.left + 10.0f,
g_targetRect.top + 10.0f,
g_targetRect.right - 10.0f,
g_targetRect.bottom - 10.0f);
g_d2dContext->BeginDraw();
{
g_d2dContext->DrawRectangle(rect, g_SolidBrush, 5.0f);
}
result = g_d2dContext->EndDraw();
if (FAILED(result))
{
OutputDebugStringW(L"The object was not in the correct state to process the method.");
}
EndDraw() 方法返回以下 HRESULT:0x88990001 (D2DERR_WRONG_STATE) - 对象未处于处理该方法的正确状态
。
矩形不会被绘制。我只得到一个黑色图像。
编辑:
我想问题是在调用 CreateBitmapFromDxgiSurface 后获得指向位图/渲染目标的 NULL 指针。
g_d2dContext->CreateBitmapFromDxgiSurface(
dxgiBackBuffer.Get(),
&bitmapProperties,
&g_targetBitmap);
g_d2dContext->SetTarget(g_targetBitmap.Get());
但为什么 targetBitmap 为 NULL?
有什么想法吗?
提前致谢。
最佳答案
我刚刚解决了这个问题。我用错误的值初始化了 bitmapProperties。
现在可以了:
D2D1_BITMAP_PROPERTIES1 bitmapProperties =
D2D1::BitmapProperties1(
D2D1_BITMAP_OPTIONS_TARGET | D2D1_BITMAP_OPTIONS_CANNOT_DRAW,
D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE),
96.0f, // dpi
96.0f // dpi
);
// Direct2D needs the dxgi version of the backbuffer surface pointer.
ComPtr<IDXGISurface> dxgiBackBuffer;
hr = g_swapChain->GetBuffer(0, IID_PPV_ARGS(&dxgiBackBuffer));
// Get a D2D surface from the DXGI back buffer to use as the D2D render target.
hr = g_d2dContext->CreateBitmapFromDxgiSurface(
dxgiBackBuffer.Get(),
bitmapProperties,
g_targetBitmap.GetAddressOf());
// Now we can set the Direct2D render target.
g_d2dContext->SetTarget(g_targetBitmap.Get());
关于c++ - ID2D1DeviceContext EndDraw D2DERR_WRONG_STATE 绘制矩形后,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/26107560/